pigeonpigeon
Karma History
well done!
Saving me typing, doing credit to the Old Guard
"The goal of sovereign customization should be have players choose 'picks' for their sovereign that truly differentiate them in ways that cannot easily be done (or can't be done at all) within the game."
great recent post on the Tactical Combat thread (the one from the journal)
Yes, tactical battles should definitely be given the same "simulation" effect as the total war series' battles. Props.
For noticing the swamp thing!!
Very well said about modding. I agree only too well!
Walls of text grow the karma
Great retort!
Haha, thanks. I totally missed your post when writing mine. You totally put it spot-on better than I ever could. :)
"...ultimately the most memorable creatures tend to be the ones off the beaten path"
For contributing to the Elemental community. I really dig your responses.
For finding the &*^% dev post!
Thanks for the leak.
"...the greatest successes often begin as being very unconventional."
Thanks that was very helpful! I kind of guessed as much, but your answer clarified a lot.
Agreed
Nice that someone got it. :p
Hehe, he protected me from the big bad psychoravin.
Good trivia.
What it boils down to is that people seem to think that they shouldn't be penalized for sucking ass. Hoarding essence will more likely than not cripple the player just as much as fertilizing the bear pens with it.
Head is more useful as an anvil.
Appreciate your comments on this topic!
awesome Ellestar rebuttal
Camp 1 vs. Camp 3 in a nutshell--really good to see you back in 'the game'