Factions for Elemental

Screen picture and idea

I've always loved the humor in the temporary text the guys at Stardock add. The factions all seemed pretty neat.

My only complaint about them is they were all too straightforward with good/evil. I would have liked to have seen some token evil human civilizations and some token good (redeemed?) Fallen civilizations.

56,894 views 16 replies
Reply #1 Top

I prefer that everyone starts as neutral, and that your good/evil alignment is actually determined by your actions rather than preset. Perform dastardly deeds and you start to accumulate negative alignment. Do good deeds and you get positive alignment.

Reply #2 Top

Completely agreed! I liked this in GC2. NPC races is predetermined, however the player may do good or bad things. I remember there is an event in GC2, where one evil race (drengin i think) turns to good. It was very refreshing.

Reply #3 Top

:O

 

Good to see it's more than just "humans" and "fallen"!

Reply #4 Top

I also agree, the alignment should be desided by the actions you do.

If you like to help your fraction by building to satisfy the villagers, you just might be good. But you could also be a power hungry warlord, which would burn and pillage every village you come by, just for fun, but still have a weakness for helping your own fraction to get bigger.

If the player would be able define whats good and whats evil, that would be cool. Like the Incas, they didnt see it as odd or evil when they did human sacrifices to please their gods, it was just necessary to survival.

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Reply #5 Top

Yeah, I'm just put off by the trope of "this is the good race" this is "the bad race". Choice is good, or even a variation among the factions so that you could choose your own mix as you could in Galciv. Plus in Galciv even if you played an evil race, your choices could swing your alignment.

Reply #6 Top

I also hate alignment as I can be good about some things and evil about others.  Instead of alingments competing goals for each faction, other than just conquer everything, would be cool.

Reply #7 Top

I'm not a fan of the current good/evil dynamic also.  I don't mind races starting good/evil though, and events/actions changing them, even if that means ditching some of the neat graphical effects that have been planned.  Perhaps, kinda like FFH2, what happens to the world, whether it gets renewed or further torn, would depend on actions more then just your race?

 

That said, there should be a "victory condition" where you destroy the world through actions, and everyone loses.  I'd like to see that as an idea.

 

Humans and fallen should be differentiated on their philosophy (Humans more collectivist, Fallen more individualist) and backstory, more then alignment.  Then again, I've never though Stardock handles good/evil that way- it was ham-handed and poorly done in GC2.  I got a feeling that player feedback may end up conflicting heavily with Brad's backstory ideas- in which case- which one will take precedence?

 

One idea with alignment: perhaps alignment should have indirect consequences as well, like how your citizenry behaves and develops?

 

 

Reply #8 Top

So the Kingdoms are good and the Empires are bad eh? Anti-imperial propaganda sez I.

If the factions have significant differences (although with the customisable units I don't see how differant they can be) then I suppose it will be variable enough and the need for malleability in regards to ethical choices wouldn't be so alluring.

So long as there's not a Black & White-like gameplay mechanic were you commit one poxy evil act and your settlements suddenly become bastions of unspeakable evil without chance of redemption I'll be happy.

Reply #9 Top

It's not good vs evil it is life magic vs death magic. Death magic users are by definition Fallen.They can still play as goody goody or evil as they want - same goes for Kingdoms, at least that is how I have always seen it. I don't think they are predefining the factions as good or evil.

Reply #10 Top

It's not good vs evil it is life magic vs death magic. Death magic users are by definition Fallen.They can still play as goody goody or evil as they want - same goes for Kingdoms, at least that is how I have always seen it. I don't think they are predefining the factions as good or evil.

Well ultimately that's going to depend on what kinds of spells are available to life and death magic wielders. If Life magic is all about healing and happy good spells and results in vibrant natural environments, while Death magic is all about suffering and pain and death and results in a twisted, perverse environment - then I'm afraid Life vs. Death is just a proxy for Good vs. Evil. This doesn't bother me at all regarding the campaign, but it seems really limiting for skirmishes.

Ultimately what I'd like to see at some point, whether in release or in an expansion, is the current system with an actual alignment system overlaid on top of it. Life and Death would then both result in characteristic environments, but modified by the alignment of the channeler. So a good Death magic channeler's domain environment would still be differentiated from a good Life magic wielder's, but not a twisted perversion of nature.

Reply #11 Top

Looking for Group, those zombies of Richard's looked pretty happy! I will create a realm of happy undead crafters!!  they can live for ever!! Sure, food and other...recreational..activites are denied them, but hey..eternal life!

Reply #12 Top

I hope its all about philosophical differences, the Fallen were bred/changed to be stronger and faster out of necessity because, you know, the world was destroyed and surviving was a bitch. Humans on the other hand banded together and survived by supporting each other so they're more inclined towards peaceful persuits of agriculture and getting the old world back. This would be shown ingame by the Fallen being more agressive and likely to take enemy lands by force because their agressive nature was the reason they survived as loners and they quite simply see humans as weak. Throw in prejudice against the soft skinned humies and you got yourself a recipe for war and disaster.

 

I think a lot of you are too worried about what the game is going to be like when its released, we know its going to be almost 100% moddable so if there's anything your unhappy about you can change that or create your own factions from scratch.

Reply #13 Top

My happy zombie crafters shall be created.

Reply #14 Top

I think a lot of you are too worried about what the game is going to be like when its released, we know its going to be almost 100% moddable so if there's anything your unhappy about you can change that or create your own factions from scratch.

It amazes me how many people say that when someone expresses concern about any facet of the game. I don't care how moddable the game might be, I'd rather Elemental be a good game out of the box. Being moddable is nice - it means the game will likely last longer; but being moddable is no reason to not care what the game will be like when its released. Honestly, that's all I care about.

Now I'm not saying the game will suck if this one aspect of it isn't really up to par. But the argument "eh who cares, you can mod it if you don't like it" is the single most frustrating argument I've ever heard. I don't buy games to put in my own time and effort to mod them into something I find fun - I buy games because they are fun to begin with, and I mod them or use other people's mods to keep the experience fresh (although I am extremely picky about mods to begin with).

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Reply #15 Top

Quoting pigeonpigeon, reply 14
... the argument "eh who cares, you can mod it if you don't like it" is the single most frustrating argument I've ever heard. I don't buy games to put in my own time and effort to mod them into something I find fun - I buy games because they are fun to begin with, and I mod them or use other people's mods to keep the experience fresh (although I am extremely picky about mods to begin with).

This game might finally draw me into mucking with mod stuff, but that is more likely to be a project compiling the Tome of Very Silly Mods so that Silly Party members can know whether they're supporting a candidate that is only Slightly Silly, properly Silly, or perhaps Very Silly (independent). Mostly, though, I'm with the squared tree-rat here.

Reply #16 Top

I don't think all humans should be good/life and all fallen evil/death.  Plenty of humans are evil bastards.  I can imagine plenty of humans seeing an advantage in death magic.  Despite the eugenics mentioned in the lore, chances are there would be a few decent Fallen and those who could see an advantage in life magic.  We should have options.  An either or situation would suck!