would freespace 2 work on windows xp service pack 3?
vunda
i don't have any modding experience, but if i ask and i'm approved can anyone help me?
would forge tools work with .net framework 3.0?
why should DW's agency or some other protective entity care if they're the ones who've failed to produce a game they promised to give us?
what is .Net 2?
i downloaded forge tools 3 and particle forge doesn't load, i click on it and then a windown pops up that says the program is not responding. anyone else have this problem?
Has anyone here read to Honor Harrington series by David Weber? If so, do you know if it is possible to make a Harrington mod with most if not all of the technoligies involved?
figured out the naming system used by the devs to name the classes of ships and starbases
when you believe the marza said "i came i saw i smashed"
if you are playing as vasari just build phase stabilzers on all planets and then have several planets as "fleet bases" where good poritons of your fleet are concentrated. enemy attacks you jump in large force
" if you know not to what port you are sailing no wind is favorable" "Today not possible, tomarrow possible"
i gennerlly send in a wave of flak, scouts, and a few carriers to clear mines out of the way for my main fleet. also serves the double purpose of weakening any fighter defenses
ways to move the tec/advent starbases, like using cap ships to tractor it to a new place
when you send a mindump do you get some kind of confromation iron clad got it?
does this mod work with sins 1.14 or entrenchment beta 3?
i mine layer type ship that lays missle pods similar to those the sova deploys. single or double use pods to thicken opening salvoes
tec economy is incredibly resiliant, you lose a planet of two and it doesn't matter a whole lot, but with advent or vasari you lose the same planet or two and suffer
ships that can move the advent/tec bases using like a tractor beam. more planet bonuses, option for finite resources, larger fleet cap maybe 4 or 5 thousand. Titan like ships. Ability to organize ship positions in a fleet.
i wouldn't mind if for the advent and tec it took a cap ship or two to tow the starbase to a new position after it's built
[quote who="VRaptor117" reply="3" id="2046399"] Quoting DarkSide73, reply 2I think that is a great Idea. I dissagree that it should take a long time. Say for instance you had a startbase that was on a frontier planet so at 1st you upgraded with all defensive powers - later on in the game this planet is going to be amid tier planet and is well defended by other other lying planets and phase destabelizers. There's a simpler solution already in-game!
could always use a cap ship or two to tow it into position
another race that whooped their "dark fleet"'s @$$ so bad they went insane
larger than cap ship sized ships like a superdreadnought or a titan
bomb pumped laser warheads
i applied this update and it looks like we can build multiple starbases per grav well, because i have multiple contructors and when i build one starbase, the other constuctors's build starbase button is not greyed out, but when i go to click on it and place another starbase it doesn't do anything