ok i don't mean to be picky but this bothers me (using v1.7). The tartan patrol craft (at least in Empire at War) is the empire's anti-fighter frigate, but here it is a scout.A suggestion is to bring back the corellian scout, use it as a scout, bring the corellian corvette back as the basic light frig and replace the lancer with the tartan. Second the Carrack gunship's along with the dreadnaught's engines don't seem to fit the starwars universe.
vunda
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banned for being a singer and gamer a the same time!
a german, a french , and british guy are all applying for a job. To qualify they each have to construct a sentence with the colours pink, green, and yellow. The british guy goes up first and says, "i wake up in the morning, i eat a green pepper, a yellow banana and drink some pink lemonade." The german guy goes up and says," i wake up in the morning, look out the window at the green grass and yellow sun. The sun being bright and happy make s me think is is going to be e pink day t
yeah the link is dead
oh ok umm i guess thanks for telling me harpo
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ok i got particle forge working, but developer.exe says it is missing tons of stuff, mainly icons
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you mean C:\Program files\stardock games\sins of a solar empire\?
banned for not learning at school
when i go to the developer.exe and run it is pops up and error saying developer.exe could not run because d3dx9_36.dll could not be located. also particle forge crashes before even loadin anything, i run it then windows pops up the standard "this program has stopped responding/working" messages. Any help would be appreciated
Banned for wasting time at school when you should be learning!
banned for banning about distinguishable versus indistinguishable avatars
is it possible to make a phase jump instant?
what program(s) do you use to open/modify the game files for sins and entrenchment? any help would be appreciated
hey guys i'm back from vacation, a test today, and computer probs that messed with my partially finished mod. It got messed up enough that i've had to start from scratch
ok i got a chance to play with the update and everything works fine now, thanks again teal.
ok thanks for the idea Thousmin. I'm just getting into modding, and i have only a basic grasp of how the game works, and i don't know to update things to the current version of sins. is there also a way to make it so when a ship jumps, no antimatter is lost or is that hardcoded?
is it possible to make ships runout of ammo?
Hi there, i'm working on a mod that improves the "realism" of the game, and i'm wondering if there is a way to make it so ships have a limited ammount of ammo. Any help would be appreciated
i also have the same prob with the novalith
is there any chance to get a death star as a starbase?
the dreadnaught, i think needs to have an increase in it's rate of fire(possible 50-75% increase)