vunda

vunda

Joined Member # 3246082
2 Posts 29 Replies 471 Reputation

i heard from someone in the original sins beta that capital missles were targetable, but i'm not sure if this was true. I'm trying to get myself a copy of the beta. If i get it somehow would you like it?

8 Replies 5,126 Views

i heard from somewhere that in the original sins beta that capital missles were targetable. i was wondering if that was true. If so can i please have a copy of the original beta that was possible in? Thanks in advance

495 Replies 1,060,757 Views

ok yet another question of mine are there any limits to the number of classes of ships? (ex a race can have 4 different frigates classes, 5 cruisers classes, 4 capship classes, can i change this to have say 7 frigate class, 8 cruisers, 6 capship class?)

495 Replies 1,060,757 Views

what i would like is an "admiral" type character that you can train, assign to a fleet. The admiral would reside on a ship of your choosing (mainly a cap ship), he (or she) would give like damage bonus to all ships under their command along with allowing frigates and cruiser to gain experience. This admiral can be moved from one fleet to the next, but is vulnerable when in transit. If the admiral was removed from a fleet that had been working together for a long time all ships would take a sl

16 Replies 5,963 Views

hi jasonfj i'm back again, the rebels are awesome, just a few suggestions. 1) i think for the mon-calamari maria or liberty (i forget which is the battleship) should have power surge as one of its abilities 2) more fighters per squad (not sure if you can change this) 3) up the number of squads the capital carriers can carry (mainly the liberty or the maria, whichever one is the large cap carrier) 4) when i mouse over the turbo laser platform and look at the sta

827 Replies 2,305,194 Views

[quote who="GoaFan77" reply="11" id="2149231"] Quoting vunda, reply 7ok i don't mean to be picky but this bothers me (using v1.7). The tartan patrol craft (at least in Empire at War) is the empire's anti-fighter frigate, but here it is a scout.A suggestion is to bring back the corellian scout, use it as a scout, bring the corellian corvette back as the basic light frig and replace the lancer with the tartan. Second the Carrack gunship's along with the dreadnaught's engines don't se

827 Replies 2,305,194 Views

[quote who="CorKnight04" reply="4" id="2155787"]Funny things to do on an airplane At the airport, wear a uniform and claim you are the pilot, get annoyed if they don't believe you but DONT give up, see how far you can get ( WARNING, may result in you being arrested) 2. Whilst boarding the plane, say in a loud voice "THAT WING SURE DOES LOOK RUSTY!!" 3. When everyone is seated, do your own demonstration of what to do in an emergency, let this include 'comical'

32 Replies 121,142 Views

hello again Danman! I've got a few questions 1) is it possible to transfer fighter squadrons from one host to another? (ex: say i have a carrier it dies, i have a replacement for it with none of it's squadron points assigned, can i mod it so i can tranfer the stranded fighters to the empty carrier?) 2) is there a way to make carriers stop instantly replacing lost fighters? 3)is it possible to build strikecraft as individual ships/squads from a building?(ex: i want to m

495 Replies 1,060,757 Views