Lokthar

Lokthar

Joined Member # 3059000
0 Posts 260 Replies 220 Reputation

[quote who="Tormy-" reply="129" id="2592215"] Froggie, I still think that these cities are way too close to eachother. The 4 tile rule [right now the minimal required "distance" between the cities are 4 tiles] should be changed to 6-7 tiles imo. [/quote] Perhaps a tech which can then reduce the distance between cities in the upper levels of the civilization tree. Either that or have the distance between cities scale based on the size of the map

141 Replies 250,017 Views

IIRC, because each race has its own tech tree, there are no "pre-packaged" ships anymore, but you can have the computer design ships for you with a proportion of lasers, mass drivers, and missiles as well as their respective defences if you don't want to delve into the ship builder.

2 Replies 4,797 Views

The turn isn't over until the end turn button reappears after you click it, but that usually happens so fast that it appears as though the moves are taking place at the start of the next turn instead of the end of the last turn.

5 Replies 33,189 Views

Would it ever be likely that we would be able to log into I::R with a Steam account? I understand if it's not possible because it requires access to VALVe's servers to log in with them, or some sort of VALVe proprietary technology to implement it, but it is a large chunk of digtal purchasers that I'm sure developers would love to have access to without screwing the rest of us with our pants on.

37 Replies 90,441 Views

I kinda like letting forts be able to gather nearby resources, they can provide a bonus to morale (assuming Morale is put in) as well as make the fort less dependant on being close enough to your territory that they won't be cut off from supplies. After all, nothing sucks worse than Fort 354 on the front between you and the guy you are warring no longer be able to produce Doomy Knights of Doom because the enemy looped around and cut off your supply line of Death Ore. I'd be fine

35 Replies 19,588 Views

[quote who="Darvin3" reply="5" id="2564282"] Incendiary Rounds These just don't do that much. They don't stack with themselves, so 3 dps is pretty well negligible. It's like getting one quarter of a LRM added to your fleet. Even maxed out, what's 6 dps gunna do? Even over the course of an absurdly long 2 minute shootout, that's fricken 72 damage. In late game fleet battles where we're tossing around THOUSANDS of damage every second, that doesn't e

71 Replies 189,195 Views

Usually update on thursdays, but I'm fairly sure they are gearing up for the beta2 release later this month, so there might not be an update for a while.

2 Replies 471 Views

from the announcement at the top of all the forums [quote] After some unpleasantness with a database array on Monday, March 8th, we’ve had to restore the forum posts to a backup made at 8am EST that morning. There was some corruption of data early that afternoon and it was safest to go back to a known good point. Unfortunately, this means any posts and replies from 8am Monday to a bit before 4pm Tuesday have been lost.

3 Replies 1,845 Views

[quote who="njareg" reply="4" id="2557387"]hello and thank you for your reply and yes that's what it seems like I agree, but it's not practical and it's punishing the customers who bought the game. Lets face it, there is no 100% fool proof copy protection. This system will not prevent the pirates, they will simply get a working email and one registered game code and use it to take the patch, or worst get the patch and rig it so it can be distributed out with a hack full of viruses. This syste

55 Replies 144,950 Views

And this is the reason I want to see contributions coming from an individual citizen as the only legal form of campaign donation.

46 Replies 112,847 Views