[quote]being able to change speed in game.And some kind of Mp pause.Not everyone plays random people online and obvisouly could have this as an option for hosts to turn off. But some people play people they know where pausing would be acceptable and generally wanted ..[/quote] Try pushing the Pause key on your keyboard.
FalseMyrmidon
[quote]Thanks for the information Deadly Shoe. That helps.It still underlines the issue though that shield mitigation could use some adjusting. I'm just not sure about the linear "shieldAbsorbGrowthPerDamage 0.001" being the best way to implement the idea. It still may work better if its non-linear and/or was definitely more than 10 damage = 1% growth of shield mitigation. A higher damage amount per percent and/or non-linear progression would seem to encourage alternating targets more or spreadi
Will this work on ICO?
Whinge? I'm not familiar with this word, please define it for me.
Part of the thing that makes them overpowered is their duplicate ability since it ends up meaning that half the time you're not doing any damage so it works out to about an additional 50% damage reduction.
I honestly don't use the Empire tree that much. A lot of people seem to think it's the best thing since sliced bread though so :shrug:.
Usually I'll do 2 repair towers, 2 hangars and the rest turrets. I'll position it in a semicircle around the front of the planet (whichever side I determine to be the "front") and cluster all of the important logistics structures over there amongst the turrets and repair centers. This protects about half of the planet from siege attacks and all of the logistics structures except the relatively cheap mining things (I forgot their name). It also turns pirates into nothing more than a nuisance (
[quote]It seems weird to me to have shield mitigation *and* armor mitigation.Some poor soul using an anti-heavy weapon on the hull of a well positioned advent capital ship would only do:50% (Anti-heavy vs cap)*20% (amount that makes it through shield mitigation)*60% (amount that makes it through hull mitigation)=6% of base damage[/quote] I believe shield mitigation only applies to damage being done to the shields and armor only applies to damage being done to the hull. At least
[quote] but you still like them more then other races! The whole point is that rather then have balanced units and techs (aka, the exact same with a different name and graphics, which sucks) Sins actually have completely different units, teches, costs, etc... but OVERALL the game is balanced... Sure their units cost more, but they get dark armada later on and so on... And unlike the tec's colonizer capital bonus of +0/1/2 free metal/crystal extractors...
I like Vasari better than the other races but if you look at the stats on their ships they're disproportionately more expensive both in terms of credits, metal and crystal but also pop cap compared to their counterparts. Case in point: Heavy Cruisers: [link]http://roe.totalgamingnetwork.com/wiki/index.php/Sins_of_a_Solar_Empire/Heavy[/link] [b]Total Health (shield + hull)[/b] 1650 TEC - Kodiak Heavy Cruiser 1600 Advent - Destra Crusader 1880 Vasari - Skarovas E
That's too bad that they haven't said. They've been pretty open about how the rest of the game works so it's not a "magic blackbox" type of thing so maybe they'll tell us if they see this post.
This looks great, can't wait for it to be released.
How is the damage reduction from armor calculated?
This is awesome, I plan to print it out for reference.
I'm just trying to figure out what all the strengths and weaknesses of the races both in regards to combat and economy. By no means an exhaustive list and I'd definitely like suggestions for the strengths and weaknesses of the races and the ways to use them and abuse them. [b]Vasari[/b] -Generally are the more militaristic oriented of the three -They get missile frigates a lot earlier and their missile frigates are actually cheaper than their light frigates (less credit
Works fine for me in 1440x900, it was even selectable through the ingame settings.
Thanks for this. Got to admit I found it a little disorienting compared to the old UI but I love being able to see more. I will suggest adding in a batch file that you can run that will restore the old files though.
Can't wait, I love better graphics since my computer can handle it. Even when my comp can't handle it, these types of things tend to give games much more longevity in terms of graphics (like they did with Morrowind and Oblivion).
[quote] Frogboy, I am sure I speak for a lot of people when I say that as well as showing the desire for this type of game that is out there these sales figures are also a massive vindication of Stardock's policy. My decision to buy Sins was influenced hugely by the experience I have had with GalCiv/GalCiv 2/Dark Avatar. I really like Stardock's no drm, treat people like valued customers and not potential criminals policy. This, coupled with the fantastic product