I've had this happen a couple of times. Once it was about 30s before we killed their Citadel :/.
FalseMyrmidon
What's even more annoying is that you can't kill the mines even if you can see them. The only point to seeing them is so you walk around them but you can't shoot them from range.
Having only gotten favor points from 2 of the last 10 games I've played due to various bugs I'm wondering if there's a better way to farm up some favor points so I can use some of the more costly items. Anyone have any suggestions?
Both of us have no issues connecting with anyone else. When joining a game together it shows him as being connecting to me and me waiting to connect to him forever. I have ports 6112-6200 open and 6076 while he has DMZ turned on. Any suggestions?
Nice, many thanks. Hope your game does well and makes you both lots monies so you can make paper hats out of money or something.
We both had Giants for well over half the game (probably at about 30-40 minutes in). It's not the issue that we lost it's more that we were able to draw it out so ridiculously long. Too bad there's no replays or I'd post one.
[quote who="PossiblyImpossible" reply="3" id="2111843"]Hrm. Interesting point. It seems like this would only be a problem on a large map, though. What are your ideas for ways to make stalemates less of a problem? I've had games that last a long time because it's very close, but I'm not sure how that can really be helped balance wise....if players are close in skill, the game is naturally going to last a lot longer.[/quote]Part of the problem stems from the f
1024x768 has been a standard for a lot of things for years. I don't see it getting any smaller. The only notebooks that run lower than 1024x768 are "netbooks" which aren't even designed for gaming and are less than optimal for such.
[quote who="innociv" reply="1" id="1874739"]Yeah I think this game has tons of potential Right now it's not that fun to me, though. But I think it'll become tons of fun.[/quote]What he said.
[quote]I don't think 2gb will make a difference. The game currently requires about 200MB, IIRC. And inwdows xp takes like 200-250mb itself. More ram doesn't make your computer faster. IT only slows it down when you dont' have enough. i'd recommend 2gb though because ram is about $20 per 2gb..[/quote]I hadn't checked the game's actual mem usage but was just going by general industry trends. That amount of memory usage is pretty impressive thoug
There's nothing official because it's a beta but here's my guess: Dual Core CPU (or maybe high end single core) Pixel Shader 3.0 vid card 1gb (2gb highly recommended)
Who cares what the currency is called...
My god people will cry about anything. Guess I should find something to dump my other 5 tokens on. And I agree 100% that the token system is confusing and unwieldy. For example I'd like to preorder Demigod but it's 6 tokens and I only 5 which would leaves me with the option of either outright paying for it or buying another 10 tokens so I can get 1 more to preorder Demigod. Some kind of way to convert them to discounts or something for Impusle games would be cool. I would li
Not sure but I think Sins is DirectX so probably not. Doesn't work in WINE?
I'm fine with Siege Frigates being made out of paper but the one thing they do well and they currently suck at sieging planets compared to getting the siege cap ship, they're also way too expensive. I thought they were borderline unusable in 1.02 and then this.
Sex, Drugs and Rock and Roll.
These forums are pretty terrible.
16 is really overkill. Condense them down into a single post or something. Hell, one of them is the 1.02 changelog and we're on 03 now.
Yes, it works. I've seen it done quite well in 1.02 even.
Hi Brindle, Embargo rush isn't too good. Learn to scout and if you see it coming then counter it with heavy military and a good military cap ship. The Sova is a terrible choice early game for anything but embargo and if you go heavy military you'll easily kill him/force him to retreat and then he'll be stuck with a nearly useless Sova. PS I Sova rushed you or one of your allies on Foreign Invasion.
Worked fine in 1.02 and before that (even in beta) but now I get a minidump whenever I start the game before I can even see the startup movie or anything else.
I agree BigDogBigFeet, I'd like to see a universal 60 minute ceasefire forced on all games to get rid of this BS rushing. Rushing is not strategy and takes no skill. Everyone needs AT LEAST 60 minutes (maybe even 2 to 3 hours) to sit back and build up their planets, fleet and empire before conflict even becomes an option.
He's talking about a premade map the comes with the game, it's not random. And I agree 100% and I've noticed the same thing on that map specifically. Also for some reason 1 system doesn't have ANY pirates in which is extremely unfair.
What do you know, LRMs are good against everything.