My biggest gripe is lack of budget for more then 6 planet type worlds. I understand we need couple of hostile worlds like acid and lava. And that rainbow world needs to be for the setting. But that leaves us with just 3 more worlds: Barren: lifeless desert Desert: "life-has" desert Crystaline: "cold" rich mineral world It feels very lacking. What is really missing. In order of priority. 1) Terran world: Essentially the cu
player1_fanatic
I think cloaking device would be great easter egg for us older players.
You got it wrong. Peasants have no choice. While PC players can play either in 1080p/30fps or 900p/43fps or 768p/60fps, with same graphics details, if they have weaker spec PC. You get the idea. Another reason why I really think implementing resolution scaling feature is really important.
Where was it published?
I have request that could improve soundtrack feedback. Currently I see the issue with music themes being released for races we do not know nothing about. Just having name or the race and maybe small model of the ship is not enough to get feel of the race, and how its music fits with it. My suggestion would be when asking for feedback for specific music scores for races would be at least to add concept art of the dialogue screen for the race and the ship, and bundle wit
GTX 960M is equivant of GTX 750Ti. So it can't really handle 2015+ games in 1080p/60fps. Maybe in 40-50fps the less demanding ones, or 900p/40fps for more demanding ones (Withcher 3, Deus Ex: MD...).
Asus G551JW-CN009D laptop: *15.6" Full HD IPS (1920x1080) *Core i7-4720HQ 2.6GHz *GTX 960M 4GB GDDR5 *8GB RAM, 1TB HDD, 128GB SSD *Windows 8.1 Pro Fun f
For me personally, 1-3. But that's only because I'm in software industry, so I'm curious how other teams handle their work. I've liked discussion about CPU core utilization, engine, (lack of) tools used, engineer distribution between project, new shadow technics, shadowing or small planets, etc... So keep that stuff coming.