Note: GC2 is for developing custom maps and campaigns. It is not a save game editor or cheat utility. Latest release changes: GC2:Builder Major Bug Fixes related to the Star System & CustomPlanets tools. RELEASE: v1.2.24h (Build: 3231) on April 16th, 2006 ---------------------------------------------------------------------- ! Fixed StarSystem tool: Number of Planets
Exzachly
Thanks Hunter; ya we've been getting slammed with traffic. I've taken steps to increase the session limit, which was apparently still at the default setting (about 500). I raised it to 1000, but I myself got the session error today. That said; I've raised it up to around 10,000 now so the session error should _not_ occur anymore! BTW, thanks everyone for the support!! This community never fails to amaze me! <img src="http://im
Actually something like this is planned for GC2:Builder, most of the code has been written.
InsideGC2 currently lets you explorer all the objects/types (GC2Types.xml) and technologies (TechTree.xml).
You may have just hit the site during a peak traffic time, I haven't had anyone else report that error yet. Let me know if you still are having problems.
RELEASE: v1.2.23f (Build: 3203) on April 13th, 2006 ---------------------------------------------------------------------- * Tweaked main window's inital size. + Added InsideGC2 object/techtree explorer; this feature is back in GC2:Builder now! You can download it here: Link
You can click browse to set the directory. Currently it's ignored, but will be enabled once 1.1 is out.
RELEASE: v1.2.22x (Build: 3195) on April 9th, 2006 ---------------------------------------------------------------------- ! Fixed a major bug when more than one modified file was opened and you exited the program. ! Fixed CustomPlanets tool not properly setting the HomeWorld and Owner nodes. + Added logic so no planets are placed next to another object when using the Star System/CustomPlanets tool. Major bug fixes. Downl
v1.2.22r (Build: 3189) was released today. There is no setup available, just download the version above and run the Auto-Updater shortcut.
This one's definately a hot download!
RELEASE: v1.2.22m (Build: 3184) on April 8th, 2006 ---------------------------------------------------------------------- ! Removed old methods of adding objects * Tweaked localization support + Added Planet Tool; add planets quickly with preset or random settings; planets will attach to the nearest star. + Added Resource Tool; add resources quickly with preset or random types. + Added Ship Tool: add ships quickly wi
OK, here's another update for everyone; if you already have GC2:Builder installed just run the auto-updater and it will download the update automaticlly. RELEASE: v1.1.19c (Build: 3096) on April 3rd, 2006 ---------------------------------------------------------------------- ! Map: Fixed crash related to changing a planets parent star. ! Map: Redesigned New Map creation process; elimiated non-standard map sizes; some non-
Ok here it is, GC2:Builder's biggest overhaul as of yet. This new release will hopefully provide for a better end user experience. I've redone the structure of the GUI entirely in an effort to bring things more inline with where I see the program going. In addition the exe size has been reduced over 50%, down to 1.4MB. Some other major changes/improvements include: * You can also now have multiple files of any type open at the same tim
Exz is your modder tool in Delphi or C/C++? and can you import C++ classes into delphi from a .dll ? Delphi, but I have actually gone as far to call a C DLL (that I wrote) from Delphi that will inject another DLL into a running process, so I would say yes to DLL functions calls. I believe it's possible to
Are you planing in making a modding tool to easily edit stuff like techs and weapons? Basicly im not sure if I should work on one, and I defently don't want to make one if someone else already has a good one out there. Yes, the plan is to grow this into a full blown editor and mod development tool, including editors for all of the XML files. But pl
Huh, the link is dead now, it worked this afternoon (CST) !! What happened ? edit : solved (kind'a) - I can"t access it with Firefox but it works with IE !! Lame Micro$oft buggy software used for the site I suppose .... Sites been up all afternoon for me.... and uh... I only use FireFox
While I agree in principle with the people who ignored the guy's question and instead whined about the post spamming--you could at least try to answer his question. Yes I could have; BUT the answer to his question was in his post. <TABLE cellpadding=8 width="95%" align=center bgColor=#FFF394 class="mb-
New thread, new update. Enjoy and hope you don't have any problems GC2:Builder - Change Log ======================== RELEASE: v0.9.96x (Build: 2519) on March 24th, 2006 ---------------------------------------------------------------------- ! Fixed a Range Check error when loading maps with objects near/on the edge of the map. ! Fixed an Access Vio
Dude whats up with all the posts?? Do you know how lame that is? Can a moderator please ban this guy or do something with him?
Just released an update. GC2:Builder v0.8.89w (Build: 2336) Had some inital problems with the new forums, everthing is running smooth now thou. GC2Builder Web Site: Link
Ok everyone!!! We gotta a new site!!! New updated forums package. Check it out: http://www.gc2builder.com Thanks again everyone for the support!!! Peace, -Z
OK, I've setup some forums on the GC2:Builder site. I had wanted to avoid this (I hate having 10,000 different forum logins too), but this is getting out of control for me to keep track of in one thread. Plus I'm sure the Stardock people don't want me using their forums to debug my program, so... Please direct bug reports, questions, feature requests, etc to the GC2:Builder forums. I do appreciate all the great support everyone has extend
This game is supposed to be modable but the further ahead we go and the more we find things that are hard coded... So it's like a puzzle with missing peices... I wouldn't start going that direction yet. I've been a programmer for over 15 years now and I know what it's like. 99% of these issues will be with my editor even thou 50% of them might appea
Well after further testing there is definately a problem with how your editor interprets the CustomPlanets.XLM file. I created a test map with only 2 star systems: the Sol system and the Altair system. Whenever I start the game using this map as the humans I do get the Sol System with five planets but I do not start on Sol 3 and
Here is an addressing issue I found. My starting square is 4, 13 and although square 5, 13 is to the right of 4, 13 in the editor, items placed in it are placed above it in the game, and items placed in 4, 12 get put into the square to the right of my starting square. These are the only squares so far that seems to have a bit of