The Auto Updater says my version is up to date. When I load the Map editor and start with any setting (map size, planets, etc.) and then in the Map editor (New) right click in the empty field, choose 'edit Star', I get: Access violation at address 004EB95F in module 'Gc2Builder.exe'. Read of address 0C. <br/
Exzachly
Anyways, for the Custom scenario editor. I first tried opening a scenario. I made some changes, then clicked on Save As and gave a new name, for example, Test. Problem is, when i exit, it ask's if i want to save over the original. I click no. When I open a new file in the scenario editor, i don't see the Test file. </TAB
All the relevant files were sent. Awesome! Thanks!
I don't know which DOM I have installed. I've been rebuilding from scratch, same basic scale and approach, and saving incrementally. It's working on smaller saves, so I'm not sure what gives. I'll let you know more as I go along. Right on; I've updated GC2:Builder. I've added some extra checks when exitin
"Use Mods" was clicked, but no mods directory had been selected. That could be the problem; but it doesn't look like it after going over the code. Do you have Microsoft's XML 4.0 SP2 installed? That will cause the program to barf as it won't have an XML parser library to use. I've added s
I created a map with your tool, but when I go to save, a popup appears that says: Failed to save map ""! Note the empty double quotes. Did you do "Save" or "Save As". With new maps only "Save As" should be clickable. More details (i.e. you launched the program, went straight into ne
Hey dude, I can host this on my webserver if you want. I could also set you up your own little forum where you can make updates, and get feedback. And also has very fast download speeds. Right on, please send email to [email protected] if you are interested in providing a mirror for GC2:Bui
There a way to randomly generate a map? I have a random galaxy generation feature that is almost done and will be active in some future update. Also, when I tried the scen
Failed to load /path/data/english/GC2Types.xlm.... The file is there though I've edited it extensively so if your program is looking for specific values... Make it crash with that error and send me a copy of the 'debug.log' file in the directory you installed GC2:Builder into. Also a copy of your modified
You need to find somewhere else to host it, lol - I'm sorry but over an hour to download 3.6MB is rediculous - even for dial-up - (and I've got a 2MB connection) :-/ That's all on your end; we have Dual T1's running a total of 2MB. I can get upwards of 200KB/sec transfer rates. I do alot of media (
Here ya go, the offical GC2:Builder thread; Link
GC2:Builder now has a new website and updated forums package. We would like to invite you to come try out GC2:Builder and let us know how it works for you. Please let me know of any bugs or major issues. Bug Reports/Feedback/General should be directed to the GC2:Builder support forums. Ok modders!!! Check it out: http://www.gc2builder.com Thanks again everyone for the support!!! Pe
I'm running NVidia GeForce MX 4200 with Sony GDM410 (I think 410). I've run the game in every mode between 1024x768 to 1600x1200 without any problems. My desktop is set to 1600x1200 resolution.
The Patches are called 'D' and 'X', not .02 and .03. And this is why you are having problems?
Sorry guys, my cable modem had been down since Monday night. Comcast just left and I'm back online now. I'm just finishing up some minor things with the program. I plan to release it later tonight (hopefully within the next 12 hours). I'll post an update on here either way. Also just wanted to say thanks to every so far! I really appreciate the positive feedback on this.
I noticed in the campaign scenarios they placed extra ships. Are you planning to include something like that eventually? Also, do you know if it's possible to include non-core ships in the scenario? Yes you can place: Stars, Planets, Ships & Resources on the maps. The only way to place non-core ships (as far as I know) would be to add them to the GC
Yes a popup would be cool; definately more information is needed. Either via a Popup or like in Civ4 where you could see the production queue, population, etc all the time.
CSV stands for 'comma seperated values' Is that really what CSV means? When I said format I was refering to the columns, i.e. is there a specific format that "some of us", as you refered to them, uses.
make sure it loads csv files some of us have preexisting coordinate data and names we'd like to use Is there a particular format for these .csv files "some of us" have?
My one thought is that "Does the Stardock team already have something along these lines?" Chances are they didn't write all the XML files by hand. I'm sure they have something (unless they mapped it out on graph paper by hand hahaha). I'm guess from what I've read on the forums so far that they excluded th
Yes the map editor will allow you to specify the PQ of any planets you add to maps you've created or are editing. I do want to add an editor for the 'CustomPlanets.xml' file which controls the starsystems used in the randomly generated maps. 'CustomPlanets' only effects the "home" starsystem of a race too. I haven't found anything that looks like it controls the random map gener
Ok, just wanted to post something about this. I've been working on a Map, Scenario & Campaign editor for GalCiv2. I've managed to finish up the map and scenario editor so far. I haven't gotten into pulling the campaign details together to finish off that part of the program; but it will be in the future releases. I see this eventually becoming a full-blown mod manager/editor but lets not celebrate until we get there! Also I'm hoping this