One thing i haven't understood is if i start a game with all races that have default race abilities when the game is begun will they have the default abilities or will they get also other abilities because they used the so called remaining points?
marioflag
As in the title thread how much minor races are in the game? I have met for now in everyone of my games these: -Dark Yor - Paulos -Jessuins -Fundamentalists -Snathi -Carinoids -Calor -Alkilians -Andians -Scottlingas Are all the minor races listed or i have missed some of these?
The wiki should be improved in some fields.There is only definitions about loyalty,courage and soldiering, but how game is affected from loyalty is not yet explained.Courage and soldiering effects on advantage factor also aren't yet explained.Please explain these on wiki at least we have some informations about these abilities.
There is a lot of people that are complaining about surrender choice of AI.I think that while is more realistic that AI surrenders instead of fight to the last man it should at least surrender to their attacker because it is pissing when u are involved in a of war where the fruits of your battles were taken by some of my opponents because AI surrendered to another race.While it is debatable about surrendering option, the introduction of a puppet govern
As in the title thread i would know if it's planned or at least possible that we will have every race with their own hulls with bonus pack, patch or ......... only in an expansion pack. If introducing all hulls in one bonus pack is a very hard job, there could be 4-5 periodical bonus pack or patch that introduce all hulls for 1 race at time.
Personally i would like the option before starting a game to choose not only my team but also having an enemy team.Currently i can choose my team races but i can't choose an enemy team i can only set other races in war with me or my team.So choices and personalization of your own games are a bit obliged.I would have the option to play a great coalition war like in ideological war scenario.
I don't want minors removed, I just want them to be better. I second this opinion.For now minors are too weak (milking cows or cannon fodder).In a single game you can have up to 20-25 planets, minors having only 1 planet is a great disadvantage.If they should colonize at least their solar system they
There is a way to calculate influence points production in every planet.What factors determine ip production?Are population,distance from homeworld some of this factors?How much IP points produce an influence starbase?
It'd be nice if the increased reproduction rate and aprohodisaic actually did something. Right now it's so easy to reach the cap there really isn't much of a point to it. Maybe if they just raised the cap or something? Or maybe there should be a disclaimer that the trait will make your morale go out of control due to overpopulati
So where do we put in ideas for 1.2? I have a bunch of good ones like: For a 1.2 i would suggest some option that would add more information in the game. -costs in shields of every improvement or ship and number of shields u have already built.To be more clear like in civ4( where you see barrack
I see the no tech option on the list... yes man i was blind.Thank you Stardock now i'm really happy
good patch, but it's not yet enabled NO TECH TRADE OPTION.Please devs hear the cry of people which don't like tech whoring (we are a lot) !!!!
Assuming no bonuses 100 million people produce 1 BC at 100% tax rate. So at 50% tax 1 BILLION poeple would produce 5 BCs. Where did you get this information?
Oh god please no. Don't allow minors to conquor or expand to more than 3 planets. Thats the main reason I stopped playing GalCiv1 - minors taking over the universe. If you have minors competing in every aspect in the game and they start 'conquering' they aren't really that minor anymore, are they? I
anyone has noticed if yor planets need in the parenthesis 8 instead of 4 to flip to another race?
Will this patch fix all the remaining bug like pop growth,UP events like prison and taxation of starbases,galactic privateer wonder?Also the NO TECH TRADE OPTION wil be included DEVS?
Thank You, mates
I have to format my hard-disk due to registry errors.One simple question are gc2 patches cumulative?For example if i install 1.0X.10 will it contain all changes from previous patches like 1.0D and 1.0X.09 or i should download all these patches (if it is also possible)?
I have to format my hard-disk due to registry errors.One simple question are gc2 patches cumulative?For example if i install 1.0X.10 will it contain all changes from previous patches like 1.0D and 1.0X.09 or i should download all these patches (if it is also possible)?
ooooooorrrr a rank marker, all ships start at ensign and make their way up the ranks, each new rank give them new bonuses but also a % of that bonus can be given to other ships if it joins with them in a fleet. A kind of leader feature. Ensign = +1 no fleet bonus Lt = +2 bonus and +1 to fleet ships <- will only affect the overall scores not individual sco
An elegant solution takes time, what I really want to see right now is an option in the skirmish setup that lets you disable tech-trading between all empires. It just seems the quickest solution for those of us who are bothered by this issue. A more nuanced solution would be an option to make is so that the player and NPCs will not be allowed to trade with anyone wh
Why is this an exploit? I'm not really into fighting stuff all day long just to improve my ships, but since you are, and you enjoy doing that just to improve your ships, you should be rewarded for doing that, which makes it fun, don't you think? It's another aspect of the game. 1. I don't think that experience ships should get HP nearly 20 tim
Tech whoring is not a problem. Tech trading is one of the best things about this game, not the worst. I spoke for me and i said "option" i know there is people which like tech trading.Anyway remember that 80-90% of customers are not happy about current tech trading, go on the forums and see how much thread there are about tech trading annoyanc
I posted this problem n another post but my ships was a lot overpowered than yours.I was playing apocalypse campaign mission and projected a ship to compete against dreadlords ship.It was 46 HP, 16 beam attack and 12 movement.Well i built a fleet of 4 these ships and was able to wipe out from the galaxy the dreadlords only with this fleet it was like shooting on the red cross.I was able to do it because