marioflag

marioflag

Joined Member # 2351863
0 Posts 0 Replies 13,068 Reputation

I have 3 questions that i noticed playing with 1.1 beta 2a about starbases -I have seen an enemy influence starbase moving; i believed that starbases were fixed.So can starbases move or not?? -After destroying starbases resources are not shown.Bug or feature? -I have seen starbases in space tiles that there wasn't nothing before so i assume that they were moved in this space tile So are starbases mobile and is it normal that i

14 Replies 11,824 Views

I'm one of the people that hate so much the tech trading in this game, and now i'm very happy about no tech trading option(but diplomacy is broken).In my opinion the problem of tech trading in this game is due to some factors: -tech tree is so large that you have always a technology that other races don't have, so you can always trade a more valuable tech for a lesser one to continue the cycle of tech trading every turn.Personally with recent patc

13 Replies 13,815 Views

About minor races i would ask only that everyone get their own portrait and they could colonize their star system.It's not too much but implementing these addons and changes in the game would be really good: -with only 1 planet on large maps minors totally sucks -having 25 minor races but only 3-4 portraits is really sucking and unimmersive.I have played a gigantic map with only one major race to see all minor races and <img src="http://im

77 Replies 40,929 Views

I don't know if it's dumb but i noticed that enemy starbases moved of 2-3 tiles precisely it was an influence starbase.I knew that starbases are fixed so it's me that is wrong or starbases can really move?If starbases are mobile how can i move them???

0 Replies 2,001 Views

i'm playing with 1.1 beta 2 and i noticed that after i destroy enemy starbases resources are not shown.I think that there is a bug showing resources on my computer because often i don't see any resource and after i see enemy starbases where before there was an empty tile. I have the debug.err but i can't open it because i don't know what program to use. Considering that i have continued my game for a lot of turns after i noticed this bug; the debu

3 Replies 4,346 Views

I think that would be very useful if in the next patch or very soon costs of tech and improvements would be exposed.Having all costs exposed would be really helpful to plan your strategy in the game instead of going always to desktop to consult galactopedia; it wouldn't be also hard to implement in the game.

0 Replies 1,846 Views

I have today installed the 1.1 BETA and i tried varous races to understand how population growth is changed. Playing as humans with earth at 5 billion pop. i noticed that pop. growth per turn was 50 million, as thalan with homeworld at 5 bil. pop. growth was 60 million and as torian 80 million per turn. With a new colonized planet with 0,10 billion pop was needed some turns before pop increased to 0,11 with terrans fewer turns were needed as

3 Replies 3,763 Views

I haven't installed the 1.1 beta because the game functions so good in my comp that i don't want to update for now.Just one question for people who have installed 1.1 beta on their comp: Have you noticed if there are new portraits associated to minor races.I really hope that the problem to see 4 scottlingas,3 jessuins, 4 alkilians is finally fixed.

0 Replies 1,779 Views

3) PLEASE PLEASE PLEASE add the ability to make the minimap "full screen" for a moment. Just like zooming in, have a button where you can have it zoomed full scale, then click it again to put it back to normal those are just my attempts to fix the annoying problem of not being able to distinguish anything in some maps, esp

148 Replies 171,856 Views

All these photos with 3-4 starbases near a planet make me wonder about one thing.Up to now i believed starbases were fixed so you couldn't move them.In these photo i see 3-4 starbases one near the other which never happened to me; so can starbases move or in 1.1 starbases will not be fixed?It can appear stupid but these photos make me confusing

41 Replies 135,705 Views

The responsiveness of Stardock to customers has been truly outstanding about the implementation of no tech trading, but i agree with other people that in a future patch a new option for tech trading is really needed. No tech trading option will solve for a lot of us the greater problem of tech trading but will also introduce new problems and unbalancements: - Diplomacy nearly useless - Diplomacy racial bonus nearly useless -Diplomat

144 Replies 67,652 Views

Personallly i think that a solution could be found increasing the cost of special tactics invasions.200 bc is a neglectable quantity of money for a mass driver invasion and you would use it always if it is your choice.Same discourse can be applied to tidal distruptions and core detonation.Increasing the cost of this invasions would need also to balance the cost of information warfare, minisoldiers because they are the best choice but needs also to be m

16 Replies 9,500 Views

-ALL MINOR RACES WITH THEIR OWN PORTRAIT (THIS IS THE MUST HAVE) -Option to choose Minor Races in your game -an option to fix all default race abilities -allow tech trading only between allies -all improvements, techs or units should be displayed with their relative cost in planetary and tech screen -option to give minors the possibility to colonize their star system or to colonize with a cap of 4-5 planets -Minor Races in

11 Replies 9,181 Views

Galactopedia needs in my opinion to be improved in this sectors: -Abilities description and effect in game -major race description and default abilities anyway great job!

120 Replies 375,286 Views

One question: When your trade routes are attacked, are needed nearly 3-4 attack before my trade route is destroyed (when the window says that it is no more possible to mantain the trade route).It implies that until my trade route is totally destroyed my trade won't suffers from those attacks?Also on those lines i see often more than one freighter, so these could be freighter that comes from other trade routes that have the some path or for every t

0 Replies 2,680 Views

I have actually had that happen in a game. The Paulos (sp?) have around 4 or 5 planets in their empire. Probably they get these planets from another race or won them through war because they can't colonize.I also think that minors are too weak in this game.With no tech trading option enabled they wil

84 Replies 99,178 Views

Actually i think the Privateer Keeps the trades routs intact...without it after your trader for that route it destroyed 3 or 4 times you lose the route all togeather....(just my theory) Personally i haven't seen any difference after building privateer!I can be wrong but no feedback <img src="http://

13 Replies 7,428 Views