Ok i'm the last arrived in the team!!!hello mates
marioflag
let me explain better in the link norin has posted to metaverse when i click on join empire appears a window but it seems to remain blocked, there is no way to go further
How to join?
No i'm not joking play with Torians and test yourself if you get 30% population growth.Anyway i repeat it will be implemented in the next patch and morale and population growth will be better linked
Racial traits refer to that specific AI's preferences, not any bonuses the race may have. Yes but how do you explain iconians: weak research skills?they should be the technologists of the game and have best research bonus
Could i ask that in expansion all races will have their unique hulls?Another problem which i would underline but is only cosmetic is that a lot of minor races share the same portrait which doesn't create so much immersivity.So if in an expansion pack is planned to have more major and minor races at least give them their unique portrait.
yes but in the description it was said about korx: strong economy but high defection rate so i assume that there is a negative modifier about loyalty unless loyalty doesn't apply in other cases.In the game i also noticed that korx under outer spher of influence easily join others.
For instance the Iconians are described as "Weak in Research" even though they have by default +20 Research, the highest among all the races. Yes i also noticed it, probably it is a bug. There is also Korx saying good economy, high defection rate but........they have no negative modifier to loyalty.
Considering that big96d idea seems a very good idea, How can i add this option in the original text without messing anything? If the thread goes on this idea could not be seen by other posters.
A. The tech trading is good as it is B. AI Fixes so tech trading will be harder C. Tech trading should be allowed only if relations between races are very friendly D. Blueprints trading instead of tech trading E. Tech trading allowed only if there are trade routes between civs F.Tech trading allowed only if there are trade routes between civs and mutual realtions are very friendly G. I would that tech trading would be easier H. I don't like all these ideas, i h
Limitations to tech trading for week in my opinion isn't the best option and i'm sure that it should be very hard to implement in the game.Blueprint instead of simply tech trading is surely better, linking tech or blueprint trading to trade routes would have also a great strategic impact because trade routes become a lot more important.Also tech trading should be allowed only if relations with other races are friendly so u must have trade routes but also good relations.Relations should be influe
Tech trading possible only if you have trade routes is another good idea but in my opinion the problem is that there are so much techs that is nearly impossible that another race can't supply you with a new tech.In a normal game i research between 10 and 20% of my overall technology so i can say that diplomacy is better than research bonus if u want to be the most advanced race of the game.An implementation of the civ4 tech trading system is surely better but i'm also sure that it wouldn't be to
Jen Dragon why don't you make a thread or a poll where you ask people if they like your idea to make it at least more public, so developers too could watch for it? I'm sure your idea would enhance a lot gameplay and would be finally a solution to tech whoring.If you don't do it i will do it for you
tech treaty and perhaps have to send a freighter to the capitol planet of that race to aquire the trade of a single tech? Also minor races that appear mid game fully teched out. I am assuming if they dont need any techs they have them all? This is one of the best idea i have heard.If it could be implemented i would be very happy.
Is a question so stupid?
Man you have really done a very great job!i have read all your strategy guide and it's very very useful.THANK YOU. Ralegh it could be added planetary invasion tacticts strategy but i repeat it is one of the best documents i have found on the net up to now about gc2
the population bonus is not yet implemented.probably it will be implemented in the next patch
21.3 IP (3.08) I understand the "Influence Point" figure, but what is the other one (3.08) ? 3,08 is alien influence if the number in parenthesis goes over 4 your planet will probably join the other alien race.Probably your planet is in the sphere of influence of another race or there is a neraby alien planet which produces a lot of influen
I have played recently one game and as often said if Korx planets falls under your sphere of influence they can easily join your side.So if they falls so easily under alien sphere of influence why they don't have a negative modifier to loyalty?
yes totally agreed.Probably there is another factor which enhance this problem and it is the fact that there are nearly 200 techs so it's very easy that all civs has different techs.I have yet to try the 1.0x.10 and hope that some things are changed.
I also would like what jpf said about research,economic,military traties, but about parking ships outside your homeworld i think it is a bit hard to implement because you don't have spatial borders, influence are not borders and you can colonize a planet inside alien influence.So how can it is implented space in this game is like a "no man's land"
The reason for taking it out, IIRC from your other posts, were the big changes in income when social upgrades happened automatically from tech breakthoughs. I'm assuming this is a problem because one moment you think you are rich, and the next you are running a big deficit, and this really screws with planning. Probably the solution can be foun
well so research bonus is really misleading.This formula is very strange i don't understand why if i have 20% research bonus i should get a research bonus which is the half part and i should pay this research for 1/6????wasn't simplier if the formula was applied as it is shown?so should be two the things to do 1.if i get 20% research bonus i should get 20% research bonus or 2. race abilities, improvements and tech bonus should get their real research bonus so iconians should get a +10%
Peace Phoenix i'm sure you are absolutely right in your calculations so there is something i'm lacking.........but if i have 30% bonus research calculations shouldn't be: 24*0,3=7,2rounded to 7. So i'll get 24+7=31 research. why you divide the bonus for 2? and why in paid research you add 1 point to be paid. Or u divide the bonus for 6?
when morale = 100, growth = 0.1B * 1.25 * 2 * 1.3 = 0.32B per turn drank i'm not sure but probably when morale is 100 and you are TORIANS the population is only doubled so it should be 0,1B*2*1,3=0,26billion 1,25 modifier should be only applied when morale is between 75 and 100