Controller / UI improvements

I'll try to update this when I encounter less-than-perfect end user experiences when using a controller as the primary input method.

* "Flee or Fight?" dialog requires keyboard and mouse input.  This makes the game impossible to play through without using the keyboard and mouse.  I think this is probably the highest priority controller issue since the rest of them are just QoL issues.

* When two controllers are connected, please assume by default that both controllers should be used when in fleet battles.  Having P1 be both controller and keyboard/mouse is fine.

* When launching the game, have the default selection be "load" instead of "new".  Or add a "continue from last save" as an option and have it be default.  (link to forum post on it https://forums.stardock.net/491082/page/1/#3727594 )

* When buying/selling materials, it is not a smooth experience (for me at least).  To highlight the first item in the inventory, right or down has to be pressed on the stick twice.  I believe that the first item should be selected by default, or at the very least have the input be given only once (two stick presses and a button press for each sell is tedious).  Also potentially have the "sell all but the valuable stuff" be more prominent and easier to select without many joystick presses.

* The star map.  Selecting systems for autopilot is not fun with a controller.  How about have it automatically "snap" to the nearest system in the direction of the stick press?  Using the analog stick as a mouse is not a great end user experience.  There is some snapping, so that is good, maybe a quick "fix" would be to expand the radius for snapping?  Or maybe just have it cycle through the star systems when a direction is pressed?
https://forums.stardock.net/491239/page/1/#3727955 )


* In fleet battles with two players using controllers, player one can cancel player two out of their menus.  (anecdotal, it happened to me a couple times, I'll test again next game night)

* Some players might prefer using the d-pad instead of the analog stick.  I know that controls can be custom set, but is it possible to have both the analog stick and the d-pad both work for ship movement?  There is value in having the d-pad for online multiplayer chat antics, but I believe that player input for steering is more important.  If analog and d-pad can both be used interchangeably that would make local multiplayer fleet battle sessions a lot more appealing for groups that disagree about which input method is best.

I'll edit this post and add to it as a slowly play through this game.

Sorry for not posting it prior to release.

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* When buying/selling materials, it is not a smooth experience (for me at least).  To highlight the first item in the inventory, right or down has to be pressed on the stick twice.  I believe that the first item should be selected by default, or at the very least have the input be given only once (two stick presses and a button press for each sell is tedious).  Also potentially have the "sell all but the valuable stuff" be more prominent and easier to select without many joystick presses.

You're right, selling and buying is really annoying! Sometimes I can't even select the "sell all" button with the gamepad at all.