Frogboy Frogboy

Founders Update: March - Legal stuff

Founders Update: March - Legal stuff

Hi gang,

This is covered under your NDA.  I want to give you guys who are interested a non-lawyer, non-PR update on events.

As some of you have heard, things between Stardock and Paul and Fred have gotten very ugly.  As someone who was a big enough fan to approve investing millions of dollars to revive the franchise that they first designed, this has been pretty soul-crushing on a personal level.

So what the hell happened?  Below is my best effort to summarize what happened.  Usual disclaimers apply (that whole "to the best of my knowledge and belief" and what not)

This is very, very long. I'll break it into chapters. :)

In the beginning...

Up until this Fall, things between us were very amicable.  We would give them updates and they would respond with positive encouragement.  As the Super-Melee beta got closer, I asked if we could do a special license just for the ships to be in Super-Melee (i.e. a very low royalty proposal) which they politely declined and told us that they were planning to announce a sequel to the adventure from Star Control II.

While I was not thrilled at the idea of both games being in the public eye at the same time, we were still very excited because it would allow us to point fans who wanted to see the old alien stories continued to their game and take the pressure off of us to incorporate it into Origins and its sequels.

Unfortunately, things quickly went south as it became apparent that we had very different views on what rights each side had.  We thought this had been settled years ago when we told them what rights we had and they seemed to confirm it.  They owned the IP they created and we had a license to use it if we wanted but had declined in deference.  

As I pointed out to them, that disagreement was academic and we could simply create a new document that codifies that we wouldn't use their IP without a new license and they would allow us to review their announcement on the new game to avoid any confusion in the eyes of consumers.

Unfortunately, they rejected this and their view seemed to be that they wouldn't discuss anything, even by phone, unless we first agreed with their point of view.  Our view was that that disagreement was academic since we weren't actually exercising any of those rights and were willing to write up a document that would, in essence, provide everything they wanted provided that their new game not create confusion or split the fan base. 

Not only did they reject that but they demanded we rename Super-Melee to something else (which we complied, despite them having no legal right to any trademarkable items within the games).

Ghosts of the Precursors is announced

So then they announced Ghosts of the Precursors as a direct sequel to Star Control leading many many examples of it being called "Star Control: Ghosts of the Precursors" and some fans asking for refunds of Star Control: Origins and others saying "Finally, a REAL Star Control game".

Nevertheless, as many saw, we still showed public support for their efforts. 

Behind the scenes, we were trying to work out a coexistence agreement.  And this is where things became impossible for us to agree.

I couldn't discuss some of this before because we were certain most fans would be incredulous for us to suggest the position they've taken on the IP. However, their latest "settlement" offer makes their view very clear so we can now discuss it:

They believe that are personally entitled to the good will and reputation of the Star Control classic games and believe that the only rights we have is to name a game with the words "Star" and "Control" put together and thus we were attempting to "trick" fans into believing the new Star Control game is associated with the classic games.  

In addition, they believed they had the right to begin inspecting Star Control: Origins complaining about features such as the ship designer, the look of various ships, the fan art people were posting, the nature of the background of Star Control itself.

The problem with these two positions is that they have no legal basis for it.  We own the Star Control trademark.  The reason there was a bidding war that reached $300,000+ at the Atari auction is because of the reputation and good will associated with the classic games.  The new Star Control game IS part of the same franchise as the classic games.  They are, quite literally, related.   

Secondly, they have no legal standing to complain about things like ship designer or fan made ships or what have you for a number of reasons that I suspect you can guess.

They want private builds of Star Control: Origins to look for infringements

At this point, we were very concerned because if they believe they have the right to nit-pick Star Control: Origins of major features like the ship designer and Super-Melee, what else might they begin to insist they own that they have no legal standing to claim?

Still, at this point, it was academic.  They were making Ghosts, we were rejecting their demands for us to make further changes to Star Control: Origins and the classic games were on Steam and GOG for sale selling whatever tiny numbers they sell.

The public attacks begin

Then they began to publicly attack us, ostensibly because the DOS games were now on Steam without their permission.  The funny thing about that is that the games had been on GOG for years so what does it matter? They get paid royalties either way.

Well, Paul and Fred's position was that they were the ones who had the agreement with GOG and not us.  Now, this was news to us because we have in our possession an agreement between Atari and GOG for distribution of that and I have an email (that is publicly available) from 2013 that makes it clear that we believe we have the rights to sell and distribute the classic games that Paul acknowledged.  If he disagreed, then 2013 would have been the time to say something.  Not 4 years later.

The problem with their position is this: If the agreement is between them and GOG (and that does appear to be the case) by what right are they doing that?  Even if the Accolade licensing agreement expired, that doesn't confer upon them the right to sell Star Control.

For example, we make a product suite called Object Desktop.  Nearly every component in it is licensed from third-parties that work at our direction in exchange for royalties. Sound familiar?  Now, let's say that those licenses expire. That doesn't give any of those developers the right to start selling Object Desktop on their own, let alone claim to be making a sequel to Object Desktop.

Still, at this stage, we are trying to gently respond to them and hope that they will knock it off.

DMCA and the lawsuit

The DMCA was the last straw.  They actually got the Star Control 1, 2, 3 games taken down for a short time from Steam and GOG during the Christmas sale.  

Now, for Star Control I and II at least they worked on those.  But Star Control III was really pushing it as they weren't involved but they do have some, unspecified licensed IP in it (i.e. the breadth of we don't know but I think we can all agree there is licensed IP in SC3).

Since they didn't hold a copyright (they finally filed something at the end of December) their DMCA take down failed.

That was the last straw.

The scary part

Consider this: That they were willing to issue a DMCA take down of a game purely because it contained IP they believe is theirs means there is every expectation that Star Control: Origins could be subjected to it as well.  

They had already demanded we take out certain ships, the ship designer, the little do-dads in the background of the Tywom, Super-Melee, etc.  

Now, imagine Star Control: Origins comes out and they decide that they believe that the game having planet classes like Chondrite violates their rights? Or they don't like that the Precursors are a major element of our story? 

They have no legal standing to complain about this but we have already seen they are willing to issue DMCA take-downs and make public attacks on us.  Imagine if they did that during the launch of Star Control: Origins.  

Since they weren't willing to pick up the phone and talk to us and their lawyer explicitly stated they had no interest in coming to a coexistence agreement with us, our only venue left was the courts.

Stardock's complaint

In essence: Don't associate your game with Star Control and compensate us for the damage you have already done.  

Paul and Fred's response

In essence: Star Control's trademark should be canceled and Stardock should be punished for distributing the DOS games on Steam.

It gets ugly

So at this point, things get really ugly.  Paul and Fred hire a Crisis PR firm that begins putting out press releases, attacking us on social media.  And while we can't prove it, a lot of brand-new accounts on social media (like Reddit) begin to show up attacking us as well.  

As it got ugly, the lawyers recommended that we trademark Ur-Quan Masters to prevent Paul and Fred from doing so and ejecting us from the UQM community (luckily we did because Paul and Fred did attempt to trademark it and they did so before they could have known we had done so first).

After they tried to cancel our Star Control trademark (do you guys understand how much of a "go for the jugular move" that is?  That's basically like setting fire to the house we just paid a lot of money for) we concluded that there is no way we are going to get them to voluntarily coexist with us.  Therefore, we made the decision that there would only be one Star Control universe and the Ur-Quan, Spathi and other aliens that people associate with Star Control would be in that and if Paul and Fred want to make a game that uses them, it needs to be under our review.

Settlement shenanigans

The court instructs the lawyers to discuss a settlement and they do.

Stardock's goal is: We don't ever want to go through this again and we want any game that is going to potentially be associated with Star Control that they want to do in the future to be reviewed by us. and we want them to compensate us for the damage they've caused.

Paul and Fred aren't some poor, indie developers.  Paul Reiche III is the President of the Activision studio, Toys for Bob.  They are industry veterans with the means to hire a personal crisis PR firm.  

We expect them to compensate us in some form for the damage they've done.  We didn't start this.  We didn't want this.  But I think most people would agree that they've shaved several percent (at least) of the sales of Star Control: Origins through their actions.  That comes out to millions of dollars.

So their lawyers and our lawyers debate on how to make that square away.  Now, at this point, Stardock is not looking very kindly on Paul and Fred.

Stardock proposes a settlement in which most of the financial damage is mitigated by buying any rights Paul and Fred claim to the old IP.  This would prevent them in the future from meddling in our Star Control games.  We don't need their cooperation to have the Ur-Quan and such in future games so it's not about the aliens.  It's about keeping them from endlessly attacking us or suing us on Star Control related things.

They misrepresent our position as demanding an apology and them "surrendering" their rights and what not.  

They in turn send out a proposal that we just find unworkable which they also completely misrepresent.  The fine print would allow them to endlessly nit-pick at Star Control and demand that we not associate Star Control with (I kid you not, read it yourself) Star Control (the classic games).  

If someone says "You guys are trying to benefit from the good will and reputation of the Star Control games!" our answer is: Yes.  That is exactly correct.  That is the point.   The whole point of the project is to revive the Star Control franchise that people know and love.  And we were willing to do it even without the old aliens to make Paul and Fred happy (and anyone who says we couldn't do that, they are dead wrong and future Star Control games will have them).

My apologies to all of you

First of all.  I am sorry.  I apologize to all of you.  Bringing Star Control back was supposed to be a wonderful thing for everyone.  And Paul and Fred bringing out Ghosts was supposed to be like a super-bonus power up awesome.   That's how it was supposed to go.  That's what we wanted.

Moving forward

The bright side is that we are more motivated than other to deliver to you guys an amazing new Star Control game.

Below are some pictures from recent weeks:

Reaching a Smuggler's hide out.

Organic world.

Updates to Fleet Battles are coming.

Auto Pilot has arrived.

I'll be around if you have any questions or thoughts.

 

 

96,868 views 81 replies
Reply #51 Top

Quoting AuditYerTaxes, reply 50

I trust French to be non-partial when it comes to cases. I've been following him long enough to know how he reads things.  ALL he was doing was reading the documents he had in hand and commenting on them.  I think he doesn't have nearly as much information as is provided in this forum post.  And I can't fill him in as he's not under the NDA.  So I think his end conclusion was pretty correct, this is gonna be a mess.  I think Paul and Fred did a pretty masterful job of writing a "true, but not totally" court document.   The details listed here show how they shaded the truth.  I don't see how this isn't going to court and I don't see how it will be anything other then a long process.



Unfortunately for Paul and Fred, a jury will get to see all the evidence.  They won't be going on Paul and Fred's press friendly but legally meaningless claims.

Here is something I wrote on the UQM forums that the super fans just completely ignored but I think it's worth posting here where people who have less emotional investment in the outcome may find interesting:

Quote:

Again: No one forced them to do what they did.   You [Elestan] also keep insisting that the 1988 agreement has expired.  Without going into the legal background on that, you are mistaken in assuming that that is a fact. 

However, again, Stardock has not exploited that licensing agreement. 

Remember: It's not like Stardock responded to their flagrant violation of our trademark by including the SC2 aliens and ships in our game.  

Instead, Stardock responded by changing the name Super-Melee everywhere in the game to Fleet Battles even though we were having a private dispute in order to placate them.

To suggest that there is a "fair use" to call your new game a sequel to someone else's product -- one that is actively in development, 5 days before it goes live with its big beta day that had been planned for a year is not reasonable.  Do you have any idea how many products you use every that that are purely licensed with a brand (trademark) slapped on it?  Do you really believe, for a second, that the company licensing the detergent, technology, food, display could announce a new product and represent it as a direct sequel or successor to the other company's product?

The only thing that Stardock did that you could argue offended them was make the game available on Steam http://steamspy.com/app/358920 which they receive royalties for.  There's no damage there.  If the stars align and they were to win that case they'd get some percent of the $10,000 in sales from that. Maybe.  That's assuming the jury wasn't so angry at being hauled in from work to go through a trial over something so trivial because Paul and Fred were "very very" angry on principle that they came up with a fitting "award" for them.

Stardock and Paul and Fred obviously disagree on whether the license is in effect.  But right now, it's a trivial disagreement.

By contrast, they did something that did tangible harm to us in the form of confused consumers, marketing dilution, etc.  They completely took the wind out of our Star Control: Fleet battles announcement because suddenly the press believed there was a second new Star Control game coming. How much in sales will they have cost us due to the lost marketing time, the confusion by fans, having to compete with a vaporous product that uses our own brand to compete with us?  Pick a percent.  We'll have spend just over $9 million on this game by the time it's released.  We expect it to make multiples on that.  Go ahead and pick your own best-guess (we will have both our own analysis and expert witnesses that will do that as well).  And that is all before their public attacks on us designed to maximize damage to our reputation and good will.

And now, because Paul and Fred violated rule 408, the judge has ordered the parties not to publicly discuss settlement which takes away our ability to even brainstorm with the fan community on different ideas that might work to solve these disputes impossible (remember how on Reddit their fans insulted me for not understanding rule 408?) 

Like I've tried to tell you, Elestan, I've been in a lot of IP litigation over the years -- patents, trademarks, copyrights.  We were once sued for violating an obscure fax machine UI patent in one of our products that any Internet lawyer would tell you was absurd.  That's not how it works.  Litigation and IP law are complex things that are best avoided.   Disagreements should be handled with people talking to each other, preferably over beer.

I have continued to be astonished that the fanbase, which includes a lot of people my age, can't see through their emotion at the basics here.   Companies slap their trademark on products whose contents they licensed all the time.  Every time you go to the grocery store you see it.  Almost every laptop, computer screen, etc. is literally made by someone else and then released with someone else's brand on them.   

And people know, with basic common sense that the people who licensed content to be branded and sold by someone else don't magically get the right to claim their new product is the sequel to someone else's product.  

That's why we haven so shocked that this has made it this far in the first place.  They should simply have stopped doing what they were doing, hired a decent IP attorney to walk them through their exposure and work with us to find a fair way to make us whole while still letting them proceed with their game.  Instead, they escalated and escalated and now have, in essence, taken the fan base hostage: Do what Paul and Fred did or we will set fire to all that good will that people have in Star Control.  We are all witnessing this right now.  And it's a real shame.

 

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Reply #52 Top

Those who are in the right, and on the side of good, don't need a propaganda campaign.  Only those who are in the wrong, and know that they cannot win based on merit and truth, need a propaganda campaign.  This is really all I need to know of this situation at this point.

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Reply #53 Top

Star Control 2 is my all-time favorite game and I am a die-hard fan. But as a businessman who's got a good grasp of not just the law but how good business is done, I am in full agreement with Brad. Paul and Fred's behavior have been downright childish. They have not made a single move to try to come to agreement. Everything they've done so far has been highly provocative. I'm not surprised Stardock took the route they did. I'd do the same thing in their shoes. Stardock offered to sell them at cost which is already ridiculously generous. Fred basically laughed in Stardock's face thinking that Stardock's purchase of StarControl assets was worthless. Then they turned around and found out oh it actually is worth something, so they just go on a nasty smear campaign. What the hell is wrong with them? Any decent human being would have just reached out to Stardock and come to a private agreement that both parties could live with and then bring in the lawyers AFTER that simply to codify the sentiment of the agreements in a legally binding manner.

Instead Fred basically spat in Stardock's face at every turn and has just acted in a condescending high-handed way as if it's outrageous for Stardock to have ever even assumed they had any claim to Star Control. If Fred and Paul had honest intentions, and if they from the beginning believed that Stardock did not have any claim to the Star Control franchise then they would have told Stardock YEARS ago that their purchase of the franchise was fraudulent and that in fact the 1988 agreement had lapsed, so Stardock should back out of that deal and not waste their money. This is what ANY decent person would do. Why in the hell they would be excited and talk about a possible collab with Stardock if they knew from the outset that Stardock's claims to Star Control were nonexistent?

Their behavior has been horribly inconsistent and malicious and it's really saddening to me because it's my most cherished game of all time. I can't imagine what Brad's going through having poured millions of dollars and his professional career at risk trying to revive this franchise only to be met with this kind of reaction. It's truly shameful of P&F and really makes me question their character as people. 

Either

A) They knew Stardock bought a worthless claim to Starcontrol and should have informed Stardock as soon as Stardock first reached out to them about the deal going down. 

Or B) They are now intentionally sabotaging Stardock's attempts at reviving the franchise despite knowing that Stardock has a real legal claim to the franchise through their $300,000 purchase.

These are the only two possible realities. And it's insane to me that there are fans out there who don't see that. But what's even more tragic is that in either reality P&F are the villains. Their actions are incomprehensible to me. You didn't see the creators of Fallout create this kind of uproar when the franchise was bought over by Bethesda. Even though the situation is quite similar.

And what's even worse is Paul and Fred had decades to come back to the Star Control project.They simply chose not to because they wanted to milk the cash cow spyro franchise and Tony Hawk games. They went fully commercial for the sake of money. Hell, if they really wanted to do more Star Control games where were they when Star Control 3 came out? Where was the uproar there? All the original races were in that game. I don't know. Overall I'm just disgusted with this whole situation and I hope Stardock comes out the other side with the SC:O project intact. Would be a real shame to see it dragged into the mud by P&F's shenanigans. 

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Reply #54 Top

Lol at you guys... seriously...

Watching part 1: "This is a pretty good video. This guy seems balanced and takes great care not to let any opinions get in his way"

Watching part 2: "Wow this guy is a paid shill, I bet he makes a living from F&P's PR firm's donations"

XD

Reply #55 Top

Quoting DarkGildon, reply 54

Lol at you guys... seriously...

Watching part 1: "This is a pretty good video. This guy seems balanced and takes great care not to let any opinions get in his way"

Watching part 2: "Wow this guy is a paid shill, I bet he makes a living from F&P's PR firm's donations"

Might that be because Video 2 was so different and a lot less "balanced" than video 1? No, that can't be it, it must be that people here are inconsistent.

:Rolling eyes emoji, whatever the fuck that's called:

Reply #56 Top

Okay, I have a somewhat different view of this than most of the founders (these e-mails are interesting and made me reconsider a couple of secondary things, but haven't changed my opinion that much as a whole) and don't want to get into an argument here on the whole legal matter. But I do want to address one small point:

In Paul and Fred's counterclaim, they insisted that they had never met with us before which is false.

They clearly mean that in January 2014, they had never met you, not that they never met you at any time. Later the counterclaim actually acknowledges meeting in 2015.

If I say "In 2013, I had never been to Europe" that's not the same as saying "I have never been to Europe."

Reply #57 Top

Quoting joel_ds, reply 56

Okay, I have a somewhat different view of this than most of the founders (these e-mails don't really change my opinion that much) and don't want to get into an argument here on the whole legal matter. But I do want to address one small point:


In Paul and Fred's counterclaim, they insisted that they had never met with us before which is false.



They clearly mean that in January 2014, they had never met you, not that they never met you at any time. Later the counterclaim actually acknowledges meeting in 2015.

If I say "In 2013, I had never been to Europe" that's not the same as saying "I have never been to Europe."

Fair enough.  My personal opinion is that they intended to give the impression that I was exaggerating or misrepresenting the level of communication we were having.   

Initially, they not only were interested in working with us but also helped set us up with Riku and gave us book suggestions and had subsequent meetings with Activision.

The effect of what I think were grossly misleading claims by them can be seen in the comments of the YouTube video where the narrative is basically "Spurned fanboy plots to steal IP."

 

Reply #58 Top

HE was reading the documents.  The second video was mostly reading what Paul and Fred said...OF COURSE it was discussed from that side.   He isn't part of this community, he doesn't read this post. He ONLY has the court documents to read from.

To be fair, he has to read both sides. 

Reply #59 Top

I tried to make as much sense of the contract  as I could.  

 

So the 1988 contract says the Publisher can do whatever they want with the ip so long as the Developers get royalties as defined by #7 of the contract.  Otherwise if the payments stopped one would assume the contract is void at that point no?  If the payments never stopped then the contract is still in good standing. If it does go to court a lot of back in forth will be spent on #7.

 

Whats weird is why now?  Do you know how long I've waited for a SC reboot or a sequel to SC:2.  They could have done it 10yr, 15yr, 20yr anniv, but when Stardock announced their version, all of a sudden they got there version being announced to.

 

I call B.S. someone's egos got hurt that the game that made them famous was being re-made by someone else.

 

Good luck Brad, I really believe they are trying to pull a fast one on you but I think its gonna come down to how strongly you guys can prove and enforce that contract is still valid.

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Reply #60 Top

Quoting groqstrong87, reply 59

I call B.S. someone's egos got hurt that the game that made them famous was being re-made by someone else.

Yes, I agree - that is the impression many here have been left with.

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Reply #61 Top

It's strange also that there is (likely) no competition between the games. If I buy the one, I'm likely to buy the other too.

Furthermore Stardock's is coming out (probably) in 2018. I expect Fred & Paul's will only come around in 2021 (unless they are well well well further in development than I suspect they are).

There is no competition between these titles.

 

 

Reply #62 Top

These may be dumb questions, but I haven't seen clear answers to them.    For context, I think Stardock operated in good faith throughout, and I'm extremely surprised at how some outlets are treating P&F like two befuddled indie devs who had their life's work stolen before they had the chance to make a sequel.   The fact that P&F used "insider" knowledge freely given by Stardock to time their sequel "announcement" to sabotage SC:O is very scummy.

The emails Brad quoted here have several points where P&F say they aren't comfortable with someone using their characters, that they hold copyrights for all the aliens in SC1+2, etc, and Brad agrees, or at least I don't see him saying "We can use them if we want."   

More recently, Brad has said that Stardock can and will create a future Star Control game using the UQM aliens, just as Accolade was able to make Star Control 3 using the UQM aliens.   This makes sense to me as well.

Putting aside all the ridiculousness around P&F claiming that UI/UX elements and use of ship builders are part of their copyright:

-Does Star Control:Origins with no SC1/2/UQM aliens require royalty payments to P&F since it doesn't use any of their copywritten material?

-Would a theoretical Star Control X developed by Stardock that includes aliens and ship designs from SC2, etc, require royalty payments to P&F under the same terms as Star Control 3?

-In a step further, could a theoretical Star Control Y directly continue the story of SC2, referencing plot elements and story from that game? I don't think Stardock would want to do that anymore, but do they have the legal right?

 

 

 

 

Reply #63 Top

Quoting Gannoc, reply 62

-Does Star Control:Origins with no SC1/2/UQM aliens require royalty payments to P&F since it doesn't use any of their copywritten material?

-Would a theoretical Star Control X developed by Stardock that includes aliens and ship designs from SC2, etc, require royalty payments to P&F under the same terms as Star Control 3?

-In a step further, could a theoretical Star Control Y directly continue the story of SC2, referencing plot elements and story from that game? I don't think Stardock would want to do that anymore, but do they have the legal right?

Great questions.

So we have to separate what Paul and Fred may own vs. what they don't own.

The 1988 agreement, that Paul and Fred say has expired, provided a license for all their copyrighted work.  That would be the lore, setting and specific characters.

Stardock's position has been that the agreement was active and thus we could use them if we wanted to pay a 10% royalty.  However, since they'd only be in as a cameo, we didn't want to pay 10% to them just for that so I repeatedly tried to get a new license agreement for things like just having the ships in Super-Melee or just the Orz which they declined on in both cases.

On the other hand, Stardock has the trademarks to the *names* of the aliens and given that Star Control: Origins is in a different universe, the lore and characters would be different anyway.

Could a new Star Control game continue the story of SC2? I don't know.  I would rather Paul and Fred do that or fans do that.  After 25 years, it's not commercially viable to try continue that story which is why there was never a scenario that we would try to continue that story ourselves under any circumstances.

Now, when we talk about "the aliens" we have to break that up into 4 IP areas:

1. The name. This is a trademark and Stardock claims those names now.

2. The character (lore, story, words) these are presumably owned by Paul Reiche.

3. The artistic expression of the alien.  This is a big unknown.  So far, Paul and Fred have shown no evidence they own these any more than they owe, for instance the music.  However, let's say he does own them, this would only cover that particular expression and derivatives of them.  However, most of those aliens aren't very distinct because their designs are derivative (I think the Spathi would come close and perhaps maybe the Ur-Quan to a certain degree).  But for instance, birds, dinosaurs, crystals, robots, etc. are not really covered.

4. The artistic expression of the ship.  I recall hearing once that Paul made most of the original ships in Deluxe Paint.  If so, he would own those artistic expressions.  However, many of those ships are derivative.  The Ur-Quan is just a green Galactica. There are a couple of pretty blatant Klingon ships, there's a literal rocket ship, a literal flying saucer.

I've seen some people on forums suggest that if the new Pkunk were a bird it would create confusion because the old Pkunk was a bird.  However, confusion falls under trademark, not copyright and given we claim the trademark, we're covered.

From a practical matter, you would need to do a visual update on all the aliens just from a 2018 graphics standard.  So it's safe to say that the Pkunk in Star Control: Origins is likely to be a bird just like the Yehat are likely to be a pterodactyl.

Another question that comes up is whether we would use our trademarks to block Paul and Fred.  The answer is, no.  If they want to continue their universe we would support them.  We just need to make sure they don't use their IP claims to harass us again or to interfere with the release schedule of Star Control: Origins.

 

Reply #64 Top

Ok...I know star control 3 is pretty reviled.....but does stardock control all of that part of the IP?  There are things in there that may be salvageable....

Reply #65 Top

Yes. Stardock owns all elements of SC3 except whatever material Paul and fred can show was licensed.

Reply #66 Top

Quoting Frogboy, reply 65

Yes. Stardock owns all elements of SC3 except whatever material Paul and fred can show was licensed.


Keep us updated on those... 
Wanna know what elements these are! 

Reply #67 Top

Quoting Frogboy, reply 65

Yes. Stardock owns all elements of SC3 except whatever material Paul and fred can show was licensed.

I would likely be alone in celebratifying the triumphialistic returnification of the mighty-thewed K’Tang and their ulferior motivations.

Reply #68 Top

Hmm, well, been a few months since I checked in on how things are going, I wonder wha... Unholy hells why are the walls on fire!

...

Well, this is a hell of a thing. I went back into my work burrow not long after P&F's announcement. Thought when I heard about it, especially on that date, that "Oh, they're trying to signal boost each other" because I found out about them through you... And then wondered why they didn't have anything to show except some text, and why they didn't mention your game. Guess I know why the latter now, but as they still have shown nothing...

And IANAL and all, but from my experience... And given their settlement terms, how they had the opportunity to correct you from the start (but didn't), how they went about things (going for the trademarks), and this starts to feel to me like they wanted to come in when you were nearly done and just take over/take it all, or cannabalise the work so they could make their own game (that whole thing with the shipbuilder, in particular makes me wonder that). Not the first time seen that happen in the industry, either. 

I just have trouble imagining another reason to go about things in this particular way. If they somehow had some strange variation of a work for hire agreement that somehow gave them terms for a lapse/return and actual gifting of everything owned by Atari (as is implied in their settlement requirements), then they knowingly let you buy a dud, and develop on it for years. And Atari would have had to have been a hell of a flexible/kind/non-standard publisher to have something like that though. Even that one term that they imply is the crux of it, reads to me that the distributor just has to pay royalties in the years the sales are active, not that it requires an unending chain of royalties every year (which doesn't make sense anyway, because some years that would be 0, even if it was still actively available for sale). So... 

Eh, all conjecture though I guess, especially without knowing/seeing the full agreement and how/why they think they have these rights. But, well, even if they are correct about what they own, their behaviours and unwillingness to remotely compromise or even discuss anything and letting all your employees suffer (one way or another) instead of just saying in those first emails, "Oh shit Brad, Atari sold you a big empty box", just makes me see them as the Druuge now, which is great considering how much I admired them... 

*sighs* Welp, good luck out there. Hope it all turns out for the best.

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Reply #70 Top

Quoting ShadeMeadows, reply 66


Quoting Frogboy,

Yes. Stardock owns all elements of SC3 except whatever material Paul and fred can show was licensed.



Keep us updated on those... 
Wanna know what elements these are! 

Probably not much.

They would have been better off arguing that the 1988 agreement hadn't expired. 

But since they say it has expired then what they could potentially own, best case:

  • Specific art for various aliens
  • The user manual
  • source code for the DOS version (if they can find it)

That's about it.

There are trademarks, copyrights, and patents. 

They have no trademarks. Common law or otherwise.  Trademarks don't simply come into existence because you typed an interesting word and copyrights don't protect words, ideas, concepts, recipes, general background stories, etc.

Copyrights protect specific, unique expressions of creative work.  That's it.  Which is great for a painting or a book or any other specific creation.

Trademarks are what protect against confusion and Stardock legally acquired that from Atari.  There is an uninterrupted chain of trademark renewals from the 1990s till today. 

This was why we've been so annoyed at Paul and Fred's behavior.  Do you guys now see how much we were bending over backwards by not having the Ur-Quan, Syreen, Spathi, etc. in the new Star Control game? What a sacrifice this was.   Even if the 1988 agreement had expired, we could still have these aliens in the game.  We would have had to make sure they were expressed visually differently enough (which is pretty much a requirement in a modern game over one made 25 years ago) but that's about it.  Brief bits of dialog? Not protected under copyright.  Timelines? No protected by copyright.  Descriptions of alien races? Not protected under copyright.

Like I said, best case scenario Paul and Fred own some alien artwork, a user manual and some source code.  And Stardock was willing to not touch anything that even extended from that just out of deference even though it caused us a PR headache.  There was no legal reason. Just fanboy admiration.  Anyone reading this could do the same thing provided the trademark holder (i.e. if what the reader did caused confusion) didn't object.

The Star Control: Origins timeline has its own history and we're at the beginning of our story.  How aliens from the Star Control universe from 2112 on come into play remains to be seen as we are only in 2088. 

Here's what I can tell you:

  1. Many fans of the classic series expect to see Star Control aliens in Star Control games.  They will be *frumple* if they don't see them. 
  2. We were willing to voluntarily stay away from this in exchange for good will from Paul and Fred in the hopes that one day they would return to the Star Control universe.  
  3. Paul and Fred have made it clear they won't be returning to the Star Control universe and see their universe as separate.  We cannot allow them to use aliens, copyrighted or not, in games that aren't part of the Star Control multiverse as this would create confusion (the purpose of a trademark is not about a "name" it is to protect consumers from confusion).   We wish them well in future endeavors but the Orz, Ur-Quan, etc. are not theirs to take.  They never were.  They were always part of Star Control and I think most reasonable people understand this.
  4. You, me, most people reading this work every day and they create things. That doesn't mean they own them.  Paul and Fred were paid, up front, to work on Star Control.  Paul was, literally, a contractor.  That doesn't diminish is amazing talent.  There are a lot of amazingly talented people who work on Star Control.
  5. A competing product cannot simply claim to be a sequel to your product.  It doesn't matter if some of the people who worked on a previous version of your product are involved or not.  If this was permissible, why have trademarks at all? Let the guy who worked at Coca Cola announce he's making the true successor to Coca Cola and see how that works out.
  6. Star Control has been dormant for 25 years.  We all know that.   We have built something amazing here.  We think it will appeal to fans old and new alike.  I would have loved to have Paul and Fred involved.  I practically begged them to be involved.  But they couldn't and later, didn't want to be involved.  That's their choice.   
  7. Luckily, we have had some amazing talent on the new Star Control. Riku, for instance, who did the music you proabably remember most from SC2 is the main composer in SCO.  He's done far more music for SCO than he was able to do in SC2.   There's a lot of amazing men and women who I am honored to call my friends who have spent 4 years of their lives on this creating this.  

Who are the creators of Star Control: Origins? We all are.  You, me, the team.  We have done this together.

What makes me excited the most is the idea that we get to build a universe together over the next decade or two.

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Reply #71 Top

Not a lawyer, so where I get a bit lost is with point 3 is where you've said they hold the copyrights by can't use Orz & Ur-Quan. If they hold the copyrights, can't they use the aliens in their own works? (In the same way that the person who held the copyright on K9 from Dr Who was able to do a non-Dr Who K9 series as well ( https://en.wikipedia.org/wiki/K-9_(TV_series) ) as get paid when the character was in Dr Who? Or another Dr Who example, where the estate of writer of the original episode of that included the the Daleks has yes/no power on their use even though a BBC employee actually built the iconic look of the Daleks themselves). 

I can certainly see how both sides got to where they are, especially given each has an incommensurable view of what was actually purchased by Stardock (and it sounds like a court has to rule on that). There's certainly some resonance with the current Harmony Gold / Catalyst Games Labs / Piranha Games litigation where the court is in part trying to determine whether the group that licensed certain rights to HG actually was in a position to license those rights or if an earlier Japanese court case had found that the licensor actually didn't have the rights they asserted they had, but that this was only determined after many years and detailed litigation)

I do wonder if P&F didn't avoid a Starcon continuation for years not through a lack of will, but an understanding that sorting out who owned what and who could publish what would take more blood, sweat, and tears than building the game.

Reply #72 Top

Re the aliens:

If a new game comes out and has the Orz, Ur-Quan, Spathi in them do you believe people might think the game is associated with Star Control? If yes, it’s trademark infringement.

Also: shortly after acquiring the Star Control IP we offered to transfer it all to them at cost. They declined.  They could have had it all.

 

Reply #73 Top

Quoting Frogboy, reply 72

Re the aliens:
Also: shortly after acquiring the Star Control IP we offered to transfer it all to them at cost. They declined.  They could have had it all.

This has always been the key thing for me. Even if they thought at the time you had purchased fairy dust, by not telling you as such then, and doing this now, they've revealed their lack of character. That's bad business. All of this comes off as nothing more than a cash grab.

I wasn't a fan of the original games, but I know you, the team, and others are, and I feel terrible that people you've held in such high esteem don't seem to be worthy of that respect. Regardless, I'm very much looking forward to this game, and hope that all your bets pay off when it finally releases.

Reply #74 Top

Just to see if I've understood: from your point of view, Brad, if I were to dream up a comic book with my own characters, backgrounds, associated artwork/appearances, etc., and then publish them under some fictional publisher (Accolade Comics?), if it could be shown that Accolade Comics hired me to do this, they would own the trademark, and I would be credited for the work.  So if 25 years later Stardock Comics bought the trademark to that same comic book, you would have to acknowledge me somehow, I presume? But I couldn't stop you from doing whatever you wanted with the characters, appearances, etc..

Furthermore, if fans asked me for years (all 15 of them, cause I'm sure I'd be reaaallly famous) to continue the story, I'd need your permission.  It sounds to me like if I ever do something like this I should make sure to own the trademarks to my stuff... 

I remember hearing that H.R. Geiger got rather upset because one of the Alien movies didn't credit him with the creation of the Alien. I haven't heard that Geiger ever tried to make any Alien material (which, according to your arguments he wouldn't have the right to), but presumably the owners of the Alien design weren't allowed to ignore who made it.  Does that mean P&F will receive some form of creativity credit?  Your position so far has been that they were designers, not creators, but angry rifts aside, do you have acknowledgement obligations in the new Star Control: Origins?

Reply #75 Top

The short version, when it comes to engaging in commerce, you need the trademarks.

To take your comic book idea further:

Imagine if you had a general idea for a comic book. But you weren’t an artist. You couldn’t do the pencils, the coloring or the lettering. So then you get Accolade to pay for artists to do all that and the artists contributed a great deal to the story themselves. And then picture it’s Accolade who owns the trademark to the comic and the artists own the copyrights to the art. Who is THE creator? I’d say no individual in this example can claim that credit.  

The only reason people think Paul and Fred are the creators is because that’s what Paul and Fred have said so. I believed them.  So do most others.  But then you start to dig and it turns out they didn’t have any rights to the music, the art, much of the writing, etc. all this time.