I absolutely agree with y'all. The cleaner UI the better. I never liked busy looking screens.
But what I was about to post when the forum crapped out on me is this:
When you "collide" with another alien ship for encounter dialog screen imagine screen getting slight static over it, camera zooms out making the star system screen an image on the built-in table "LCD" in one fluid motion and you appear to be in your control/comms room in Magellan. Camera tilts up. You can see your immediate surroundings in your ship portholes/windows and 2 bits of info fill 2 bottom corners: encountered ship holo and location with available species info. ~80% of your screen gets filled with SCO dialog screen, listening and answers selection "mini-game" starts. Upon conversation end camera zooms in to table "LCD" and you're back to your star system screen.
I don't think that's an overkill. Judging it from NMS view point where there's an alien mug, background and dialog text during encounter. The level of immersion is pretty low in those scenes.
Don't get hung up on my photoshop. That's not how I imagine it to look. Here's a simpler concept.
Original:

Proposed:
