ANIMATIONS
So in my opinion, most of the lander animations are gorgeous. I thought the wiggle before takeoff was a little silly, but other than that, very sweet.
Overall, the uh...guys, what's the name of the sinister looking man-spreader? Anyways, I love his posture, the way he steeples his fingers briefly. I noticed that the orbs floating around him were sprites. My only quip is that if that something is supposed to move IN FRONT of him, these objects need to be 3D as well. I don't have a problem with mixing sprites, 2-dimensional backgrounds, and 3-dimensional characters, but the second one of those sprites passes in front of the 3D character, that scene is forever ruined. Admittedly, if it was a parallax of some sort, I'm not sure if it would matter as much.
PLANET LANDING
I see a lot of potential here, and I like what I see so far, but I guess until we get a playable, I'm not sure how much more feedback I can give in this regard.
SHIPS
So was the 8th ship from the left cut or something? Because- oh, after recounting, I get that the 13th slot is 2 ships at the same time. Okay. anyways, these look great (or as great as they can at this resolution. I'm especially liking the push for asymmetrical ships, and lots of overall abstract designs. Also, I don't know about you, but something about the USS Dinnerware makes me want to top the leaderboards with you. "HA, YOU GOT YOUR ASS STOMPED BY TUPPERWARE AND GRANDMA'S FINE CHINA!"
CRITTERS
ALL HAIL THE ALMIGHTY BANANADON AND HIS BUDDY, THE SPACE WHALE! I'm also seeing Foldilocks the mammoth, a...giant virus? Is that a virus? ARE YOU GIVING US A VIRUS, GUYS? How thoughtful. And I can't tell, is that tree supposed to walk, or are we getting some sessile baddies again? Anyways, very well done, I can't wait to see the geometry. (P.S. I REALLY hope that as founders we get to see the high polies contrasted against the low polies :D)
UI
Oy, the UI. This is delicate, because I know firsthand that this is very difficult, especially when dealing with multiple resolutions. I like most of it, but I feel like the overall tone and aggressiveness of it needs to be cranked down a few notches.
COMBAT AND SUPER MELEE
Okay so, before I start, I want to make it perfectly clear that I trust your best judgement, and will definitely play any product you put out. THAT BEING SAID...
I really like the idea of battles being fought across the entire solar system. I always wondered why we focused on a single planet in Star Control as a kid. I like multiple gravity wells, because it creates a need for tactical planning. For example, you come into a system, see it has hostiles, and before they make contact with you, you look at the entire system to get an idea of what the battlefield will look like. Admittedly, in pure pvp, unless you give the player some means of looking at the system before battles start, that planning cannot occur. I'm okay with 1v1 battles being the primary form of combat. If you can get more ships working at a later date, that would be cool too.
The camera tilt is still able to be controlled by the player, right? Like, that's still an option, or is there something you guys haven't told us yet? I'm not a fan of bouncing off of the edge, I'd prefer a no-fly zone that forces you to forfeit if you stay in it longer than like 10 seconds or something. Radar is okay, I guess. I don't really have an opinion of that.
BUT WHAT ABOUT CAMP 2?
I think it's possible and preferable to have both single planet and multiple planet battles. Mix it up a bit, even if single planet battles only show up in super melee. I like the idea of hazards and boosts and such littered around the battle, that again pushes a more tactical gameplay rather than impulse gameplay. Not even going to comment on the camera again until we hear back about player-controlled camera. I wouldn't be opposed to wraparound, but I don't think it holds up that well in this day and age. It's more frustrating than anything, especially for players who are playing with slower ships. I don't think it's impossible to reconcile keeping both ships on screen, at least for...LOCAL. MULTIPLAYER.
AS I said before, I'm a mix of both camps.