Greetings Frogboy, Vaelzad, and fellow Fanatics,
Firstly, my apologies for the delay in posting on these topics! Death in the family, and veritable plague for the survivors has kept me from the forums for the past few weeks. I must admit, I wanted to read each and every comment on this thread, but realized in the middle of page 3 that most posters were looking at things from a different angle than me, so I heavily skimmed the rest. I don’t have much to say on what’s already been discussed.
There are several things I haven’t seen talked about yet. Stardock staff will know which of these are artifacts of the alpha process, so if anything I cover is that, then ignore my commentary. However, if any of the following are real features, then please consider my remarks. Here goes!!
*I love the planet details in the video. I know it was a gray cratered ball, but having that planet with the 3D craters and the moon so nearby was great to see. Combat will be truly beautiful in a system with the colorful planets too. Please keep the detailed 3D planets in combat mode!
*Please ditch the excessive gray rings all over. I get the orbital rings in exploration mode, but in combat, we don’t really need the orbital rings, or the (gravity well?) supplementary rings. I can’t figure out what the little rings are, but they are very distracting when near a planet.
If you’re keeping the orbital rings in solar system exploration mode – like in SC2, then I’m all for it, but consider making the lines anything but solid. A dotted ring like the original would work. Or even better, a partial ring that gradually fades out to each side of the planet at, say 30 degrees to either side, would be a very cool effect, giving you the idea of an orbit, without cluttering the solar system with concentric rings.
*Along the same lines, (rimshot!) there is a gray pole sticking out the bottom of each planet. I’m assuming that’s an alpha artifact, and not going into the final game?
*The craft seemed to turn and shoot with the same 16 axis turn from SC2. Will that be smoothed out?
*As long as top-down is an OPTION, I don’t care, and will faithfully test, whatever other views there are. I actually had zero problems fighting in the isometric SC3 views. I adapted very quickly back when it was released, but I still like the top-down…nostalgia!
*I like the size of the planets compared to the ships. Would it be possible to make the star a little bigger in proportion? 25% bigger? It feels a little too small for being the center of the system. I know it’s probably just a navigational hazard in-combat, but it’s also a visual that can be pretty awesome.
*Are asteroids going to be in future versions? What about background nebula? Map doesn’t need much color, but a couple of points of interest in the far background would be nice to break up the blackness some. (Especially if you take away the orbit rings!) The nebula/coloring in the background will also help if you like the gravity well suggestion below.^^
*^^One of the topics near the top of this thread was about showing gravity wells. I don’t recall seeing the visual representation of a gravity well in any of the SC games. Players don’t need one. After a few battles, we get the hang of it. The ambient asteroids, and gravity-affected projectiles show that too, so we really do get a lot of examples in a very short time. It’s not a hard concept. I’m against any visual representation of a gravity well, if at all possible. If it must be shown, be minimalist, and avoid hard-edged graphics for it…(perhaps an increasing blackness around a heavenly body that goes to complete black right up against the body…like an event horizon, but for each body? This would be within 1 planet radius or less from the actual object? It would obscure background stars/nebula, but be otherwise unobtrusive.)
*Are you planning to show the entire solar system every battle? It’s a neat choice visually, but breaks the forth wall a little. These fights are essentially dog-fights, and doing that across a whole solar system in minutes seems odd to me. Also, having that many gravity wells in play…is that really a goal? I could get used to it, but having more than 1 is already blowing my mind…having a whole solar system full? One further point - it would destroy wrap-around combat. Is that going away in this version?
*Another graphical suggestion: Would it be possible to add in lens-flare when your ships pass in front of or near the central star? I think it would be awesome to grav-whip behind a star, and see the lens flare as I go through the maneuver.
The next couple of comments deal with the system exploration, but as they dove-tail into some of the same graphics as the fight scene, I thought this might be ok:
*As with combat, can you reduce the scope or impact of the orbit lines? Less is more, but I do see a definite need to mark orbit/planets for visibility. Again, a 60 degree fading arc with the planet in the middle would be a cool minimalist way to show orbits without overly cluttering the interface! (PLEASE PLEASE PLEASE DO THIS!)
*I see you were grav-whipping while exploring! That is new! Will it stay?