I don't know if it's a PERFECT example, but since we're still only dealing with 2 planes of movement (unless I missed something), the system in place with an option for (3rd person) camera might actually be akin to something like World of Tanks or World of Warships. I don't know if you've played either of these titles (or *sigh*...War Thunder), but these actually have pretty solid camera systems that I was even going to use for my own SC-like at one point.
I am always at least looking at different games, but there are games I play for a long time too. Recently I played WoT for about 2 years, then replaced that with Path of Exile as my "main game". My "take a break from the main game" game (which is usually some type of FPS, like Team Fortress for many years) has been Faster Than Light for the last few years (and I will probably play this little SFB SSD meets Nethack inspired game for the rest of my life). And, most recently, since it was resleased I have been trying to squeeze in as much World of Warships in as I can in between Path of Exile and Faster Than Light to work my way up to some Tier 8/9 ships.
So yes, I have actually played a lot of WoT and WoWS. And I like both of these games a lot. But when I go to play them, it is because I am wanting to play an FPS game. For me, I have basically replaced FPS with WoT and WoWS for the last few years. Too me, they are the same thing, although I understand they are actually very different types of games. When I turn on one of those games, it's because I want to "see the world through a straw" and play a first person game. I like these kind of games, and they are what am wanting to play when I go to play them. Similarly, when I want to see from "gods view", which is my personal favorite view, then I would turn that game on again. If it existed. Which it hasn't for a very long time:-(
I have to say, if you are playing WoWS I think I can help you. 99% of people don't know what they are doing in that game. It's very rare to see someone "who understands", but there are a few others out there that I have seen. A very few. Try this... Instead of turning broadside to the enemy because that's what you've seen in the movies, or directly towards them, because you think that makes you a hard target... try what real world naval captain's actually do. You heard Picard say it once in a TNG episode, "present minimal aspect to target". This doesn't mean to point right at them, like it sounds, it means to point as much as you can at them while keeping the primary guns in arc. Run away at the same angle. This makes you a very hard target, an even harder one than if you point directly at them, and keeps all your guns firing all the time. Very few people in that game do this, if you do it you should immediately notice a big difference in how well you are doing.