How about the option of flying a flight sim with a mouse? Is there any reason to allow the player to make the mistake of trying to use a mouse to fly a plane?
Actually, many of them totally allow you to.
And the people who are making those games are making their own mistake. Why provide the player with the option to have a bad experience playing the game? Including an ineffective control method that is certain to leave the player with a bad impression of the game is simply a mistake by the people who made those games
You guys sound as if you've never played a flight sim with a mouse. Granted it's no 'joy' stick but it isn't the players mistake or fault if they don't have a joystick. Neither is it an ineffective control under the right master. And it certainly never left me with a bad impression of the game. Just a bad impression of using a mouse for flight sims......
Then I suppose you are all for SC2 using a state of the art thingumy that will allow you to play the game the right way, the way it was supposed to in all its 6D ultra-scopic glory but anything other method is a waste of time? Then I suppose that everyone will have to buy this joythingumy to play the game properly?
Granted I am no fan of the mouse for SC2 because I still don't see how it can fit in the arcade style game that is the top-down fighting of SC2.
But it's not to say as if the mouse has to be disabled. With the right brains the mouse could still be employed....
Left-Click to move into a coordinate/position.
Right-Click to continuously fly in the direction clicked (using inertia).
Middle-Click to face direction pointed.
Control + Left Click to shoot primary weapon on coordinate/position
Control + Right Click to shoot secondary weapon on coordinate/position
Mouse-wheel scroll for zooming in/out
Shift for just shooting primary weapon
Alt for just shooting secondary weapon
So pretty much everything is covered with a comfortable and intuitive mouse + keyboard combination.