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Associated Fleet

Associated Fleet

First step in the right direction

I just read through the design document and already found an amazing step in the right direction, regarding your associated fleet. Look at the picture of the rejected Thraddash... Er... THRAX. fleet overview, you can see some ships alongside your Vindicator... and they take up inventory space!! Omg, it's ingenious. So you can't have 20 CHMMR ships or Dreadnoughts... Maybe you can only fit 4? It makes total sense. Travel with 30 relatively weak THRAX Trashers, or 6 large, powerful Podships, right? 

Nice work on this Stardock. What's everyone else think? 

132,432 views 55 replies
Reply #51 Top

^ I'm strongly against multiple ships per race for various reasons. Two of the main being:

The striking ships difference makes races unique and distinctive. If you're gonna make multiple ships per race - it'll turn into a massive blob of unoriginal mediocrity.

Labor and time involved in creation and balancing multiple ships isn't worth it gameplay-wise.

Reply #52 Top

^nobody tell him that we won't see the old alien races (let it be a surprise!)  :bebi:

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Reply #53 Top

Quoting HenriHakl, reply 48

The slippery slope in that case would be to try and emulate StarControl - I mean that is a game that is an action-adventure-space-opera-RPG with puzzle elements. It does a little bit of everything. I think what made StarControl 2 great was the utter dedication to what is fun while also conforming to the limits of what could be done at the time (and within the budget available to the team).

If Stardock made a faithful "StarControl II 2" - in spite of how enjoyable that would be to me - I do not think it would capture the imagination of the modern audience in general. Now I do think that for the adventure, the story-telling part of the game, taking cues from the original is well advised. But for the action part... more than two decades of gaming development have happened - I think it would be foolish to dismiss that in favor of tradition.

 

I am hoping that it generally is the same basic game as SC2, but with modern graphics and a new story/aliens.  The basic structure of SC works as well today as it did back then.  There is a starmap.  You travel between systems in hyperspace.  You land on planets to get resources (this part of the game can be greatly enhanced and it sounds like they are very happy with what they have come up with here).  You fight ships in space, and have an upgradable mothership carrying allies ships.  And follow a great story/questline through all this.  I am hoping it remains this same basic game, just newer and better.

Reply #54 Top

Quoting Hunam_, reply 51

^ I'm strongly against multiple ships per race for various reasons. Two of the main being:

The striking ships difference makes races unique and distinctive. If you're gonna make multiple ships per race - it'll turn into a massive blob of unoriginal mediocrity.

Labor and time involved in creation and balancing multiple ships isn't worth it gameplay-wise.

 

I agree.  Now if there's a "hybrid" ship that comes from two races working together, and/or (VERY close...ahem...)make a hybrid race, then a hybrid ship is okay by me. However, multiple ships from each race...hmm..no.  Balance is going to be the issue.

 

Reply #55 Top

Don't worry about balance that is why we are here. To make sure the balance is good.  :thumbsup: