Hello all.
Having enemies level up as you do defeats the purpose of obtaining stronger weapons.
Encountering different stronger enemies that means you need stronger weapons and defense is perfectly acceptable and logical in any game and so it was for SCII. If we take an example from an RPG I wouldn't want the rat I find in the tutorial level gaining levels as I do. What is the point of me getting to level 100 if the rat in the tutorial level also becomes level 100 at the same time I do?
Maybe the whole universe could be slowly leveling up. So by the time I get close to the end of the game the rat could have leveled up to 10 and so backtracking would be another challenge as the monsters would have leveled up. And by the time I backtrack to the rat it would be level 100 while I am level 150.
Multiple ships for races
Not all but most races should have at least 2 ships. A defense ship and an attack ship. Races like the Shofixti and the Thraddash only need one ship because that is their creed. (Although the Shofixti with their suicidal nature could have an extra ship that can be used as a battering ram instead of autodestruct.)
- The Spathi would most likely have the most number of different ships. One that farts homing torpedoes, another could fart corrosive "ink" clouds. One that cloaks. One that is like the Thraddash in that it is has super boosters (much faster than the Thraddash but does not make damage). It all fits with their cowardly nature and character of running away and so having many different kinds of ships to confuse the enemy also fits their profile.
- The Arilou race could have a defense ship that instead of random teleportation could have a tractor beam that can be used to capture enemy ships and perhaps crash them into planets or asteroids. With their inertia-less spaceships it would be easy to capture a ship and then fly straight to a planet and then release the hold and see the ship crash.
- The Syreen could have an attack ship that instead of using the Syreen voice to lure crew they would launch amazonian warriors that infiltrate an enemy ship and would change the crew from inside and so able to capture the ship by turning all crew members.
- The Zot-Fot-Piq are comprised of 3 life forms so I would not be surprised it they had 3 classes of ship, the Zot, the Fot, and the Piq.
It is possible for all races to have at least one other ship that fits their race profile.
All powerful main ship
- I see no problem with this. If it is too powerful then don't use it.
- I think the main point of this was so that you had the freedom to fight with other ships. At least you know that you had an ace up your sleeve and you could always rely on the main ship.
Upgrades
- Ditto +1 upgrades to stats is stupid. I don't want this turning into a math game were people are calculating DPS and shit like that. When that happens then the end result is that everyone figures out the best payload, layout, and ship to use, and only those ships and payload, and layout, are used. I already own enough of those games.
- Unlocking abilities or new types of ships is much better as upgrades. Or at least having getting the option to change a payload from say gatling laser to phasers.