For me I would love a game where you can evolve your ship in the way you like it.
For instance I loved the dynamics of a very old and now gone mmorts called shattered galaxy. your player had the following attributes
Tactics :- allowed you to control more units
Clout :- allowed you to upgrade units aka mk1mk2, which basically upgraded the baseline stats speed etc before equipment.
Education :- is your research and allowed you to equip better weapons, armour, engines. Scanners, new power sources
mech apt: generally used to improve weight on units, equipping more of the specialised equipment means heavier weighted items can be equipped.
Now what made it unique is you are limited in # of points you can spend in the 4 attributes.
E.g. maxing tactics meant you had upto 12 units (minimum 6 at lowest lvl) but meant you had limited points or the weapons armour, or Mk version so you basically a hunter class and swarm the enemy, but generally each unit is alot weaker in stats aka, health and armour.
Maxing Clout allowed you to use the highest Mk version so faster unts, alot better default tags aka tank type, but due to low tactics you only use 6 units.
Hopefully everybody gets the idea of the above, but obviously this wouldn't work here due to
# of races would make so many variations be impossible to balance correctly.
Balancing enemy strength while progressing the game, (don't want certain build to be op while others may struggle.
But it would be cool if some of the above can be used or evolved to fit star control in new way to give us unique builds, unique gameplay which would give the game extra playability, and changing it with a different game style, swarm tactics to the technologically to out lasting the opposition etc.
edit to correct errors stupid surface tablet lagging bad...