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Sins of a Solar Empire®: Rebellion gets its first DLC pack!

Sins of a Solar Empire®: Rebellion gets its first DLC pack!

rebellion-logo_fullThe popular PC space strategy game, Sins of a Solar Empire: Rebellion from Ironclad Games and Stardock Entertainment, will be getting its first downloadable content on June 5th. "Forbidden Worlds" adds new planet types, planet specialization, technologies, planetary bonuses and additional Steam achievements all for $4.99.

The war between the loyalists and the rebels within the TEC, Advent and Vasari continues within the depths of Trader Space. Yet, this sector of the galaxy has far more worlds and history than any of the factions are aware. The need to survive forces each to expand into the unknown, discovering worlds of hazard, wealth, risk, and mystery. Most ominously, the Trader factions have been loathe to expand to these worlds due to the dark myths that surround them.

Feature List:

  • Four new planet types to colonize and exploit (Barren, Ferrus, Greenhouse, Oceanic), each created with beautiful high-res textures.
  • New Planet Specialization System: Dedicate your worlds to either social or industrial output. Devoting your planet to social improvements will increase its population and culture, at the cost of trade income and ship production. Choosing an industrial path will limit your growth and culture, but make your planet a trading and ship building powerhouse.
  • 15 new research subjects allow the races to conquer and expand onto the forbidden worlds.
  • Discover 40 new planet bonuses during your exploration of the galaxy, unlocking the dark past of the Sins’ universe.
  • Unlock five new Steam Achievements and display your mastery of forbidden space!

The Forbidden Worlds DLC will be available direct, as well as on Steam, GameStop, GamersGate and GameFly.

Fleet - Favorite 1

Oceanic

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ScreenShot_Favorite 3

 

About Stardock
Stardock is a leading developer and publisher of PC games and desktop software. Its PC games include Sins of a Solar Empire and the critically acclaimed Galactic Civilizations series.  It’s desktop software includes Start8, Fences, WindowBlinds, ModernMix, and more. Visit www.stardock.com.

About Ironclad
Ironclad Games is the creator, owner and developer behind the top selling and critically acclaimed Sins of a Solar Empire series. Learn more by visiting www.ironcladgames.com.

491,059 views 163 replies
Reply #51 Top

Quoting GoaFan77, reply 37


Quoting Ibnpatuta, reply 35How can you be unhappy?

Semaz/Ralan is never happy about anything. I think he is destined to complain until Sins either becomes 7DS or they answer of all his modding questions.

I've actually given up on either one of those and most hopes for the game, but I really don't spend the time you do waiting for me to post to pull such zingers out of your hat.  

My opinion doesn't seem to matter because Goaway will spin it around to how modders aren't getting any thanks or mention whatsoever, StarClad isn't sacrificing virgins to Danman and tattooing 7DS on their forehead, the game needs a campaign, the pirates need their own titan, etc... 

But, so Goaway can feel superior... 

 

Modders added stuff like this before and gave it away.  Give it away as well so you keep the community as one group.

Reply #52 Top

Quoting Hawawaa, reply 51
I only say this is it gives more ways for people to view what modders can do with Sins. People may see Sins and go I don't care for it. But they may see mod x and say "screw it I'm buying it just for mod x." (Civ 5 + Communitas = heaven well for me)

Like Lavo, I'm pretty cautious about Steam workshop. I might use it if it were available, but both Steam and Moddb/Desura have their own monetary interests over any real desire to help mods, and it shows up when modders inevitably have an issue with them. Ideally we'd have an open source non-profit service to do this, but its not a perfect world...

Quoting HouseRalan, reply 52
I've actually given up on either one of those and most hopes for the game, but I really don't spend the time you do waiting for me to post to pull such zingers out of your hat.  

I assure you, I was posting just as much when you were banned or whatever that was. It makes sense for me to be here because I like this game, it is why you spend any time at all here that is a mystery.

Quoting HouseRalan, reply 52
My opinion doesn't seem to matter

Of course not. Saying that modders have done all of this before is hardly constructive criticism, not to mentioned that the DLC isn't even out yet for you to even know that. I do take you seriously on the rare occasions you post something worth while.  ;P

Reply #53 Top

"i have no choice but to pay $4 dollars"

i know the devs have freed up some memory with the 1.5 beta update but im kinda curious how there actually squeezing in more high res textures and technologies overall. How much memory are we talking about here?

 

Does the 1.5 beta end on the 4th?

Do we need 1.5 to install the DLC

 

 

Reply #54 Top

frog has managed to HIDE the DLC so well that I can not find it, therefore can NOT buy it

harpo

 

Reply #55 Top

Quoting HouseRalan, reply 52

Semaz/Ralan is never happy about anything. I think he is destined to complain until Sins either becomes 7DS or they answer of all his modding questions.

I've actually given up on either one of those and most hopes for the game, but I really don't spend the time you do waiting for me to post to pull such zingers out of your hat.  

My opinion doesn't seem to matter because Goaway will spin it around to how modders aren't getting any thanks or mention whatsoever, StarClad isn't sacrificing virgins to Danman and tattooing 7DS on their forehead, the game needs a campaign, the pirates need their own titan, etc... 

But, so Goaway can feel superior... 

 

Modders added stuff like this before and gave it away.  Give it away as well so you keep the community as one group.

Reply #56 Top

Great news to hear. A few days ago news about a new update, and now this!!

Cant wait till next month. :D

Reply #57 Top

Someone said "only $5" and was happy about  it being so cheap. Well... a game costs around $50.

So you pay 10% the prize of a full game and get four new planet types and 5 Techs per race. Doesn't sound like that great a deal to me, even when you ignore that most of the content has been in various mods since at least the days of Entrenchment.

I'm certainly not going to buy this DLC.

Reply #58 Top

$5 for a DLC is a pretty typical price point, I don't think that's too much to ask...

The content being offered by the DLC, from what I can tell, includes:

  • 4 new planets...which could potentially include 4 new planet types that would allow modders to do more interesting things with colonization and population techs...sure, mods have had new planets for a long time, but the new planet types (if that's what's added) would be a valuable modding asset...
  • New planet bonuses and new techs...these will probably come with new icons, which may or may not be useful for modding purposes....what would be nice is if we got new research modifiers, but I don't think the DLC is adding any of those (just the update)...
  • Planet specialization...I'll admit I'm very wary of this....since culture is useless and allegiance severely curbs tax income, I'm not seeing to many situations where one is going to go for the culture/population choice over the trade/production choice...however, if the effects of the planet specialization are very moddable, then at least the implementation of planet specialization in the engine will make for another valuable modding asset...but, if it's mostly hardcoded, I'm thinking the planet specialization will be a waste....

When you compare this to most DLC, that's a decent amount of content for $5....most strategy games will add a few units or a new playable faction or some small added features and a scenario....there may be well-founded criticisms of the DLC, but I don't think the price is one of them....

 

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Reply #59 Top

I'm glad we're still getting this much support for Sins, I'll buy it twice and cover Norberts.

Reply #60 Top

I doubt I'll actually use this in SoGE, but I'll get this anyways as it looks fun for base Sins, and these sorts of things succeeding means continued support for Sins. Plus I've enjoyed Sins so much over the years, I probably should give SD/IC more money. :v

Reply #61 Top

Quoting Seleuceia, reply 59

$5 for a DLC is a pretty typical price point, I don't think that's too much to ask...

The content being offered by the DLC, from what I can tell, includes:


4 new planets...which could potentially include 4 new planet types that would allow modders to do more interesting things with colonization and population techs...sure, mods have had new planets for a long time, but the new planet types (if that's what's added) would be a valuable modding asset...
New planet bonuses and new techs...these will probably come with new icons, which may or may not be useful for modding purposes....what would be nice is if we got new research modifiers, but I don't think the DLC is adding any of those (just the update)...
Planet specialization...I'll admit I'm very wary of this....since culture is useless and allegiance severely curbs tax income, I'm not seeing to many situations where one is going to go for the culture/population choice over the trade/production choice...however, if the effects of the planet specialization are very moddable, then at least the implementation of planet specialization in the engine will make for another valuable modding asset...but, if it's mostly hardcoded, I'm thinking the planet specialization will be a waste....

When you compare this to most DLC, that's a decent amount of content for $5....most strategy games will add a few units or a new playable faction or some small added features and a scenario....there may be well-founded criticisms of the DLC, but I don't think the price is one of them....

 

We get more code, and content, to build mods on.  I wouldn't be complaining over that.

Reply #62 Top

Quoting Seleuceia, reply 59

$5 for a DLC is a pretty typical price point, I don't think that's too much to ask...

The content being offered by the DLC, from what I can tell, includes:


4 new planets...which could potentially include 4 new planet types that would allow modders to do more interesting things with colonization and population techs...sure, mods have had new planets for a long time, but the new planet types (if that's what's added) would be a valuable modding asset...
New planet bonuses and new techs...these will probably come with new icons, which may or may not be useful for modding purposes....what would be nice is if we got new research modifiers, but I don't think the DLC is adding any of those (just the update)...
Planet specialization...I'll admit I'm very wary of this....since culture is useless and allegiance severely curbs tax income, I'm not seeing to many situations where one is going to go for the culture/population choice over the trade/production choice...however, if the effects of the planet specialization are very moddable, then at least the implementation of planet specialization in the engine will make for another valuable modding asset...but, if it's mostly hardcoded, I'm thinking the planet specialization will be a waste....

When you compare this to most DLC, that's a decent amount of content for $5....most strategy games will add a few units or a new playable faction or some small added features and a scenario....there may be well-founded criticisms of the DLC, but I don't think the price is one of them....

 

Thats why i suggested to include some kind of research related improvements to be a part of the social development "path" :)

 

Reply #63 Top

i like how this part is ignored by everyone 

"Discover 40 new planet bonuses during your exploration of the galaxy, unlocking the dark past of the Sins’ universe."

vas hunter? :) 

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Reply #64 Top

also on a random side note i recommend implementing this the same way supreme commander 2 implemented the DLC in their. put a check box on the main screen (or somewhere else easy to access) so u can turn the DLC on and off for game play online. just a thought.

 

also i was going to upload a picture of what i mean but i have no idea how :( i know im an idiot.

Reply #65 Top

Quoting urfullofshit, reply 65
also i was going to upload a picture of what i mean but i have no idea how i know im an idiot.

easiest way is open an account on a picture hosting service, upload the pic there, and get the "Direct Link" and hit the tree button in our forum reply to paste the Direct Link

picture hosting services

Reply #66 Top

Quoting RiddleKing, reply 53

"i have no choice but to pay $4 dollars"

i know the devs have freed up some memory with the 1.5 beta update but im kinda curious how there actually squeezing in more high res textures and technologies overall. How much memory are we talking about here?

 

Does the 1.5 beta end on the 4th?

Do we need 1.5 to install the DLC

 

 

 

In order of inquiry:  Not 100% certain honestly - at least 30MB of memory.  The v1.5 beta will end on the 4th, yes.  Lastly, yes, v1.5 or higher will be required for the DLC.

 

As an aside to an earlier post - Sins: Rebellion is $40, not $50, for those who didn't own Trinity. ;)

Reply #67 Top

Just dropping in to leave some feedback of my personal experience with the Beta.

New planet textures look awesome - good job there.

1. Planetary city lights on the dark side of Terran planets is completely off the landmass, and by quite a bit - it's very noticeable.

As far as I can tell all the others look fine.

 

2. Normal AI has lost its bite (and in general all the AI's), Normal does not attempt to recover (or does not seem to) from a major loss and also does not seem to attempt to capture natural worlds near its capital when it could.

Reply #68 Top

1) Is fixed internally (bad export).

2) Normal no longer gets any resource bonus, so it will be quite a bit easier than it was. Normal is now a true baseline level where the AI gets no special treatment.  I'm experimenting with adjustments for the other AI levels, however.

Reply #69 Top

Quoting urfullofshit, reply 64

also on a random side note i recommend implementing this the same way supreme commander 2 implemented the DLC in their. put a check box on the main screen (or somewhere else easy to access) so u can turn the DLC on and off for game play online. just a thought.

 

also i was going to upload a picture of what i mean but i have no idea how i know im an idiot.

 

I played Sup Com 2.... and it is a less than stellar idea...... because it still did divide the already small MP community.

 

 

I like Stardocks idea much better! |-)

 

 

Quoting Yarlen, reply 21


Quoting ARESIV, reply 18
There might be an rather easy way for Stardock to make DLC and non DLC games compatible together:

 

Give DLC content to all version of the game.... BUT

 

allow only people who own the DLC, to host or start new games with the DLC.

 

for example:

 

Player A - has bought the DLC.

Player B - has not bought the DLC.

 

Player A is hosting a game with DLC functionality.

Player B joins that game.

 

Player B has DLC features... but only as long as he is in the game of Player A.

 

 

OR

 

Player B is hosting the game.

 

Player A joins in.

 

Player A is downgraded to Non DLC status and will not have any DLC features available in this game of Player B.

 

 

 

This way you might actually advertise the DLC and it will be seamlessly integrated. 

 

The drawback is.... in theory one player with DLC is enough to host a game for up to 9 NON DLC people.

 

Although, in reality, I do not believe that this will be much of an issue as the by far largest majority of Sins player is SP only.

 

This is actually exactly right.  Points to AresIV!

 

 

 

 

Reply #70 Top

Quoting ARESIV, reply 69
I like Stardocks idea much better!

Yeah, but if it uses the steam DLC system I think you'll still be able to toggle DLC on or off. It's quite possible large mods that add their own planets will not be compatible with this DLC so that could be important.

Reply #71 Top

Question:

 


Is the culture bonus on the culture/population planet specialization going to just be a bonus balanced on the current metric of culture(which is to say going to not matter in any kind of competitive play)- or it going to be substantial enough to allow culture pushes to be significantly more powerful then they currently are?

 

 

Honestly it would take something along the lines of a 100% multiplicative increase to culture output(as in the equivalent of having 2x as many culture structures)actually make culture-pushing cost effect(cost the defender just as much tod efend against the culture as the pusher spends on culture buildings)>

 

+100% may sound like a huge bonus, but I think it would be reasonable considering the defender can also gain that same boost by specializing their own planets.

 

 

Culture offense might actually bve useful if the defending player could ONLY defend against a culture-specced-planet's culture ina  cost effective manner with a culture-specced planet of their own.  At the very least it would present the opportunity of "aiming" culture pushes at the enemy's trade-specialized planets which can't actually defend against the culture push effectively.

 

 

 

Well here's to hoping the boost is substantial enough that culture gains some usefulness- otherwise I expect to see trade specialization be a no-brainer choice for anyone that has any time to build an economy.

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Reply #72 Top

If the DLC is a way to upgrade/add new features exploitable by modders, extend player options and continue to reinvigorate the game then give me 1,000's of DLC at $5 each; it's a small price to pay for the game I love.  This is not sarcasm.  Everyone who plays on the largest maps possible for days at a time knows what I mean.  

 

Sins is not "just a game" for some of us.

 

backs out of the room slowly...  *_* *_*

Reply #73 Top

Yarlen, just a quick question, or really two. Will there be a trailer for this new DLC (Forbidden Worlds)? And will you post the screenshots to the Media section of the website?

 

Oh, and if you ask me, the next DLC, if there is one (and I hope there is) should focus on culture. And maybe also have some new character portrait sets. That would be amazing.

Reply #74 Top

I suppose I could complain about copying, but I like Stardock too much.  Also, I've missed Sins Plus, and UZI might be kinda pleased to see his old mod resurrected like this.  It'll definitely be nice to have people playing it's offspring in MP.

(Oceanic, Forest, Urban, Barren -> Oceanic, Greenhouse, Ferrus, Barren)

Reply #75 Top

Quoting Ibnpatuta, reply 73

Yarlen, just a quick question, or really two. Will there be a trailer for this new DLC (Forbidden Worlds)? And will you post the screenshots to the Media section of the website?

 

Oh, and if you ask me, the next DLC, if there is one (and I hope there is) should focus on culture. And maybe also have some new character portrait sets. That would be amazing.

I would prefer, if the next possible DLC improved the exploration thing even further. I mean, forbidden worlds is definitely a step in a right direction, but its still just few new planet types and their bonuses. What we need for the sins universe to feel more alive is few additional minor races/factions with some unique ships/structures/technologies to achieve this.  Obviously, under assumption, this is actually technically possible, given the RAM limitations - i realize it would require new models with textures and all of that needs RAM and more RAM. But perhaps they´ll find a way as with Forbidden Worlds :)