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Sins of a Solar Empire®: Rebellion gets its first DLC pack!

Sins of a Solar Empire®: Rebellion gets its first DLC pack!

rebellion-logo_fullThe popular PC space strategy game, Sins of a Solar Empire: Rebellion from Ironclad Games and Stardock Entertainment, will be getting its first downloadable content on June 5th. "Forbidden Worlds" adds new planet types, planet specialization, technologies, planetary bonuses and additional Steam achievements all for $4.99.

The war between the loyalists and the rebels within the TEC, Advent and Vasari continues within the depths of Trader Space. Yet, this sector of the galaxy has far more worlds and history than any of the factions are aware. The need to survive forces each to expand into the unknown, discovering worlds of hazard, wealth, risk, and mystery. Most ominously, the Trader factions have been loathe to expand to these worlds due to the dark myths that surround them.

Feature List:

  • Four new planet types to colonize and exploit (Barren, Ferrus, Greenhouse, Oceanic), each created with beautiful high-res textures.
  • New Planet Specialization System: Dedicate your worlds to either social or industrial output. Devoting your planet to social improvements will increase its population and culture, at the cost of trade income and ship production. Choosing an industrial path will limit your growth and culture, but make your planet a trading and ship building powerhouse.
  • 15 new research subjects allow the races to conquer and expand onto the forbidden worlds.
  • Discover 40 new planet bonuses during your exploration of the galaxy, unlocking the dark past of the Sins’ universe.
  • Unlock five new Steam Achievements and display your mastery of forbidden space!

The Forbidden Worlds DLC will be available direct, as well as on Steam, GameStop, GamersGate and GameFly.

Fleet - Favorite 1

Oceanic

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ScreenShot_Favorite 3

 

About Stardock
Stardock is a leading developer and publisher of PC games and desktop software. Its PC games include Sins of a Solar Empire and the critically acclaimed Galactic Civilizations series.  It’s desktop software includes Start8, Fences, WindowBlinds, ModernMix, and more. Visit www.stardock.com.

About Ironclad
Ironclad Games is the creator, owner and developer behind the top selling and critically acclaimed Sins of a Solar Empire series. Learn more by visiting www.ironcladgames.com.

491,059 views 163 replies
Reply #26 Top

Quoting bilun, reply 25

I'm also very curious about the new techs.  Are they all directly related to the new planet types & speciialization options?  do all races get essentially the same new techs?  And of course as many have asked, are we talking 15 total new techs or 15 per race?

Best guess: it's probable universal for all races (tailored for each respective race) with 5 each.

Reply #27 Top

Will the icons and pictures of the original planet types be updated or left as is?

Also, is the polar pinching a consequence of increasing the texture resolution or is that going to change?

Reply #28 Top

Also, noticed with the terran that the planetary lights are not working properly...

http://www.mediafire.com/view/?i39759acx2zp0kh

Having trouble getting a good picture to show here but there's a link to it above....

 

Reply #29 Top

Quoting Timmaigh, reply 23

 I have several questions>

1. Looking at the screenshots, i see on the planet infocards things like Feudal Society/Polluted Environment/Habitable Caverns...are these the new planet bonuses? Or are these actually in the game right now? To be fair, the only information i was ever looking for on planet infocards are income rate and sometimes allegiance, but thats about it, so i seriously dont know...

2. If it are the new planet bonus things indeed, is there any chance there are already implemented somehow within the current 1.50 patch? I tried the game today only shortly, to see the new textures and i noticed on Dwarf Planet infocard small icon similar to these with a description "Frequent Meteorites" or something along the lines. Thats why i am confused now, whether its actually old or a new thing - i dont recall seeing it before, but as i said, i never really paid too much attention.

Frequent Meteorites is a very old planet bonus.

Habitable Caverns and Polluted Environment(I believe not too sure on this one) we've seen before. I have never seen something like Feudal Society before until this DLC was annouced.

Reply #30 Top

$5 DLC ... does this make it so people without DLC can't play with those who have it?  imho, this is a souped up mod that goes the next step of Solar Sins, Distant Stars and others by having more code applied.  Good stuff for modders.  7DS tried for custom ocean/forest/etc... worlds, but at least the code in rebellion will permit the variety we wanted.

Reply #31 Top

Quoting HouseRalan, reply 31

so $5 for new stuff that others might not have makes it so some can't play with others, right?  Can't wait, 4 new things ... wow

It would trigger on and off no different as needed, probable.

Reply #32 Top

so a mod... cool.

Reply #33 Top

Interesting. :)

Reply #34 Top

I am so so so so excited for this...

 

I have felt for a while that the Explore part of the 4X in Sins was a bit lacking, and this DLC not only addresses but completely overhauls that system... Thank you, Yarlen and Stardock and Ironclad too if they are not too busy creating their new game.

 

I will most certainly purchase this.

 

To many more Sins Rebellion DLC packs!  :beer:

 

And to HouseRalan,

 

How can you be unhappy? Sins Rebellion is getting more content! If it is similar to or inspired by a mod, who cares? And I'm sure that the designers did not simply copy and paste the ideas and planets from mods into the game - they are enhancing and putting their own spin on it. And evidently they are tying it into Sins lore. All of this sounds great to me.

Reply #35 Top

Quoting bilun, reply 25
And of course as many have asked, are we talking 15 total new techs or 15 per race?

Generally, when they've said N new techs in the past they mean literally N. Think 15 divided by 3 factions equals 5 new techs per faction from what I can gather given the size of the DLC.

 

Reply #36 Top

Quoting Ibnpatuta, reply 35
How can you be unhappy?

Semaz/Ralan is never happy about anything. I think he is destined to complain until Sins either becomes 7DS or they answer of all his modding questions. ;)

Reply #37 Top

I'm excited about this. I want to know what that black planet is.

I SHALL MAKE IT MY HOMEWORLD.

(unless it turns out it's some sort of horrible death planet)

Reply #38 Top

Shut up and take my money!

Reply #39 Top

Quoting Pat_22_, reply 38
I want to know what that black planet is.

 

It is very likely that it is a simple Barren world..

Reply #40 Top

Quoting Turchany, reply 40


Quoting Pat_22_, reply 38I want to know what that black planet is.

 

It is very likely that it is a simple Barren world..


It is: Barren, Ferrus, Greenhouse, Oceanic.  Unfortunately, this means that half the worlds have already been in the game for about 4 years via mods.  I have no idea what they're doing to make them unique.

http://www.pcgamer.com/2013/05/09/sins-of-a-solar-empire-rebellion-getting-first-dlc/?ns_campaign=article-feed&ns_mchannel=ref&ns_source=steam&ns_linkname=0&ns_fee=0

Reply #42 Top

Quoting Timmaigh, reply 23

 I have several questions>

1. Looking at the screenshots, i see on the planet infocards things like Feudal Society/Polluted Environment/Habitable Caverns...are these the new planet bonuses? Or are these actually in the game right now? To be fair, the only information i was ever looking for on planet infocards are income rate and sometimes allegiance, but thats about it, so i seriously dont know...
 

 

Those are examples of the new planet bonuses, yes.

 

Quoting Timmaigh, reply 23

2. If it are the new planet bonus things indeed, is there any chance there are already implemented somehow within the current 1.50 patch? I tried the game today only shortly, to see the new textures and i noticed on Dwarf Planet infocard small icon similar to these with a description "Frequent Meteorites" or something along the lines. Thats why i am confused now, whether its actually old or a new thing - i dont recall seeing it before, but as i said, i never really paid too much attention.

Frequent Meteorites has been there since the original Sins' released. :P   None of the DLC content is unlocked in the beta update.


Quoting Timmaigh, reply 23

3. This described social/industrial output - so the former concerns planet population growth and culture, while the latter trade income and ship production. Does the social one concerns research as well, somehow? Cause it should IMHO. We all know, that culture is not really on par with the other military/economical stuff and maybe i am wrong, but is it not the only point of the population growth increase of your tax income? In other words, it is about the same thing as trade, making money to support your empire/war machine.

What i am trying to say, if both these things concern income rates, they kinda cancel each other, so you have only culture vs production left. And i think nobody in his right mind is going to choose culture. If you however include some research improvements to that social path, it may be actually worth considering over the industrial one.

Nope. 

Quoting Timmaigh, reply 23

4. It says "the first DLC". So there is going to be more of them? How many and what are they going to be about? Are these DLCs basically meant to be the same thing as was Entrenchment/Diplomacy for original Sins game, or are they somewhat smaller?


 

 

We haven't made any decisions about more DLC, this is simply the first. :)  Forbidden Worlds is not on par with either Entrenchment or Diplomacy and shouldn't be compared to them.

Reply #43 Top

Quoting HouseRalan, reply 33
so a mod... cool.

Both Entrenchment and Diplomacy worked like mods, in terms of how the game loaded them, loaded the base Sins stuff, then Ent, then Diplo. ;)

Reply #44 Top

Will Sins one day get Steam Workshop love? (lots of good mods in mod section and moddb)

Reply #45 Top

So... the first of more to come? (:

Reply #46 Top

*Man tears*

Reply #47 Top

Quoting Hawawaa, reply 45
Will Sins one day get Steam Workshop love? (lots of good mods in mod section and moddb)

Speaking as a modder, I'm not entirely sure that's a good move.

Reply #48 Top

There's no plans for Steam Workshop right now.  At this point, I probably wouldn't count on it.  

Reply #49 Top

@Yarlen> Thanks for answering my questions.

Reply #50 Top

Thanks for the quick response as always Yarlen.

 

I only say this is it gives more ways for people to view what modders can do with Sins. People may see Sins and go I don't care for it. But they may see mod x and say "screw it I'm buying it just for mod x." (Civ 5 + Communitas = heaven well for me)

 

More options for modders to show their stuff the better I'd say in my book. (not saying workshop be the only way and even if they have this option its still optional)

 

Now I will end my rant and also ready to preorder damn it!  :thumbsup: