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[Feedback/Request] On Map Version 4 and the aspect of "Chance"

[Feedback/Request] On Map Version 4 and the aspect of "Chance"

With one of the recent release builds of Rebellion, support for map version 3, which did not have the forced moveAreaRadius and hyperspaceExitRadius inserts, was cut. I feel that this lack of support takes much away from making maps.

As version 4 does not allow for the various Random objects to have an moveAreaRadius and hyperspaceExitRadius based off the entity of whatever spawns, taking away an additional form of chance or "randomness". For example, if one puts a WeightedRandom in a map, regardless of spawns, such as an Ice planet or a Dead Asteroid, they will have the same movement area. Plus, nor does it allow, for modders, the ability to put in suns of various sizes with different areas of movement.

Due to these, however futile it may be, I request that either map version 4 has some sort of option to let the moveAreaRadius and hyperspaceExitRadius be left blank or allow for a wildcard symbol (aka. the game loads these values from the planet/star's entity file as in the past), or that map version 3 support be re-added.

1,408,008 views 543 replies
Reply #76 Top

and another harpo bump to get ALL the features of maps from previous versions working without errors in the current map version OR the ability to load previous version maps without errors as was in the beta, and first release, but was removed in 1.02,1.03 & 1.031

harpo

 

Reply #78 Top

Bump.

Reply #79 Top

Bump.  Just give community source code and a year...

 

Reply #80 Top

Saw this so low on the front page I decided to bump it again.

Reply #81 Top

and another harpo bump to get the maps FIXED, to either loading mapversion 3 OR all the features that werew working in 3 working in 4

harpo

 

Reply #82 Top

Please make mapversion 3 features fully backwards compatible in Rebellion--particularly the random planets using the planet templates by default.

Reply #83 Top

and another harpo bump as it was at the bottom of my unread replies

harpo

 

Reply #84 Top

Bump!

Reply #85 Top

WHY WILL THE DEVELOPERS NOT REPLY? Bump.

Reply #86 Top

and another one

 

Reply #87 Top

and aonther harpo dodgem

harpo

 

Reply #88 Top

and yet another harpo dogem (bump)

harpo

 

Reply #89 Top

This is becoming very sad...

Reply #90 Top

yes it  is very frustrating, still getting no response from either stardock OR ironclad on this issue.

harpo

 

Reply #91 Top

and YET another dodgem

harpo

 

Reply #92 Top

This is pathetic, it's been up for over a month and isn't even acknowledged.

Reply #93 Top

and yet ANOTHER dodgem bump (these dodgems are going to NEED a lot of panelbeating to remove these bumps).

harpo

 

Reply #94 Top

I'm not even a modder, but I'll sign this just because I'd like to see the dev's do some stuff.

signed/

Reply #95 Top

yet another harpo dodgem attempt to get a developer response.

harpo

 

Reply #96 Top

and another dodgem

harpo

 

Reply #97 Top

dodgem

Reply #98 Top

pity that the devs are still dodging this issue, so we will have to continue the dodgem attack.

harpo

 

Reply #99 Top

and another dodgem joins the attack

harpo

Reply #100 Top

100 replies and still no response from the devs. This is sad.