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Elemental Beta 1G Preview

Elemental Beta 1G Preview

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Tomorrow afternoon we anticipate releasing Elemental Beta 1G. This is the last of the Beta 1 series. 

To reiterate, our betas are not your typical beta. They’re effectively alphas in that there is very little “game” there. It’s mostly about getting early adopters and us talking together about game mechanics and giving each other ideas.

I’ve written this before but in a modern TBS game, it’s 80% engine/assets and 20% “game” (in other genres it’s more like 90% engine/assets and 10% game).  So the purpose of the beta 1 series has been to just let people (and us) try out different game mechanics.  You are getting to see the sausage factory up close which – for us and our beta group is a big part of the “fun” (in a perverse way).

We will have a detailed change log but it’ll be so insanely long that it’ll be hard to tell what the big new things are.

In no particular order:

  • Random Maps (though still hard coded to small) are significantly better quality.
  • New Screen: Choose your sovereign.
  • New Screen: Create a new sovereign
    • You get 50 points to spend on:
      • improving your base stats (strength, intelligence, etc.)
      • Choosing starting spell books
      • Choosing your talents (brilliant, persuasive, hardy, diplomatic, seductive, etc.).
    • You can get points back for giving your sovereign weaknesses (unlucky, insane, cowardly, etc.)
    • Choose what your profession was prior to the cataclysm (mason, merchant, thief, adventurer, warlord, etc.)
    • You can choose whether they’re male or female (see Lorina over there who is a sovereign I created).
    • Decide what your sovereign looks like (skin, hair, clothes, equipment, colors, etc.).
    • Give them a backstory (not functional yet).
  • Official Kingdom Factions are in (Empire factions are NOT enabled)
    • Altar
    • Pariden
    • Capitar
    • Gilden
    • Tarth
  • You can create your own faction.
  • New Screen: Create your own faction.
    • Name your faction
    • Choose what race the faction comes from (race really is superficial, think race as in humans)
      • Amarian
      • Aegeon
      • Mancer
      • Krax
    • Spend points on strengths like Expert Traders, Heroic, Siege Masters, Industrious, etc.
    • Get points back by giving your faction weaknesses (arrogant, supersticious, etc.)
    • Give your faction its own look (i.e. create your own race)
  • Much Better Performance (On a scale from 1 to 10 where 10 is outstanding and 1 is ridiculous, the last beta would have been a 2 and this beta is 4. To ship, we have to get to a 10).
  • Much better memory handling.
  • Updated UI
  • Research Screen heavily updated.
  • New Economic System
    • Cities have 5 levels
      • Outpost
      • Hamlet
      • Village
      • Town
      • City
    • The base amount of money, research, spell learning and prestige is based on the city level.
      • Outpost: 0
      • Hamlet: 2
      • Village: 4
      • Town: 8
      • City: 16
    • Money is spent on upkeep based on the number of cities you have. The first city costs 0. The second city costs 1. The third city costs 2. and so forth.
    • Improvements provide a specific benefit.
      • A library provides 1 point of research per turn for instance.
    • The number of improvements is tied to the City level:
      • Outpost: 1
      • Hamlet: 2
      • ..
      • City: 5
  • Updated City Improvement Building system
    • IN the beta, outposts get 25 sub-tiles, Hamlets 30…Cities 48.  However, we plant to change this to a flat N number and instead have the limiting factor be the radius from the Keep.
    • We also plan (but not in this beta) to have certain types of improvements not require that they be connected to the keep. So a farm or a mine or a sawmill or whatever could be outside of town proper – unprotected but able to be used without having to “snake out” to it from your city.
    • We also plan (but not in this beta) to let users queue up buildings outwards and not care if they have already been build. Need the radius modifier in first.
    • Choosing improvements UI completely redone. Much much better.
    • Certain improvements will automatically upgrade to better buildings at no cost when you have the necessary tech and city level.
  • Unit Design Screen Heavily modified.
    • One of the major design goals of Elemental is that the people for your armies are coming from somewhere. To that end, when you design a unit, you start with your template which is some guy you grab from town. That means each time you design a unit, the base template guy will look slightly different. Skin tone, hair, clothing, etc. Eventually even height and weight will be slightly different.
    • The UI has been cleaned up dramatically.
  • New Screen: Magical Studies.
    • Based on what spell books you have, you can “purchase” certian spells. You purchase these with spell points.
    • Spell points are earned in your towns.
    • For the beta, we have a cap of 50 total spell points. Eventually, this cap will be based on beta tester feedback.
    • Spells all currently cost 50.
  • Magical System In
    • Spells require a combination of Mana + control of shards (Earth, Fire, Water, Air). Many spells only require mana. But the most powerful ones or ones specific to a doing a certain thing (like raising a mountain) will require control of a particular shard.
    • Beta 2 (the multiplayer beta) will determine a LOT of the spells that go in because we expect (and consider it part of beta testing) for users to engage in the cheesiest tactics they can possibly think of. 
  • New Combat System
    • A “Unit” may contain multiple individuals (A “party” of soldiers has 4 individuals in that unit)
    • An Army contains multiple units
    • Elemental doesn’t “stack” in the traditional sense. It integrates. You can put your soldiers, peasants, clubbers, heroes, etc. all in one army and they fight together as a single “unit”.
    • Each individual fights in battle.
    • A combat turn is made up of 10 rounds. The combat SPEED of the unit determines how many attacks it gets during that turn (maximum combat speed is 10 – 10 attacks in a single turn).
    • When a unit within an army attacks, the individuals in that unit all do their attack round.
    • First strike goes to the side with the highest initiative (highest combat speed) with the attacking side getting a bonus to its initiative roll.
    • We have decided on “Hit Points” because we didn’t like “strength”. Thus, it’s Attack, Defense, Hitpoints. 
      • We are looking at adding magical attack and magical defense.
      • The may not be necessary to itemize out like that as spells and weapons can and will do “electrical damage” and “arcane damage” and “fire damage” and such but ultimately it comes from the same finite hit points and unless they are protected from a specific type of damage by a sorcerer or an item they’ll simply take it.
      • This is something that beta testers will be involved in deciding.
  • Heroes level up with each level providing 5 points to spend on improving attributes.
  • We are NOT happy with the road building system. Help us make it better.
  • Quests (these are still pretty rough as we just go the plumbing in)
    • Quests triggered by an event
    • Quests triggered by researching a tech
    • Quests triggered by going over a quest tile on the map
    • Quests can be multi-step (i.e. go here, do this, then return here, then go there, etc.)
    • We DO have a kill the rats in the basement quest in.
  • Dynasties are now in.
    • We’ve temporarily cheesed it so that you just marry a gal (or guy) randomly after N turns. 
    • Eventually you’ll have children.
    • Those children will eventually grow up.
    • When children grow up, you can marry them off to other factions
      • Female children go to the other faction but their children have a 67% chance on growing up of joining her family’s faction.
      • All children, when grown up, become Champions (heroes, we haven’t decided on the official nomenclature, heroes, champions, etc.).
    • Because The Empire isn’t enabled, you cannot currently breed your children to Trogs and Urxen and end up with hideous looking children.  We plan to allow this however in the final version the game despite the horror.
    • The Dynasties are pretty cool.
  • There is a new sound track for background music. It is still very early but should help show where we’re going with this.
  • When a sovereign loses a battle, he is sent home to his nearest city.  Our plan is that sovereigns do not die until their final city is taken UNLESS they are attacked (or attack) on land of the opposite arcane alignment (life/death magic influenced land). If you’re sending your sovereign into battle into the Fallen territory (or vice versa) and lose, it’s over but that’s a case of the player making a very deliberate decision/risk assessment.  You cannot be assassinated.
  • Edge scroll should be in
  • Negotiations basically is not done yet. The AI will pretty much always reject deals. So don’t worry too much about diplomacy yet.

 

IMPORTANT NOTES:

This beta is going to be buggy and incomplete. There’s lots of obvious stuff that just doesn’t work yet or is just plain broken. Bear with us as a lot of “stuff” has come together in the past few weeks from the various groups.

What we are looking for are crashes in particular and memory leaks. When the game crashes, if you can send us as much information as possible (particularly the crash location) that would be great. 

See this post: https://forums.elementalgame.com/364285 to get started.

 

WHEN should the game be fun?

Realistically, Beta 2 should have the game mechanics sufficiently far enough that it should be “fun”.  We will not go to beta 3 until the beta group consensus is that it is ready to progress to beta 3 in terms of “fun” and reasonable stability.

WHEN can I get into the beta?

Officially the answer is Beta 2 which won’t be until mid next month.  However, if you have pre-ordered (or plan to pre-order) we may open the beta for one day this next Thursday and let everyone who has pre-ordered the game up till then in so that if we have to delay beta 2, users aren’t having to keep waiting and waiting because we want to get their feedback in before we go to beta 2.

WHEN is the game supposed to come out?

We are looking at late Summer.  If we’re done sooner, it’ll come out sooner (probably not) if it takes longer for it to be what we want, it’ll get delayed. I want to make sure we’re all on the same page here: This game matters a lot to us. We’ve been thinking about Elemental for a long time so we want to make sure it’s just right. We self-fund our own titles so there is no “publisher” to pressure us. 

That said, based on our internal builds (which includes the full engine that users will get in beta 3) we’re looking at end of August as being fairly safe. If people compare Beta 1D (December) to this beta (2 months later) I think they’ll see how dramatically things have changed. 6 months is a long time but we’ll see.

 

BETA Screenshots:

image  image image

259,098 views 81 replies
Reply #51 Top

Staging now.

edit: Once staged, we'll have to do a quick test internally then we can push it out to you guys.

Reply #52 Top

Quoting BoogieBac, reply 51
Staging now.

:thumbsup:  :thumbsup:

Reply #53 Top

Quoting BoogieBac, reply 51
Staging now.

Great! :thumbsup: :thumbsup:

Reply #54 Top

Quoting Juvantei, reply 36
"Beta is a privilege, not a right. Unless you have been charged for the preorder.  " Quote

 

No, when you preorder a game it is a right, you have invested and put faith into a game, and deserve some respect.  Otherwise, you just go and revoke the preorder and wait till reviews come.  Having people wait around till mid march isn't right.  We have our own feedback that we could add into the game to make it better at stage 1G, not just people who arrived before us.

The more people you have testing and giving feedback, the better.
You give yourself a right for something you havern't payed for and just have interest in? Woooooooooooooooooow. Really.

To have lots of people isn't always good, it depends. And Stardock has all the rights to decide who they allow to beta test, why they allow it, when they allow it and any other detail about it. I trust more Stardock's experience and criteria about this stuff. And it's not like people not in the BEta cannot give feedback in the forums. They are open for everybody and anyone can comment based on what beta testers and devs say.

Reply #55 Top

People outside beta havent missed anything yet I would say. Much more info in the forums than in the skeleton game.

Reply #56 Top

Quoting Wintersong, reply 25
[quote who="=Outlaw=" reply="23" id="2549179"]
...Everything looks great, but this is the only one that rubs me the wrong way. What if instead of game over when your sovereign dies, its game over once your BLOODLINE dies out (basically once all your factions' champions die out). If your sovereign dies, then the next person in line,...


It's a core game mechanic debated in many threads, Stardock won't change it. Wait for a mod.

Edit: broken quoting because of...?
[/quote]

The equal signs in Outlaw's name break the quotes. If you edit to remove them, it fixes things.

 

As for the other stuff... for people already in beta, you won't get an email when 1G is up. Impulse's tray app will notify you, I think. You'll also see posts here. When beta opens back up and new people get in, those people will get emails (because your credit card is being charged).

In terms of not letting people in, well Boogie talked about that. Beta 1 has been a real mess gameplay wise, letting someone read some hype article on Gamespot and then immediately joining would lead to a lot of disappointment when they expect a nearly finished game and get what we've got.

You will be let in, and there's months of beta left for you to suffer crashes and all the other fun. (And give your head a shake, this is a video game. Beta access is not a "right".)

Reply #57 Top

Can I play the beta on a computer without internet access???

Reply #58 Top

OMG, this is better than waiting for Christmas morning. Now that I am old. LOL :)

We are being "Staged".

I like the sound of that. ;)

 

P.S. Thanks

Reply #59 Top

I haven't played since the first beta... But I imagine it's more like a 'game concept simulator' than an actual game at this point...

Reply #60 Top

fogbuz.com was acting up as well.

Couldn't get logged in.

But I am afraid it may just be me.:(

If someone could check it or post a positive on that.

 

Reply #61 Top

Quoting Sarudak, reply 57
Can I play the beta on a computer without internet access???

No.

Reply #62 Top

Quoting Tridus, reply 61

Quoting Sarudak, reply 57Can I play the beta on a computer without internet access???

No.

Is that going to be all the way through the beta process? :(

Reply #63 Top

It's so they can make sure that everyone is testing the same version and not bringing up errors from 2 betas ago

Reply #64 Top

Lol just noticed a little bug in the screeny at the top. Unless im mistaken, Lorina wouldn't be a King, would she

I know its a WIP, just made me smile when I realized

Reply #65 Top

I wonder if we need to uninstall the old build?

Reply #66 Top

He was busy deploying, during the Staging. Hell I missed it to. Well seen :)

The twitch is back. ;P o_O :smitten:

Reply #67 Top

Quoting Sarudak, reply 62
Quoting Tridus, reply 61
Is that going to be all the way through the beta process? 

I don't know how long it's going to last, but it's the case for the moment and likely through the entire beta 2 phase (since it's the multiplayer beta).

I do know that the release version won't require Internet to play, so presumably that requirement will get turned off at some point in beta. I have no idea when, though.

Reply #68 Top

Quoting Sarudak, reply 62

Quoting Tridus, reply 61
Quoting Sarudak, reply 57Can I play the beta on a computer without internet access???

No.
Is that going to be all the way through the beta process?

 

They haven't said.  Of course the complete game won't need internet.

Reply #69 Top

"I wonder if we need to uninstall the old build?"

Impulse should handle it. Gonna be a beast though. ;)

Reply #70 Top

Quoting Sarudak, reply 62



Quoting Tridus,
reply 61

Quoting Sarudak, reply 57Can I play the beta on a computer without internet access???

No.


Is that going to be all the way through the beta process?

The only way (that I know of) to get the files needed to play the Beta is to download them through Impulse. I suppose it's possible for Stardock to host them on this site, but I don't see why they would when they have the distributing power of Impulse.

I feel for you, my friend. For 10 years I lived in a area with No Cable Internet. There was spotty dial-up, and even spottier satellite internet. Both sucked. No way to get a decent enough connection to play even the simplest online game.

Reply #71 Top

Quoting Sarudak, reply 62
Quoting Tridus, reply 61
Is that going to be all the way through the beta process? 

Release won't require it, so presumably at some point in beta it'll get turned off. But I have no idea when, and my guess is not soon since beta 2 is the multiplayer phase.

Reply #72 Top

Wintersong I really don't care what you think.  Alot of people preordered it with the belief that they would get into the beta.  And yes we did pay money, the money is on hold in the bank and as soon as stardock hits the button, it gets transfered.  And if people are told to just wait till mid march or later, then there was absolutely no point in preordering, since the game is going to release in september.  So yes, because we put money into this, we should be allowed to test and review, that's good consumer relations.  Of course they could just shaft us and let only a handful review it, then people might as well just revoke their preorder and move onto something else.

 Just because you are Member No.2,550,728, doesn't mean you have better imput then other people that came later.  Getting as much imput into beta 1 as possible is very important.  The more people the better, because you are selling to the masses, not a handful of beta testers.  I come here, because I want to help the game, not get into a stupid fight with you.

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Reply #73 Top

The money accessed by the banks is typically only held for a short time as part of a transaction to confirm you actually have that amount available.

You're not charged anything until you can actually participate in the beta or have the released game as far as I'm aware.

Reply #74 Top

Wintersong I really don't care what you think.  Alot of people preordered it with the belief that they would get into the beta.  And yes we did pay money, the money is on hold in the bank and as soon as stardock hits the button, it gets transfered.  And if people are told to just wait till mid march or later, then there was absolutely no point in preordering, since the game is going to release in september.  So yes, because we put money into this, we should be allowed to test and review, that's good consumer relations.  Of course they could just shaft us and let only a handful review it, then people might as well just revoke their preorder and move onto something else.

 Just because you are Member No.2,550,728, doesn't mean you have better imput then other people that came later.  Getting as much imput into beta 1 as possible is very important.  The more people the better, because you are selling to the masses, not a handful of beta testers.  I come here, because I want to help the game, not get into a stupid fight with you.

I'm sorry, but neither you nor anyone else has even the slightest, most remote "right" to access the beta whenever you so please. By pre-ordering the game you agreed to Stardock's terms, and Stardock's terms are that all pre-orders get access to the next major stage of beta.

Additionally, you were not actually charged for your pre-order. Your bank puts a temporary hold on the money, which is typically released after a few days when no actual charge is made. Some banks are a-holes though and take much longer to release the hold. So you haven't actually paid Stardock a single cent.

Even more importantly, having as many beta testers as possible is not always ideal. I am sure there is actually a happy medium to be found, between too few players to find bugs and suggest new ideas, and too many people flooding forums with an unmanageable amount of suggestions, complaints, etc.

Also, the following quote, made by you, sounds like something stupid one might say during a temper tantrum:

And if people are told to just wait till mid march or later, then there was absolutely no point in preordering, since the game is going to release in september.

Middle of march is barely two weeks away. Based on the current status of the game, it is nowhere near being even remotely, vaguely finished. There will be an enormous number of features, ideas and bugs to discuss, suggest, criticize and discover for months to come. 

Reply #75 Top

Quoting Juvantei, reply 72
Wintersong I really don't care what you think.
Why bother with what you write next? I only see ignorance, self entitlement and presumptions there. Lucky you for not caring of what I think, I guess. ;)

Jeez, people really hates me when I disagree with them.:rolleyes: