Lost_WLd Lost_WLd

WLd Mod

WLd Mod

First mod; be kind :P

This is a maligned graphic mod I've been working on over the past year or so. I've rebuilt it quite a few times and am doing so again for the Entrenchment Expansion. I hope to actually finish it this time around.

 

I'm currently working on the TEC effects. Unfortunately this modding thing is still new to me, so its taking me a little while to turn out new particle effects. :annoyed:

 

 

Thanks to Annatar for answering my mod questions.

 

 

Click 2x to get to the HD version on youtube and excuse my poor video capturing skills.

Feedback is appreciated.

 

768,062 views 292 replies
Reply #151 Top
Hey Lost and all modders, I'd much rather wait a few days more for your great mods than hear a report that your down and out sick due to lack of rest/sleep.

awolf
Reply #152 Top
Cool Just make sure don`t use too many particles on single effect though


Love that missle shot!Yes, the particle forge is awesome! Finally!As Bailknight said, be careful how many particles you assign per effect. The game has to load all these on startup.DANMAN

:D

Its only 3 emitters with a 1, 5, and 50 emit rate topping out at 28 particles. Bailknight's 1.2 Heavy Missile is 26 particles for a reference.

You can't tell from the screen shot but the fire exhaust effect even flickers. :)

I've also edited the LRM mesh to fire six missiles instead of 10... 10 was too many per burst in my opinion.

I have to optimize my Advent siege graphics though. I can only get about 13 on screen properly right now due to me not knowing what I was doing. They currently top out at 976 particles a piece. :/

I has ideas though. :d

Hey Lost and all modders, I'd much rather wait a few days more for your great mods than hear a report that your down and out sick due to lack of rest/sleep.awolf


Good to hear. :)

I have the whole weekend off from work so I expect to get a lot done; especially with the new Particle Forge tool.

Eat, sleep and mod.
Reply #153 Top
I've also edited the LRM mesh to fire six missiles instead of 10... 10 was too many per burst in my opinion.


Same here. Too many volleys in single shot compare it`s firepower.  :p 
Reply #154 Top
Same here. Too many volleys in single shot compare it`s firepower.


Great minds think alike and whatnot :D
Reply #155 Top
so are the particle forge tools really that good? I can't wait... must hold on.... /drools some more over pictures of mod
Reply #156 Top
I added a new video featuring the close to, if not, final version of TEC Sieging.

It can be seen on the original post or click here.


Feedback is appreciated.


* Per-effect particle count is less than or unchanged vs. BKGM1.2 alone.
I didn't clarify in the video. X-(
Reply #157 Top
Love that TEC siege!!! Mushroom clouds, explosions, nuclear missiles, its TEC all the way! I especially love how the missiles spread to maximize the damage area.
Reply #158 Top
that was ... EPIC. :CONGRAT:

Was it me, or did that planet look kinda like Earth? :SNIFF!:
Reply #159 Top
SUPERB, Lost. Those munitions really look like they're burning as they enter the atmosphere!

I really like the greasy smoke effect - far too many games go for all balls-of-light in their explosive effects instead of including lingering black clouds with a smaller heart of flame that actually gives the impression of more violence. The missile trails you've got in there do this extremely well.

-- Retro
Reply #160 Top
Sweet, glad people are liking the siege effects. :)
Reply #161 Top
I love the vids and the images, but is there any way to merge this with my own personal mod? I'd hate to have to live without the awesomeness but I don't exactly feel like doing hours and hours of work over again. Chances are my mod won't ever hit the forums and if it does I'll give credit to ya. PM me if you are willing to tell me how to merge mods.

>Seth<
Reply #162 Top
I have no clue how to merge your mod with mine, but I'm keeping track of all the files I've changed, which will be in a folder, to make it easier. :)
+1 Loading…
Reply #163 Top
I suppose I'll download it and see if I can put the puzzle together so to speak. Trial and error time!
Reply #164 Top
Oh man just rewatched video. A few Krosovs doing that would be nothing short of Annihilation (that capital letter is meant to be there). Will definitely download your updated mod when it is released. Oh, have you updated the Marza Dreadnought's Raze ability? Now that would be EPIC!
Reply #165 Top
WOW, the explosions look's way better then in version 1 of your mod. :CONGRAT:
Now it looks perfect like nuclear bombing and give more sense to the ability "Heavy Fallout".

A short question, because I have problems with your WLd [Combat Visual Mod] v1.0 :

I merged your mod (including Bailknights mod) with Sins Plus 1.3a and got the follwing error messages in the debug directory:

Explosion_Data for "Cruiser0" not found

This is reported several times, because you changed the ExplosionName "Frigate0" to ExplosionName "Cruiser0" in several (14) entity's. I looked into the entity files, but i could not find a entry for Explosion_Data "Cruiser0"? Did I miss something? I get a coredump, everytime I blow up a heavy cruiser ...

Can you help me, please?

Regards, M@tze
Reply #166 Top
Oh man just rewatched video. A few Krosovs doing that would be nothing short of Annihilation (that capital letter is meant to be there). Will definitely download your updated mod when it is released. Oh, have you updated the Marza Dreadnought's Raze ability? Now that would be EPIC!


Ha, It's normal siege is already more epic :D. All three of the siege capital ships have a unique sieging animation.

WOW, the explosions look's way better then in version 1 of your mod. Now it looks perfect like nuclear bombing and give more sense to the ability "Heavy Fallout".A short question, because I have problems with your WLd [Combat Visual Mod] v1.0 :I merged your mod (including Bailknights mod) with Sins Plus 1.3a and got the follwing error messages in the debug directory:Explosion_Data for "Cruiser0" not found This is reported several times, because you changed the ExplosionName "Frigate0" to ExplosionName "Cruiser0" in several (14) entity's. I looked into the entity files, but i could not find a entry for Explosion_Data "Cruiser0"? Did I miss something? I get a coredump, everytime I blow up a heavy cruiser ...Can you help me, please?Regards, M@tze


I didn't change any explosion files in WLd1. I dunno what's up with the error but I'm taking a look at it. I think the an explosion name got misplaced along the way. X-(

*Edit

Just replace the Exposions.explosiondata file from 7 Deadly Sins with the one from bailknight's graphic mod v1.2.

It's located in the Gameinfo folder. :)
Reply #168 Top
Oh man that TEC siege is awesome!!! It actually looks like that planet is getting nuked to the stone age :) All the other ones are great also! Awesome work!
Reply #169 Top
Any plans to change Vasari Plasma waves? Because they're probably my least favorite looking projectile in the game.
Reply #170 Top
Any plans to change Vasari Plasma waves? Because they're probably my least favorite looking projectile in the game.


Yes actually. I'm trying to make them look like a green Tron disc :p

Here was my first attempt and what is currently in


It starts as the green ring, then the outer part winds up and keeps spinning.
Dunno if I like it though. :/ Think I'm going to try again.
Reply #172 Top
Ha, It's normal siege is already more epic . All three of the siege capital ships have a unique sieging animation.


Yeah I saw your YouTube Marza siege video. It kinda looked like a machinegun, sorry. Didn't look that cool. Anyways, everything else looks great, and keep up the excellent work!

Reply #173 Top
Looks great!  :CONGRAT: 
But ... This mod requires V 1.04. That's pity, because I think most of us are running V 1.05
I'm sure you have already noticed this , by the way... ;) 

I am downloading the mod now, I will give feedback when I am able to.   :d  



spacemuppet
Reply #174 Top
Looks great! But ... This mod requires V 1.04. That's pity, because I think most of us are running V 1.05I'm sure you have already noticed this , by the way... I am downloading the mod now, I will give feedback when I am able to. spacemuppet


The current version should work fine with 1.05. You just need to replace the Malice game info files.

Yeah I saw your YouTube Marza siege video. It kinda looked like a machinegun, sorry. Didn't look that cool.


Yeah I've had this feedback before, its being redone. :)

Glad you like everything else though.
Reply #175 Top
Nice work, Lost_WLd. Keep it up! :CONGRAT: