Lost_WLd Lost_WLd

WLd Mod

WLd Mod

First mod; be kind :P

This is a maligned graphic mod I've been working on over the past year or so. I've rebuilt it quite a few times and am doing so again for the Entrenchment Expansion. I hope to actually finish it this time around.

 

I'm currently working on the TEC effects. Unfortunately this modding thing is still new to me, so its taking me a little while to turn out new particle effects. :annoyed:

 

 

Thanks to Annatar for answering my mod questions.

 

 

Click 2x to get to the HD version on youtube and excuse my poor video capturing skills.

Feedback is appreciated.

 

767,967 views 292 replies
Reply #76 Top
Lost_Wld said that the different weapon points of each ship had to be changed. I believe that involves changing each ship, and redirecting the weapon meshes and textures to the ones Wld made.I'm just gonna wait till v2.0 before tring to merge the mods, or better yet, wait till Danman merges them.


I haven't messed with any mesh stuff. I just changed the travel/hit graphics for the weapons that were already there; along with their rates of fire. :)

Are you sure this is your "first" mod? Seems you're tearing up the field quite nicely!I really like the more visible shielding. Had a couple flaks attacking my Advent colony capship and it was quite pretty to look at. You gonna do anything with splodeys? -- Retro


Heh, ya it's my first mod ever. :p
There should be more slpodeys in the new version as I've fixed most of the hit graphics. I think...

Also, I'm toning down sieging 'slightly' based on feedback. There will still be a few booms though :D.
Reply #77 Top
I think its about time for a Vasari update. :)

Here's a preview of the new Desolator siege animation.
Enjoy. :d

Explosion 1, Phase 1



Explosion 1, Phase 2



Explosion 1, Phase 3


As your probably guessed from the screenshots, the giant energy ball around the Desolator shrinks as the explosion on the planet grows. :D

I'm trying to give each capital siege ship a separate sieging animation to make them more unique.
Reply #78 Top
Very cool, although now youve made me even more impatient  X-( 

Oh well, looks like GTA4 will occupy me till youre done hehe.
Reply #79 Top
I liked the fixed timing issues and thicker lasers, but when I looked through the files to merge it with my mixed-mod fileset, I noticed the Merge version had the Entity files (which would have messed with the sins plus gas giant research, then I checked the Gauss cannons for each empire so it wouldn't conflict with changes I made, and found a typo in the damage levels. I checked the capital ships and found very consistant "typos" that increased the base damage for TEC by 62% and Decreased Vasari base damage by 60% ---across the board---

Anyway, I was wondering since you said the gameplay wasn't changed, that if when you wrote the mod you didn't accidentally start with pre-existing modifications (unless I discovered an evil plot against the vasari :) :D do de doooo ......
Reply #80 Top
If you're talking about planet damage, its the same DPS as 1.04. The UI displays planet damage as damage per cycle instead of damage per second.

If you'll notice the TEC bombing cycle was increased in length to compensate and the Vasari one was decreased in length. There for the DPS is the same. They are not typos or a conspiracy... the conspiracy is buried a little deeper... muahahah :d
Reply #81 Top
Bump.
I updated the pictures in original post. :)

Please feel free to post feedback if you see anything too awry in them.
Reply #82 Top
Looking good, I was wondering have you thought about changing the vasari banana looking weapon fire thats on the kortul and some other ships. I think it could use some of your imaginitive work.
Reply #83 Top
ugh, i can't wait for this! :CONGRAT:
Reply #84 Top
The Vasari beam looks awesome. If the Radiance is gonna keep its purple beams, I think the firing effect should be changed to match the color as well. I guess I just don't like when colors don't match lol.
Reply #85 Top
Looking good, I was wondering have you thought about changing the vasari banana looking weapon fire thats on the kortul and some other ships. I think it could use some of your imaginitive work.

Already did, it 'should' look like lightning with a green core now. :)

If the Radiance is gonna keep its purple beams, I think the firing effect should be changed to match the color as well. I guess I just don't like when colors don't match lol.

Ya, me either. I don't know how to modify muzzle/hit color/size right now though. :NOTSURE:
I'll try to make the inner or outer beam a little closer to the muzzle flash.
Reply #86 Top
Can't wait till this is merged with 7 deadly sins , omg come on! :D
Reply #87 Top
Can't wait till this is merged with 7 deadly sins , omg come on!


agree. thinking of a way to turn time forward!
Reply #88 Top
lol, me too. I'm scheduled for a solid four days at work. ;p

I'm still putting all my free time into the mod though.
Up to around 130 hours so far. :)
Reply #90 Top
I've actually tried to put some videos up on youtube. It keeps telling me the codec isn't compatible even though it supports avi files. I'll have to find a converter to change them another format. I'm using Fraps to try and capture images.

I'd really like to show off the new Marza, Desolator and Revelation sieging animations. A simple screenshot doesn't do them any justice. I just hope I'll be able to capture the audio too. I've changed their sound files so you know when they're sieging.
Reply #91 Top
EXXXXXCELENT!!! Then I'll just dump the files directly into the version I'm playing now... YAY!!!
Reply #92 Top
EXXXXXCELENT!!! Then I'll just dump the files directly into the version I'm playing now... YAY!!!

heh, I'm adjusting all siege cycles up to 20 seconds in the WLd2 mod to save some hassle. Plus I like big boom. You can't do big boom in under 10 seconds. :p



I can't quite figure out how to get this youtube video embedded in the forum, so you guys will have to deal with a link. ;p

Capital Siege Ship Preview


P.S. Youtube link also added to original post.
Reply #93 Top
be sure to PM me as soon as your next version comes out. I want to add it to adama repack.
Reply #94 Top
that was an awesome video!

one thing, on the marza dreadnought, could you change the firing sequence delay to 1 second more, because in the video, as soon as the first blast would dissipate, the next one would launch. It would be better if there was a second to let the effect sink into the user. ;)
Reply #95 Top
Awesome effects. The only thing I'd change would be to make the explosion from the Desolator's laser different.
Reply #96 Top
Looking good. Exactly what files are playing with? Particle files or what?
Reply #97 Top
that was an awesome video!one thing, on the marza dreadnought, could you change the firing sequence delay to 1 second more, because in the video, as soon as the first blast would dissipate, the next one would launch. It would be better if there was a second to let the effect sink into the user.

Ha! You should've seen when I had it cranked to 160 bursts. :LOL:
I'll look at it again though.

Awesome effects. The only thing I'd change would be to make the explosion from the Desolator's laser different.

I would like to but I don't quite know how to make my own explosions and stuff yet. :/
I'll try some other graphics and see if they work. ;p


Looking good. Exactly what files are playing with? Particle files or what?

Just entity files. I lack the know how to edit anything else right now. X-(
Reply #98 Top
I watched the video (Awesome mod btw) and those siege weapons were awesome. Only thing I thought looked odd was after the Revelation's blast hits the planet, the burst ring was perpendicular to the planet, instead of parallel. Maybe it was the camera angle, but thats what it looked like.
Reply #99 Top
Can't wait for this version to be done!

DANMAN
Reply #100 Top
I watched the video (Awesome mod btw) and those siege weapons were awesome. Only thing I thought looked odd was after the Revelation's blast hits the planet, the burst ring was perpendicular to the planet, instead of parallel. Maybe it was the camera angle, but thats what it looked like.

lol, another thing I would like to change but can't. :NOTSURE:

Can't wait for this version to be done!
DANMAN

:D