I'd appreciate more feedback if anyone is interested. It helps me pick out problem areas so I can make a better mod.
Well if that’s the case then I suppose I can help nit-pick without feeling too guilty
Here are just some of the things that could do with little improvement (IMO)
Missiles: for the most part these are only the standard Lrms and phase missiles I'm talking about (the marzas missile effects are bloody brilliant).
I notice that Vasari and TEC Lrms now fire in similar manner, a smaller missile moving at medium(vasari) to fast(TEC) speeds, with the same kind of exhaust trail( that "stiching" look, though it is much more apparant for TEC). It seems that the Vasari static defense missile platform also fires like a TEC LRM.
Some of the Vasari Cap ship weapons should also be re-evaluated, the flickering lasers that fire from the tops of the desolators and fronts of the marauders I have already mentioned, the Kortul’s beam weapon (which fires from the outsides of its “wings”) also produces no impact effects at all.
Although I love the TEC gauss platform, the Pirate one looks a little odd when it fires what looks like two barrels of yellow buckshot at my approaching ships.
Shields for the most part are great, but Advent's seems a bit dry if only for the white color, perhaps it could be changed to yellow or perhaps red? richsad has already commented on some of the problems presented by the Advent's beam weapons.
Well that’s all I can think of for now.
Once again this was purely for the purpose of constructive criticism, still loving your mod