Clan Council

Lets decide a few things, eh?

https://www.sinsladder.com

https://www.sinsladder.com/forum/
39,834 views 78 replies
Reply #1 Top
5. A name for these rules? - Council of Competitive Clans (CCC) ? (C3)?- ANy and all suggestions will be put here.


Just call it the CCCP. Anyone who doesn't play by the rules gets sent to the gulag, and people playing TEC will be executed for fascism.

seriously if you guys decide on the One True Map someone will make this horribly unfun symmetrical map with one star and a trillion terran planets and anyone who doesn't want to play that way will get branded a pubbie n00b. this pretty much happens in every gaming community ever.
Reply #2 Top
5. A name for these rules? - Council of Competitive Clans (CCC) ? (C3)?- ANy and all suggestions will be put here.Just call it the CCCP. Anyone who doesn't play by the rules gets sent to the gulag, and people playing TEC will be executed for fascism.seriously if you guys decide on the One True Map someone will make this horribly unfun symmetrical map with one star and a trillion terran planets and anyone who doesn't want to play that way will get branded a pubbie n00b. this pretty much happens in every gaming community ever.


We're not deciding one true map. In CS they had all but maybe 2 or 3 usable maps. I'd like to get opinions and put our collective heads together and decide which maps are playable for competition, and which ones might be better left out. One true map would indeed make alot of people angry, including myself :D

We can also test out custom maps, maybe tweak them a bit, or even tweak the pre-set maps a bit for competition. And, lets face it, if 9/10 clans decide they dont like a map.. that 1/10 will of course be a little upset, but at least we have an idea of what 90% of the clans think is a competitive map. :D
Reply #3 Top
Hi there!

I think it is a clever initiative you are trying to organize here...but quite a big task...phew!

I think the idea of choosing (or making / editing) a number of maps for each competitive option i.e. 1v1 2v2 etc is a good idea. Perhaps once the list has been proposed the clans can vote (as u said I think) and the list can be finalized.

I like the idea that you are including /inviting all types of clans...that is a good approach and should attract a large number (and variety) of people I think without excluding others. I also really love the ladder idea.

I'll chat to my clan about the idea and see what they think :-)

PS: I'm with Aura of Honor by the way!

Thanks for the good ideas and suggestions!

Keep well.
Reply #5 Top
MAGOG answers to no man, and to no council. Only to the almighty Gog!www.magogclan.com


Thanks for contributing to the thread!
Reply #6 Top
1. Official Maps for Competition.
- 1v1
Close Encounters, random map 1v1
- 2v2
Chronac's cross, random map 2v2
- 3v3
Razor's Edge, Foreign Invasion, Entanglement
- 4v4
??? Viable???
- 5v5
Not viable
- 2v2v2
Not viable
- FFA
Not viable


2. Pirates?
Normal settings, leave them on for more gameplay

3. Map Settings
- Culture Speed
Fast
- Game Speed
Fast
- Income Speed
Fast
- Build Speed
Fast
- ETC

4. Rules for saves/records/minidumps
Hope that minidumps go away. From what Blair posted, saving does nothing. You just minidump at the same spot. :(
Reply #7 Top
MAGOG answers to no man, and to no council. Only to the almighty Gog!www.magogclan.comThanks for contributing to the thread!


I know. I was just being funny. I'm all in favor of organizing some clan stuff.
Reply #8 Top
uh, GE has had multiple 5v5's and 4v4's , entanglement is crap since everything is so random, close encounters just shows who is best at rushing, i feel competitive games under 4v4 should be played on all medium settings with fast culture, saves should be set at 5 mins; even though this makes an annoying little lag spike every 5 mins, it is much better than having someone lose his connection and then have to play through 10 mins of crap just to get to where you left off.
Reply #9 Top
Awesome, thanks for the input guys. I'll edit the post to show votes and such now. Try to spread the word so we can get more opinions.

- FFA
Not viable


I believe an FFA type ladder is very viable. Perhaps 5 player locked teams FFA, for ladder purposes can have point distribution like so: 1st: 5, 2nd: 2, 3rd: 0, 4th: -2, 5th: -3.

4. Rules for saves/records/minidumps
Hope that minidumps go away. From what Blair posted, saving does nothing. You just minidump at the same spot.

Very nice idea.
Reply #10 Top
hmm.....

I'd love to have input here, but my experience in ladders is rather low.

however, I was wondering if we could have speed (and fleet size ect.) recomendations as well.

First, I think that all speed settings should be the same, (not to have some slow and some fast)

and personaly I'd like to have all settings on fast, but that is just me.


As for the name, I think something concerning sins sould be included, like the Clan Counsil for Sins of a solar empire (CCS)

-EvilTesla, Leader of the Rebel Genius Clan.
Reply #11 Top
however, I was wondering if we could have speed (and fleet size ect.) recomendations as well.


Already there :D

As for the name, I think something concerning sins sould be included, like the Clan Counsil for Sins of a solar empire (CCS)


Very nice, its added! :D

Don't be shy if you're not familiar with Ladders, how they work, or haven't competed in ladders for your whole life. We wanna hear everyone's opinion!
Reply #12 Top
Could you add Hopeful Horizon to the Recognized Clans part? I'll get my superiors to get back to you with suggestions and stuff.
Reply #13 Top
Could you add Hopeful Horizon to the Recognized Clans part? I'll get my superiors to get back to you with suggestions and stuff.


Added! And thanks for joining!
Reply #14 Top
That is very thoughtful of you bringing this up. I'm putting up the link of this post onto our clan forum, AoH will be glad to deliberate and share some insights with the rest of the community in the near future.





«AoH»Silent_Strike
Reply #15 Top
This seems like the best community actions so far in Sins.
Though, I am quite certain once this catches on, it will run into problems
Its best to lay some ground rules, and have a person or two to enforce them.
Reply #16 Top
This seems like the best community actions so far in Sins.Though, I am quite certain once this catches on, it will run into problemsIts best to lay some ground rules, and have a person or two to enforce them.


My goal is to have everything collective. Votes and such. If it's split, we can cross that bridge later, but we have to start somewhere :P Problems we're going to overcome TOGETHER. If you have just 1 or 2 people in charge, thats not enough opinions.

I'm confident that we can at least get a general idea of how competitive matches should be played, and if it really is split or if problems become big, we can vote or maybe get some Devs in on the discussion.

Also, whoever decides to set up the first SoaSE ladder will more than likely be making 'executive decisions' on rules for THEIR ladder.

This thread is an attempt to get those ladders something to work with :D
Reply #17 Top
First off, I won't play a random map, FFAs, or 3+ teams. I'm not here to be a diplomat, I want to win by skill, not by making friends. If people really want to, good for them, but I wouldn't participate.

1v1
Close encounters is good.
I'll look for others.
2v2
I haven't done many 2v2s to have an opinon.
3v3
Razor's edge is the staple, it has rushing, it gives at least one player time to build up. It's defensible, without being too easy to turtle since it's small.

I'll add more maps as I think about it.
4v4
I don't like games with more than 3 per team, too much of a clusterfuck, and a serious lack of balanced maps for 4v4 or 5v5.
5v5
See above.

If pirates were less random in what they spawned, and the timer wasn't hidden. I'd say use them, as it is, I dislike them but will play with them if requested.

fast everything normal fleet size. Everything must be the same speed or it unbalances. Fleet size is a little more complicated as to how it effects game play, as it varies by play styles and races.

As far as a name? I'm not known for creativity, but I don't care for the current suggestions.


All in all, random is not welcome in a competitive environment. I'm not a fan of things out of my control causing me to lose. A perfect example is in a tourney for GE, we had a 1v1 on small random between two members. One player got a terrible starting selection of planets, the other had an excellent one. Needless to say, lopsided games.

As far as other random elements, once the full dev tools are fully released, or I figure out how everything works with the current ones for galaxy forge. I'd like to have modified militia to reduce yet another random element that while not as drastic as the aforementioned instance, can still change the outcome of close games. One player gets a two bar militia, the other gets 1 of each ship. One gets an ice with 4 ships, another variable for ice planets has a chance for I believe 9?

I'm against any random elements that effect game play and balance. I want to win lose because I'm a better/worse player not because I got a great/terrible start.

I have no issue playing random maps for fun and just having a good time, but if I'm playing in a tournament or a ladder I want a level playing field.
Reply #18 Top
Economy - Fast
Ship Speed - Fast or Normal. Normal better if people have time
Build Speed - Normal
Culture - Fast
Research - Fast

this works really well on Foreign Invasion and other small maps.

Also , consider some of the ffa 3 player maps as 1v1 maps , Centrifuge makes a very good 1v1 map.

One Study Id like to do is to compare using a standard map like Foreign Invasion , Fulcrum or Maelstroem the time taken for game completion with Build Speed normal and build speed fast , and ship speed fast and ship speed normal.

I hypothesize that game time only increases slightly , as players anticipate faster to compensate for slightly slower ships , and use multi-factories to compensate for build speed of ships and faster anticipation for building of defences before attacks arrive.


Reply #19 Top
Economy - FastShip Speed - Fast or Normal. Normal better if people have timeBuild Speed - NormalCulture - FastResearch - Fastthis works really well on Foreign Invasion and other small maps.Also , consider some of the ffa 3 player maps as 1v1 maps , Centrifuge makes a very good 1v1 map.One Study Id like to do is to compare using a standard map like Foreign Invasion , Fulcrum or Maelstroem the time taken for game completion with Build Speed normal and build speed fast , and ship speed fast and ship speed normal.I hypothesize that game time only increases slightly , as players anticipate faster to compensate for slightly slower ships , and use multi-factories to compensate for build speed of ships and faster anticipation for building of defences before attacks arrive.


Differing speeds changes the balance of the game. They must be the same for all types, or we must as a majority agree on a setting group. Econ fast with build speed/ship speed normal helps tec hurts Vasari. About neutral with Advent.

The only suggestion for differing speeds I could see a reasoning behind is fast culture normal everything else, but slightly evening out the advent to make the game slower by about 25% isn't really something I want.

it's a 25% difference PSyy, ship speed and build speed with fast everything else would slow the game by a good 20% give or take a few percentages. Keep in mind that the kind of testing you're asking for is impossible. Too many variables. The only way to get an accurate idea of how it changes the game is using an estimation taking in account all the variables of the speeds and how they change the game. Each one increases it's respective gameplay aspect by 25%.

Research, almost nil impact with the new one in each tree at a time research mechanic effect on gameplay.


Culture, almost nil impact, culture is the red headed step child of this game right now.

Buld speed, Medium impact, overall a small increase/decrease in time taken. This isn't a 4x, you're not even always building stuff.

Ship speed, Massive impact, makes micro a little more intensive (I consider this good) overall at least a 10% game play difference between normal and fast.

Econ, another massive impact, untill very late game I'm spending my money as soon as I get it. At least 10% game play difference.

Keep in mind, these numbers are for stand alone increases. Not if you turn them all on fast together. You'll see a gameplay increase of X percentage if you have all normal then make one fast instead of normal.

This is just rough math, but I still feel rather accurate.


I'd like to ask again, what are people's thoughts on doctored maps designed just for tournaments/ladders. Standardized militia, no random planets.
Reply #20 Top
*posted link on RG site (http://nsskbiz.com/forumz/*

I belive we need some forums for this. We could have a discussion area where only reconginezed clan members can join. And we could have anouther section where one (or population based) representitves from each clan vote to finalize the changes.

I think this would be a huge step, we could also expand this counsil to included a ladder of all recongnized clans, thier participants, ect....
Reply #21 Top
Haeso, I understand your point about having random planets/resources and it being a pain if your in a "bad start position"... Thats a good point, but at the same time, I think a "type" of tournament that includes random planets/resources is important...It judges how well you ADAPT to a different scenario... If you don't know how far away your opponent is immediately, whether you'll have lots of metal or crystal, etc...It makes things more exciting and require more instant-decision-making.

Otherwise, we'll just memorize what the best tactic is for any given map :p...
Reply #22 Top
Haeso, I understand your point about having random planets/resources and it being a pain if your in a "bad start position"... Thats a good point, but at the same time, I think a "type" of tournament that includes random planets/resources is important...It judges how well you ADAPT to a different scenario... If you don't know how far away your opponent is immediately, whether you'll have lots of metal or crystal, etc...It makes things more exciting and require more instant-decision-making.Otherwise, we'll just memorize what the best tactic is for any given map ...


This was kinda suggested already with (Hardcore) ladder and (Skirmish) ladder. One having random elements, and one not.
*posted link on RG site (http://nsskbiz.com/forumz/*I belive we need some forums for this. We could have a discussion area where only reconginezed clan members can join. And we could have anouther section where one (or population based) representitves from each clan vote to finalize the changes.I think this would be a huge step, we could also expand this counsil to included a ladder of all recongnized clans, thier participants, ect....


If we're going to have side forums for this, we need to think of a name for a URL, and I'll set up the forum. As for 'recognized clans', I will recognize ANY clan that's willing to put in competitive ideas and suggestions. This will avoid certain clans being upset because their voice wasn't heard. I want to hear all voices.

Good Idea with the forums though, lets think of a name!
Reply #23 Top
hmm.. I'm not good with names.....

The Clan Counsil for Sins of a solar empire forums!!!!!

wow, I'm imaginitive!!!

(strange, leader of an art clan can't think of any good names....)

also, I might get some RG to make an awsome banner once this counsil gets some forums and a good name
Reply #24 Top
I would nominate Maelstrom for 3v3. I'm surprised people like Entanglement over Maelstrom.

The nice thing about Maelstrom is that while there ARE planets to expand to, every HW has 3 possible directions to be concerned with, and neighbors are not far away. This creates opportunities to either expand, attack, or fortify depending on what strategy someone is employing.
Reply #25 Top
Great work Third, it is great that someone finally took the initiative of forming this structure.

As for other organized clans, anybody hear from SobanForce or RaY?