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Bug Report Thread

Bug Report Thread

For users who have version 1.02.49 (stand alone or from SDC) please post any problems you think are bugs here.

Note: A feature you wish the game had or a change in game play is not a bug. ;)
19,835 views 633 replies
Reply #51 Top
I was in the trade screen offering tons of stuff to the Yor when I got this crash to desktop.


Stardock SmartException Logging Information
-------------------------------------------

OS Version : Windows XP
Video Card : 128MB NVIDIA GeForce4 Ti 4600 with TV Out
Application Exception code: C0000005 ACCESS_VIOLATION
Crash Addr: 004AC400 01:000AB400 C:\Program Files\Drengin.net\galciv\galciv.exe

Processor Registers (x86):
EAX:00000000
EBX:00000000
ECX:0A7EE408
EDX:00000000
ESI:0056E5F1
EDI:0012FD6C
CS:EIP:001B:004AC400
SS:ESP:0023:0012FAFC EBP:68797272
DS:0023 ES:0023 FS:003B GS:0000
Flags:00010246


Current Application Call Stack:

Addr Frame Logical addr Module Name
---------------------------------------------
004AC400 68797272 0001:000AB400 C:\Program Files\Drengin.net\galciv\galciv.exe


Debug information for each stardock app follows ....


~SDC~
Reply #52 Top
Is i possible that space sharks can get frigets??? Cause in my game, everyone seemed to be at war with them, but i never came across them. Then late in the game i finally did and it was a space shark friget. Ill post a couple screen shots in the newsgroups to show.

~SDC~
Reply #53 Top
Is i possible that space sharks can get frigets??? Cause in my game, everyone seemed to be at war with them, but i never came across them. Then late in the game i finally did and it was a space shark friget. Ill post a couple screen shots in the newsgroups to show.

~SDC~
Reply #54 Top
With 1.0249 and before:
This is an odd bug, but a bug none the less (I think).
Not that anyone would want to this, but if you destroy all your colonies from the planet screen and then hit the turn button the game crashes to desk top. Upon restarting the game everything freezes and I must reboot.
If I destroy my planets early in the game I get a movie and an interphase asking if I want to send score to the metaverse. I estimate you must be a couple of hundred turns in to the game for the crash to appear upon destroying the colonies. I can duplicate it also. I have not tried this with a new game after instaling the patch but the game is presently updated to the laatest and greatest.

I have also played to victory (aliance and cultural) and was not asked to submit to metaverse (perhaps there are certain conditions)?
Reply #55 Top
If a UP Galactic Cease-fire resolution is passed on the same turn an AI is going to land troops on another civ's planet...I get prompted that the action will cause a war and whether or not I wish to proceed...since these ships were that of an AI civilization it should not have been up to me.

~SDC~
Reply #56 Top
A couple minor bugs:

All AI set to bright on a huge galaxy.\

1) Dengins seem to get both good and evil techs. I bought both hyper trade, thought police, the dark side, and xeno brain washing from them. IMHO there was no way that they should have had hypertrade. No other race was even close to researching that tech plus they had no money (-600bc).

2) If the I-league is destroyed and comes back it doesn't appear in the minor races tab.

Thanks for all the work that is being put into this game. :)
Reply #57 Top
Ok, using a terror star to destroy a plant appears to destroy the plant. however a minor race can still randomley appear on the plant after it is destroyed. I blew up 8 or 9 star systems and 2 minor races then latter appeard on 2 of the destryoed systems. but since I already blew them up I could not see there planets. I was playing on a tiny map so I checked every planet to see if I was mastaken. it was very strange to see there trade ships comming from nowhere.

I have a saved game, if you want to take a look at it please send me a message

[email protected]
Reply #58 Top
I might not be calculating properly, but I believe I found a bug -

I chose the "green thumb" advantage, which means my planets get a +% to their original quality. Certain random events, as you know, also allow me to get +% to the planet quality. Now, sometime those two bonuses (both happen at the colonization of a new planet) do not cumlative. So I choose the evil path (killing all wurms, for example, for +20%), and I was supposed to get an additional +15% because of the trait bonus, but I only got one. Please check.

~SDC~
Reply #59 Top
This is a good one. I think it was either the Yor or Drengin that was attacking a planet. A message came up if I wanted to go to war with Torian. The message refered me as Lord Yoda. Clicking yes set off a war between the Drengin and Torian.

~SDC~
Reply #60 Top
When building ships, it used to be if you had auto launch selected, when the ship was built it would launch and the same type of ship would be selected for production.

With the latest version, ships still auto-launch but i have to reselect what ship I want again. This is a pain in the rear on gigantic!
Reply #61 Top
The AI seems to now build worthless starbases. I have seen this from the Drengin and Arceans: instead of upgrading existing starbases in a sector they'll build two or three starbases in the same sector with no upgrades. I'll post some screenshots tonight.
Reply #62 Top
Stardock Central download trouble (and a sort of solution):

I had niggling troubles getting rid of things like the "String not found" to disappear and graphics glitches on the slider bar in trades on the diplomacy screen; I'd been downloading updates via Stardock Central. I downloaded the 1.02 zipfile and installed it: ta-da, problems solved, even though I'd installed the same update with SDC. Conclusion: there's something odd with SDC's installation. :notsure:

Interface tweak request: The constantly-updating colors in diplomatic trades is a great thing. However, the slider bar seems insanely sensitive. I can click and drag the dot to get large-scale shifts. Once I get to the point of trying to achieve single-digit shifts, however, I'm stuck, back to the old method. I have a suspicion that the arrows on either end are supposed to solve this, but they seem to make large jumps and may be taking multiple mouse clicks when I (think I am) clicking once.

Reply #63 Top
I dunno if this is a problem with anyone else, but I am always limited to only 1 trade route...the UP has a law limiting evil races to 1 trade route, but I am a neutral race! I have resaerched a TON of trade techs and I should have about 5 trade routes available to me. Therefore I think this is some kind of bug.
Reply #64 Top
This happned to me befoure to, you must have been evil when the law was imposed and then after it was set you became nutural. It's mostlikley still a bug though
Reply #65 Top
I think that I mis-posted by starting new threads for bug reports. Do I need to repost my bug reports here?

Scott

~SDC~
Reply #66 Top
The infinite colony ship range bug is still around, and I am dismayed to find my current game in ruins because the AI has been able to setup colonies 6 sectors away from its home system without any starbases and range extension technologies.
Reply #67 Top
A couple of things:
1)The diplomacy screen when talking to another race has a "string not found" where the "leave" button was. Had been working fine before I got the patch.

2) Twice I've had a starbase at a resource, and upon restarting the game, the resource had disappeared, but the starbase remained, and suddenly all the other races were sending constructors right to those starbases. There is literally 40 constructors sitting around one starbase and more keep showing up.

Also, occasionally AI ships are not showing up and I know its not that they're cloaked, just not viewable.

~SDC~
Reply #68 Top
Domestic elections are wacky. I've lost to the opposing party, and not only do I lose my bonuses, their boni are given to me as penalties, and are never reversed, even if I win subsequent elections. If they continue to win, the penalty is compounded.

I can't believe that the duplicate trade good thing is still around. From this thread it looks like there are more bugs now than there were before!

~SDC~
Reply #69 Top
Ever since I uploaded to this latest build, my game crashes every time the UP convenes for the first time. In a previous save game (before the upgrade), the UP jad already convened and now this old save game will not load. The loader goes to 100% and then sends me back to desktop.
Reply #70 Top
Ever since I downloaded the lasted patch (1.02.49), all my planets have 100% morale. Doesn't matter if I load a pre-1.02.49 game or create a new one. =(

Save game available if needed.
Reply #71 Top
If I trade for a technology while researching it, the tech screen doesn't come up and no new technologies get researched until I manually choose a new one. It'd be nice if I were prompted to choose a new tech to research.
Reply #72 Top
CTD: The Drengin popped up and wanted to trade Impulse Drive to me in exchange for a blank technology. The little symbol was there, a selection box appeared around the tech when I moused over it, but it was neither named nor shown.

Clicked "Accept"; immediate CTD.
Reply #73 Top
Planets with a population of zero should not have a reproduction rate, until the planet is colonized by a transport or colony ship.

The zero population is possible through a United Council resolution.
Reply #74 Top
Version 1.02.049

Military Production species bonus ability still does not appear to be working.
Reply #75 Top
I don't know if this is a bug, or the way it's supposed to be.

When I click the turn button. Nothing happens. The date doesn't change. If I click any point on the star map the date will then change but my ships that are on auto pilot don't move. If I click on them they still have full movement points. Or if my ships are on autopilot and I click the end turn again then they'll move.


:(