This game reminds me of the series of books by David Weber and Steve White
in Sins of a Solar Empire
Sins Forums
I still haven't really gotten into sins, but the kinship to the "Honorverse" was obvious to me just from the first tutorial- the visual style, artwork, and overall feel of the game. Targeting planetary infrastructure, phase lanes instead of hyper limits, capital ships firing "broadsides", that sort of thing. Advil, I disagree, I strongly suspect that David Weber's writings were, at the very least, an indirect inspiration for the flavor of the game. But you're right about the pace of a
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