JoeDawson

JoeDawson

Joined Member # 909154
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Which mods are you talking about? Maybe i can help... I am using all the major 3d programs alternately trying to find one that works properly...

6 Replies 5,525 Views

I have successfully converted the first of 20 - 30 ships that i have, i am scouring for the net for more... I want to have 50 - 60+ ships available... I only have fed right now, but im going to grab other races next and stations as well, my intention is to replace the starbases with trek starbases, if i can figure out how the different modules work visually... I will have available all the models i have converted soon... Most definately screen shots when i get home this evening.

133 Replies 59,383 Views

Count me in. Though I have absolutely no 3d modeling skills, I was an English major for awhile in college and would be more then happy to help with all the writing aspects: race descriptions, random events, etc Also got a lot of experience with 4x games and did some minor modding on the Space Empires serie

133 Replies 59,383 Views

I have concentrated now on finding ships with included texture files... I am converting about 20 - 30 or more ships depengin on how many i can find...

133 Replies 59,383 Views

ok, thats all well and good... Im sorry your english isnt that good... But you seem to be missing the point... that hornet file you converted INCLDUES THE SEPARATE TEXTURE FILE.... if you have that file it is an easy conversion. Its the problem when the textures are part of a SINGLE 3DS file with NO EXTERNAL TEXTURE FILE. There must be some way to extract the texture map... most meshes out there have no accompanying texture file.</fon

133 Replies 59,383 Views

Ok i was able to extract the textures from my 3ds using the "render to texture" function in 3ds max... but i have 300 files now... how can this work? the models i used before hand one png file for the textures...

133 Replies 59,383 Views

It will be easy to do this in the same way that i am creating the ships... it will require more editing... but once i am successful in properly getting the textures working, ill start creating parts for the ship creator rather than full ships...

133 Replies 59,383 Views

I just grabbed a random ship from Starfleet Command III... Since it had included separate textures, 3ds max just converted them to png... I think it is capable of extracting from single file formats like .3ds but the instructions i have on this are incomplete and cryptic...

133 Replies 59,383 Views

I sent you an email the other day from gmail... You can send the modified blender to [email protected] I am still having MASSIVE issues extracting the texture map... i have the same plugins you guys do and it ONLY outputs a .x file... i do get the dialogue that lets me specify the output... the textures are viewable in the directx viewer but I cannot get it to output to a .png there must be a setting that i don't know about.</fo

133 Replies 59,383 Views

I have installed version 7, and soon the plugins... Expect some very nice screenshots soon. I have been fighting with version 8 for days now... Its sad that it is so buggy. Well onto bigger and better things, and since i figured out hardpoints... the ships ill be creating will actually be useful. Getting exciting aint it?

133 Replies 59,383 Views

Ok how do i extract a texture map from say... a 3ds file? I have no problem converting files that have a stand-alone texture map, but is it required? I want to be able to extract a texture map into a png file..

133 Replies 59,383 Views

3ds max has a 30 day trial... I wont go any further thanthat... I have installed blender too as it seems a smaller footprint for memory and such.... pictures coming soon.

133 Replies 59,383 Views

according to the developers the interface is directly editable in "desktopx professional" you should search for a .dxpack and load that up in desktop x...

8 Replies 5,185 Views

I am 100% interested. How do we want to organize? We need a place where we can all talk in real time... I prefer IRC but i am open to other suggestions. I am installing 3ds max at the moment... and i am attempting to import a ship into the game, i shall report my progress including screen shots in a few hours when i get home from work.

133 Replies 59,383 Views

It seems as though we can export any model into .x and use it in game... I am going to make the valient attempt with some trek ships when i get home in a few hours.

19 Replies 9,739 Views

I opened a thread about this very topic. we need the trek ship PARTS not complete ships.... bridge modules, saucesr, nacelles, secondary hulls... I can't wait till we start seeing additional parts...

19 Replies 9,739 Views

How about a mod that would allow you to change the name of the star like you change the name of the planets... I don't understand why this was not implemented in the first place... I want to use Trekkie star names...

17 Replies 13,646 Views

Kyro, Is it possible (maybe when the mod folder is properly implemented) to have your mods append the official one rather than replacing it? I am fanatical about patching, but i'd hate to lose the advantages of your mod... Im even considering keeping a second copy of the game installed on a second computer JUST to build ships with your mod in case there is an upgrade before you can update your mod. If i recall correctly since with the latest update you can use ships in all subsequent

317 Replies 754,054 Views

I just put that spathi together quickly... i was playing around with proportions and stuff, I only have SC2 so i have no 3d perspective, and since this is a 3d designer... Does anyone have 3D renderings of SC ships i can use as a guidline? I am working on the Earth Cruiser now, that will be another easy one.

32 Replies 22,013 Views

Just use your imagination, AND KYRO'S HULL MOD.... its amazing some of the stuff you can do since it doesnt affect peformance using jewelry. I created a saved game with cheats activated ONLY TO CREATE SHIPS... it doesnt help me cheat in the full game since I still have to research till my advanced ships are available.

14 Replies 10,622 Views

I know this is not a solution, but at least less frustrating... And keep in mind i haven't yet tried the LATEST 1.0X im still using the pre-release.. I set my game to autosave after 0 turns, which in effect saves after each turn, so if it DOES crash, its only the one turn i have to replay. Cheers!

4 Replies 2,447 Views

I am installing SC2 The Urquan Masters Link Im going to definately makes some ships, ill post pics when i get home tonight.

32 Replies 22,013 Views