MoseyingAlong

MoseyingAlong

Joined Member # 822364
0 Posts 0 Replies 184 Reputation

The combat dialog is not informative enough. It would be good if it would name the ship, whose space it is in (or neutral space) and what the nearest star (or other identifiable, perhaps searchable feature) is. I am sure in the future viewing the combat, etc. is in the cards, but right now it is a total mystery.

0 Replies 4,395 Views

I only want one shipyard per solar system (whether one star or two, some stars are so close together the planets can easily share a shipyard in my mind and so are "binary" stars.) I can't really suss that out unless I have a minimap of the local star chart available when I am in the planet's build screen, or some indication of how far it is to the nearest shipyard. Are there solar system level improvements? Should there be?

0 Replies 4,514 Views

The horrid thing about bow-using assassins is that the assassin weapons are melee weapons. Further, I don't have any heroes using a bow because of the penalties to initiative. The one thing that bugs me is that warriors have a swarm bonus, and assassins do not have an attack-from-behind bonus. It may be implicit in the swarm system in that when I do attack from behind it appears to work better than from the front. I am too lazy to try to time things out for the assa

34 Replies 32,126 Views