I don't understand why they have to activate a PATCH to an ALREADY ACTIVATED install. Can't it look at the existing status and if it is activated not ask again? BTW: I am a computer programmer and IT support technician who often deals with commercial software that uses activation of one form or another, and as far as I can remember only new version installs (6.?? to 7 for instance) have ever required re-activation. Sub-versions and patches never do (they would get too many complaint
Thurstan
Apparently you can do it by running gcW.exe instead of gc.exe
in fairness to sector owners, colonized planets that are located in sectors not under their control will have a tax on them for 2 years - 5/turn This does work, I am getting it in my current (1.0X) game, it shows up as a tribute income.
Someone (Archimagus) asked what the problems the problems with tech trading are, I think they are 1) that it allows (almost forces) civs and players to fuel their economy by getting tons of cash from selling tech (so there is no, or little, money managment required) and 2) it means that all races tend to have the same weapons/defenses which reduces the ability of civs (including you) to design counters to the other civs choice of weapon/defense tech line and reduces the "flavour" of a