Sirian

Sirian

Joined Member # 708913
0 Posts 0 Replies 107 Reputation

Seriously Sirian, why did you hate MoO3 so much? It has all the nitty gritty controls that you are asking for here. The only game I've ever *hated* was MOO2, for what it did to the franchise, what it did to the genre. My hatred of that title remains visceral to this day. MOO3 that shipped

130 Replies 140,264 Views

If I have 10 factory workers and 5 scientists ready to roll if I can somehow get their salaries paid, what is it causing me to choose one or the other? Apparently you don't have that. You have X workers, period. You can leave your labs completely empty and have the X workers work the factories, produ

130 Replies 140,264 Views

If you return social to the kitty you have to micro more. I understand you like to micro, Sirian... You don't understand me, but that's OK. Returning social to the kitty changes nothing. If you are building social and military at the same time, you're choosing to prefer aesthetics over stra

130 Replies 140,264 Views

So, while you gain more control, you don't suddenly gain the ability to get the levels of production vastly higher than you get in-game currently. Actually, all this would do (in effect) is to dictate that your sliders will be set at X and Y, instead of allowing you to choose. If Brad is s

130 Replies 140,264 Views

The solution is that you build farms to increase your population and more trade centers/banking centers to get more income out of them. Your industrial capacity will never be tied to your tax base in any game I write. Ever. I understand the economic system. Funneling social spending (when there is

130 Replies 140,264 Views

Hi Sirian, nice to see you back on the GC galaxy. Will Realms Beyond start another succession game for GC2 I don't know yet. I obtained a military conquest on the highest possible difficulty setting on just my fourth game (third on the meta). I'm not sure yet if GC2 is sufficiently different from GC1 to hold my interest for an extended

53 Replies 30,474 Views

Having Social spending dump in to military spending does not address the problem. I can't speak for other players who may choose different strategies, but I virtually never have planets that run out of social projects to build -- and this is from the buggy early builds with the Upgrade issue that you've solved. The new builds will have even more social building to be doing because there won't be any freebies. It's precisely because spending and income are divorced that lead

130 Replies 140,264 Views

Greetings! The Realms Beyond is a close knit gaming community that has been around since the days of Diablo (the original). We seek challenge and variety in our gaming ventures. Our glories arise more from the sharing of fun times than from racking up "high scores" or other tanglible accolades. Not that we don't score highly -- sometimes we do -- but we look beyond the score and results. Our GalCiv Metaverse Empire rose in to the top ten empires list with

2 Replies 4,037 Views

Question: When do you NOT WANT your Freighters and Constructors to launch from orbit after they are built? Answer: Hardly ever! Problem: It's unholy dull when pushing trade or starbases to have to micromanage launching them in to space. I mean, yeah, you do need to manage where they are going, but the launch part of the process could be automated. Anything that cuts down on the interface tedium would be helpful. Solution: Any ship with a Trade or Construct module

894 Replies 380,264 Views

Good thing you caught the fact that the Drengin didn't know they should be defending more than just their homeworld. AI weakness arises more often from bugs than one might suppose. Ten days until code-freeze? Good luck with the rollout. (Are these new smilies "lemon

40 Replies 170,841 Views