Kwayne64

Kwayne64

Joined Member # 7044898
0 Posts 6 Replies 37 Reputation

It would be interesting to see episode specific features introduced to gameplay. For example, there could be a situation where the player is forced to coordinate fleets in an ongoing war, which could be used to eliminate puzzle obstacles while pushing back against continuous enemy invasions. The player can gain new fleets via new allies, under which I mean buddy characters acting like fleet admirals, either 'given' by their government or convinced independently. The player has to resupply the

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To dispel the effect of the legal dispute on fanbase growth, Stardock needs Paul Reiche III to give some more legitimacy to SCO through the means of featuring SCO elements in their sequel(s) while embracing the concept of the multiverse. It has to appear as if in the grand scheme, UQM2 and SCO2 are the same pack of cards with a different shuffle. To boost numbers somewhat, Stardock could try providing a japanese voiceover alternative. Japanese VO improves everything, and I'm sure a lo

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The problem with modding is that Star Control currently doesn't have a fan talent base which can create full story mods, so for StarDock it isn't worth it much to develop a super user friendly creation tool, even if they sell it separately. Still, I'd like to be able to develop a full story even with basic assets, so further additions like 3D models, videos and voiceover can be added when I can recruit the necessary talent.

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Aside addressing the gameplay, my personal wish would be to make the Syndicate and Liberator factions major players (on top of developing them further as already suggested). I was involved in the design of these aliens and I'm curious about what happens when they get the professional 3D design treatment. I'm especially interested in the fate of the Foon, Quawa and Verezi races for various specific reasons.

37 Replies 522,876 Views