Some changes to make familiars less anoying to use, posted if anyone else want to use them. Summoned familars Are same level as summoner (Summoner_Level + SummonerBonusLevel/2) Have ranged attack: 4+1 cold per level (-4 from existing), start battle at rear, lose Counterattack. Have slightly improved survability: +2 regen per round, +20 dodge vs ranged attacks. nb/ Spells & focused ranged attack will still kill rapidly. Meant
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Interdictor ship needed badly in singleplayer and other issues
in Sins of a Solar Empire
Sins Forums
If you want to balance a phase inhibitor ship what about the following. When activated prevents all phase jumps out of the system for X minutes for all vessels (this includes your own) but does not prevent incoming travel. Once activated nothing can cancel the effect including distruction of the ship. Thus you have the opportunity to pin and destroy the enemy fleet, but risk being captured in your own trap if the enemy have nearby reinforcements or can spring a suprise attack e
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