Taaff05

Taaff05

Joined Member # 6918000
0 Posts 5 Replies 33 Reputation

The minerals required for most quests are common or, if rare, within a class that is not. Randomizing those to nearby stars would not affect the planet classes at all, it would require a bit more looking than going to one's notes and seeing that a stash of X and Y is at Planet Z in the Blank system. Marking planets in notes would make that even simpler. Don't think the game is so complex that one will be re-starting over and over like in SC2. I have just been tootling around. You are

28 Replies 79,781 Views

Minerals should be somewhat randomized with each play-through, so that once you complete a quest, the minerals or items you need are not always at X, but now might be at Y. Also, I don't think the on-planet scenes make the planet seem too small. It is the initial landing cut-scenes that make the planet feel like a ping-pong ball. Make the lander,and maybe the lander site, smaller on the landing screen, and that would solve most of the "planet seems like a tiny ball issue". Or increase

28 Replies 79,781 Views