QoL? Selling partial stacks of materials so I can keep a reserve on the off chance I need them for a mission later. And if I understand the DLC and multiverse plans correctly, there's a whole lot of potential laters out there!
Edgecase
Same. To this day, I have no idea if I missed a critical message from Earth right after leaving Star Control [spoiler]to stop the invasion fleets[/spoiler], because I touched the moon and the dialogue went away forever (and the last autosave was a long time prior).
How would adjustments to core gameplay mechanics work under a micro-expansion logic? Not just global rebalancing, but actual mechanics changes to, e.g. spice up resource collection. Normally, an expansion gets a certain amount of clean slate to work with, and that opens up a lot of potential design space without having to worry about breaking earlier content. Will "season pass" content be less ambitious as a result? Or does it mean that someone who buys on Steam Sale in a few years may have a
My "sell conventionals" button stops working sometimes, for reason I don't really understand. I'm staring at a stack of iron (among others), so there are certainly conventional materials to be sold. Is this a bug? Also, is there any way to sell some but not all of a stack of materials? I just picked up a ton of exotics and would like to sell some of them, while holding on to a few in case they're needed for a quest or something (still playing; no spoilers!).