I've been looking into the asset xml, and while I'm still absorbing the way things are organized, I think I've got enough understanding to start asking questions. I'm *really* excited at the degree of flexibility I'm seeing in the xml. My first and biggest question is this: How will modding of asset xml be handled/supported? Something simple like "a mod can specify its own version of the Assets folder, and files will be added or overwritten by name when the mod is loaded"?
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