Unfortunate, but understandable. :( As I felt the Earthling Cruiser was very symbolic, I was a bit upset... but I now realize that likely for that very same reason the why of the compromise you had to make. I may not like it, but at least now I can relate... which really does help. Hopefully the new defense cruiser will grow on me just as the Vindicator-class has. Thanks for having taken the time to explain it to me.
zoberraz
Subject matter: The Terran Cruiser replaces the "Earthling Cruiser" both in name and design to better match the idea that the Vindicator class is a prototype thus new
I don't understand why Stardock are so much against screen wrapping in light that most of the solutions do not have to be mutually exclusive! No, seriously! Most fighting games have a 'stage select' function. Why not have the same? One is fought around the planet - lo and behold, screen wrapping to simulate fighting in the vicinity of an orbit. Most of the instances already tried can be recycled: you're in deep space, no wrapping; if you're limited my radiation boundaries, you
A lot of good points have been aired above. I don't feel making an sprawling input of my own would do more than just rethread what was said. I will say this, though: playing on a Surface Pro 4 seems to be an objective. Surface tablets have touch screens . I don't believe touch screen controls would support the WASD+primary+secondary gameplay itself, but I'd see it as ideal that the UI buttons themselves, all around, would be compatible with fingerpresses. I often switc
I acknowledge that what I've seen so far seems to fit with the comparison that the current artstyle for Star Control: Origins matches the expectation for Pixar movie characters. I do believe this is different from presentation in Star Control 2. When I picture Starbase Commanders Hayes and Talana, especially supplemented with the art shown of Talana when the SC2 Captain makes up, and the artwork of the elderly captain regaling the children with the old tales of his space adventures...