Serosis

Serosis

Joined Member # 6851264
7 Posts 26 Replies 213 Reputation

The Launcher: At this point in time the launcher can not be bypased (As far as I know). Which means if you play through Steam, which you have to if you're a founder, you go through two launchers. Steam, a glorified game launcher, and the Stardock launcher. Give us an option to bypass the launcher completely, a checkbox on the launcher itself that says "Don't show again" or a command line swit

2 Replies 284 Views

I don't know if it's too early to ask but one of the concerns on Discord was being able to replicate Quasispace properly. Will there be an implementation to switch out starmaps or will it be some other type of method like sticking 15 holes outside the boundaries of the starmap and painting it green for just that area? Maybe implement sub starmap(s)? A galaxy file that can be called from entering a specific point in Hyperspace. Not only would this make it eas

3 Replies 18,566 Views

Definitely some short descriptions and default part sizings. Maybe make the right mouse button do what the middle mouse does, coming from a modeling standpoint having it delete objects screwed me up a lot.

3 Replies 18,566 Views

The first part will be my most current concern while a bit later I'll mull over what's already been discussed on the Discord. The ship creator. It's not very intuitive as-is (obviously as it's beta) but I feel I should voice the issue about being able to properly build and configure ships faithfully from UQM. There are quite a few on Steam Workshop already that are decent facsimiles for the time being. But that's all they are, facsimiles. I wouldn't use *any* of them f

3 Replies 18,566 Views

I'm still st[quote who="Dude3D" reply="26" id="3694361"] Arena - Planet gravity is really strong. Gravity well could be wider but weaker. - Asteroid field has gravity? Why? It feels like a nuisance and i couldn't figure any reason for it. - Mouse cursor is visible at all times. It has no function during battle and could be hidden. - Different sized arena options maybe. Ship

31 Replies 27,493 Views

[quote quoting="post"] And as many a developer has wrongly believed, procedural generation seemed like a good idea at the time. [e digicons];)[/e] [/quote] Procedural generation works great when you set boundaries. Star Control II has a good setup. Each star system is randomly generated off a seed and where it is on the map. You can go into the code, shift any star by 1 pixel in any direction, and it will have an entirely new set of planets. The only

38 Replies 110,982 Views

Hey, I'm Serosis (formerly known as Kohr-Ah Death over at the Ur-Quan Masters forums). Took me awhile to become a founder but decided to do it. If you know about it I work on the UQM MegaMod and have been a Star Control II fan for 20 some odd years and have been fudging with its source code for over a decade. Can't wait to see what the first main game beta brings to the table.

131 Replies 442,118 Views