I'd like to have a "random" selection button. Usually instead of paper-rock-scissors, I like to have all random battles. Additionally, I don't think the "arena" surrounded by asteroids works well., Even if the weird edge effects are improved, I'd prefer a torus like the original star control (though sometimes fighting in an asteroid field or other scenario such as nebula would be cool too).
Neutrino123
First, to clarify, I don’t want shields to be “rechargeable” in battle or even between battles for the campaign (except at starbases for a high cost in energy). Of course, there could be special exceptions, but in general, the shields would work like a “health bar” that allows some interesting possibilities. Plus, there’s the fact that it’s a little unusual for shields to work like this, so it may be a fun concept. <p class="Mso
Hello, I’d like to propose the use of “shields” as the main damage mechanism in Star Control instead of “crew”. These would be long term shields and function exactly like crew, not to be confused with the Yehat short-term shield. It should help in a few ways. Firstly, it doesn’t make sense for a ship to remain fully combat effective while direct damage to the hull kills crew in a linear manner. Shields would allow this problem to be r