I just wanted to say that I was really pleased to see the Pinthi in the July update. One of the things I love about Star Control is the diversity of the aliens, including sentient floating gas bags, glowing fungi, crystalline and metallic races and so on. It's really important that SC:O continues that tradition, so it's great to see what look like either sentient microbes or some kind of sea egg-type creature, and I hope there are plenty more weird and wonderful (if scientifically imp
OccamsLaser
[quote who="HenriHakl" reply="71" id="3655118"] I don't think solar-system scale is a problem. The ships are obviously powered with some super engines - it takes days to travel between stars. In that time frame, I can see solar-system wide dogfights being a thing. I'm very pro-multi-planet. [/quote] I'm fine with multi-planet. I think my point is that it's a bit ridiculous having a one-on-one dogfight in a space the size of a sola
Why, thank you sir!
1. Dynamic, definitely. 2. Teams could be great but it's all in the execution. 3. Zoomed out by default I think. Also, I have some thoughts on other melee questions: I don't like the idea of the solar system melee, for a simple matter of scale. Solar systems are huge, planets are far away from each other. Ship-to-ship combat that shows all of the planets in a solar system on the melee screen would mean that the scale is nonsensical. I know it's alre
Oh hi there. So I never actually owned Star Control, or Star Control II. This being because my dad was a Mac fanatic, he started computer users' groups for Mac computers in a couple of different cities in the 1980s, and we never owned anything else (except from a very very early Amstrad when I was super young). Star Control, of course, never came out on the Mac, like about a billion other great games. So I spent a lot of my childhood living vicariously through my friends' comp