Super melee Update #2 Overall impression is good. I like the arena solution much more than the leash. Few things (and bugs?) i have noticed and suggestions. Ships - Tywom secondary drones are sometimes moving towards the enemy and sometimes static. Is this intentional and if so what triggers it? - Menkmack weapon is sometimes visible sometimes invisible and you get hit out of nowhe
Dude3D
Too bad the planet variation had to be cut down. Definately something for later addition. Device suggestion. Phase-O-Tron: Ship goes 'out of phase' and thus becomes invicible to opponent. This is not the standard gloaking device that just renders ship invicible. When out of phase, ship cannot be seen, heard or hit with weapons. Risk of using it would be that ship A (out of phase) cannot see ship B either. Device st
Hello *happy campers* The usual story. Played SC1 & 2 back in the day. SC2 made a great impression and super melee alone was a lot of fun. New Star Control game being made. Of course im in. Even if it's not about Ur-Quan and 'friends' :)
Without actually playing it my opinion is based on SC2 melee and other games. (more like guessing than opinion even) 1# Im not 100% sure what is meant with 'deck vs dynamic' Selecting next ship brings the element of knowing what ships to use against ship X etc... This is how it worked in the original. It also had option to select random ship if one wanted to live dangerous. Then again having pretedermined ship order might be interesting as well