kevinlanefoster

kevinlanefoster

Joined Member # 6739945
0 Posts 3 Replies 41 Reputation

To partially resolve the lander teaching issue as well as the Lexites, I would suggest having the commander start off with telling the captain to go to the moon to get something from the Lexite monument there (if not that, then retrieving tech from one of the other planets/moons where Tywom things are. If the Lexite option is chosen, they will also be notified that if they have plutonium (or whatever it was), that they can probably build some kind of weapon. Upon bringing the item back to the

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Greetings, hunams. I go by Serax on the Discord. Loved this game since I first played it. SC on Sega Genesis, then SC2 afterwards. Loved the UQM, the remasters, all the music. I've been a big fan, so when I saw this was getting done, I jumped on board without hesitation. I've been doing other things, and fleet battles isn't my main interest, so I'm very pumped and hyped now that the first playtesting can be done!

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I agree with most of your points here. I'll go into detail below. To start with, I didn't feel the urgency of the mission, until I accidentally hit Earth flying away from the station and the commander gives a snippy retort about me not doing the obviously important mission right away. I would agree to changing the background to a Red Alert sort of setting where it's obvious this is a huge deal. Landing Zones : I'm ok with the way this works, and how landing in general works. I

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