I have been having trouble converting .xsi files to .mesh, specifically I get the following error: C:\ConvertXSI>C:\ConvertXSI\convertxsi C:\ConvertXSI\Lunarclass.xsi C:\ConvertXSI\New\Lunarclass.mesh Ignoring unknown material type (24): DefaultLib.Scene_Material Ignoring unknown material type (24): DefaultLib.Material1 Ignoring unknown material type (24): _3ds_scene_root.CubeClsTEX_TITANTEX Bounding Information Calculated - Radius:-1.00 O
Creativenamedforafish
I should add that I have tried importing directX files.
I have had trouble with XSI, does anyone mind if I interject?[quote who="JoshuaTedder" reply="2649" id="3646312"] How did Distant Stars allow the player to jump to any visible planet and how did Sins of the Fallen add in moons? I know that they were classed as starbases but somehow they were automatically built in random gravity wells and were neutral capturable entities. I'm sorry for all these questions, I'm trying to make a mod very different from the base gam
Is that link safe? (sorry for asking ahead of time)
I have been having trouble converting .xsi files to .mesh, specifically I get the following error: C:\ConvertXSI>C:\ConvertXSI\convertxsi C:\ConvertXSI\Lunarclass.xsi C:\ConvertXSI\New\Lunarclass.mesh Ignoring unknown material type (24): DefaultLib.Scene_Material Ignoring unknown material type (24): DefaultLib.Material1 Ignoring unknown material type (24): _3ds_scene_root.CubeClsTEX_TITANTEX Bounding Information Calculated - Radius:-1.00 O